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General Tabletop Discussion
*Pathfinder & Starfinder
Spell DCs House Rule: Applying the "reserve feat" principle.
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<blockquote data-quote="Runestar" data-source="post: 4358347" data-attributes="member: 72317"><p>And I am saying that you shouldn't, even though that may be a deliberate goal you are working towards. My reservation is that you hope to end up changing may well be very different from what does end up being changed.</p><p></p><p>You should still be able to cast more spells over the course of the entire combat. Lets take a typical encounter which lasts 5 rounds. Assume you normally ration yourself to no more than 2-3 of your higher lv spells for the fight. For the rest of the remainder of the battle, you can still contribute meaningfully by casting your lower lv spells (which are suddenly useful again because of their heightened DCs). You can also quicken spells (via feats, items such as charms or metamagic rods, master specialist10 etc). </p><p></p><p>Especially at higher lvs, it is not so much that I lack for spells to cast, but more that I lack spells powerful/useful enough to cast. Under the normal rules, I wouldn't bother with quickening grease or glitterdust at higher lvs. Under your intended houserule, I would. </p><p></p><p>Even if my spell output may still be the same, my spellcaster is now stronger as the quality of the spells cast is higher. </p><p></p><p>Because while I would use empowered fireball at lv9 or 10 when it still does more damage than cone of cold, I would obviously stop using it when its potential for extra damage starts becoming irrelevant due to fireball's damage cap. </p><p></p><p>Yes, I would be indifferent between using an empowered fireball or a cone of cold at lv15, but that still does not change the fact that at lv10, the empowered fireball still does more damage, and its sole drawback (a lower DC normally) is essentially moot under your houserule.</p><p></p><p>In the same vein, why bother with delayed blast fireball when I can have an empowered cone of cold instead? There are clearly thresholds where certain spells are clearly much stronger than other spells, and I feel that this warrants attention. It does not matter that it will all eventually balance out, because it still means that you may be facing a problem when your party is playing in a 9th or 10th lv campaign. I won't care that this will cease to be a problem 5 lvs down the road, because it is proving to be an issue now, and one that may threaten to upset your game if not dealt with quickly. </p><p></p><p>Likewise, I feel the benefits far outstrip what you should be expecting from a single feat. You can't say that just because you have spent a precious feat slot on empower spell, then you should get so much advantages from it.</p><p></p><p>Your proposed overhaul is not really all that different from an earlier suggestion that DCs be determined by caster lv instead of spell lv (in that the spells still end up sharing your highest lv spell DC at the end of the day). These were some of the pointers that were raisd in that discussion, so I am just modifying them for use here.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Runestar, post: 4358347, member: 72317"] And I am saying that you shouldn't, even though that may be a deliberate goal you are working towards. My reservation is that you hope to end up changing may well be very different from what does end up being changed. You should still be able to cast more spells over the course of the entire combat. Lets take a typical encounter which lasts 5 rounds. Assume you normally ration yourself to no more than 2-3 of your higher lv spells for the fight. For the rest of the remainder of the battle, you can still contribute meaningfully by casting your lower lv spells (which are suddenly useful again because of their heightened DCs). You can also quicken spells (via feats, items such as charms or metamagic rods, master specialist10 etc). Especially at higher lvs, it is not so much that I lack for spells to cast, but more that I lack spells powerful/useful enough to cast. Under the normal rules, I wouldn't bother with quickening grease or glitterdust at higher lvs. Under your intended houserule, I would. Even if my spell output may still be the same, my spellcaster is now stronger as the quality of the spells cast is higher. Because while I would use empowered fireball at lv9 or 10 when it still does more damage than cone of cold, I would obviously stop using it when its potential for extra damage starts becoming irrelevant due to fireball's damage cap. Yes, I would be indifferent between using an empowered fireball or a cone of cold at lv15, but that still does not change the fact that at lv10, the empowered fireball still does more damage, and its sole drawback (a lower DC normally) is essentially moot under your houserule. In the same vein, why bother with delayed blast fireball when I can have an empowered cone of cold instead? There are clearly thresholds where certain spells are clearly much stronger than other spells, and I feel that this warrants attention. It does not matter that it will all eventually balance out, because it still means that you may be facing a problem when your party is playing in a 9th or 10th lv campaign. I won't care that this will cease to be a problem 5 lvs down the road, because it is proving to be an issue now, and one that may threaten to upset your game if not dealt with quickly. Likewise, I feel the benefits far outstrip what you should be expecting from a single feat. You can't say that just because you have spent a precious feat slot on empower spell, then you should get so much advantages from it. Your proposed overhaul is not really all that different from an earlier suggestion that DCs be determined by caster lv instead of spell lv (in that the spells still end up sharing your highest lv spell DC at the end of the day). These were some of the pointers that were raisd in that discussion, so I am just modifying them for use here.:) [/QUOTE]
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Spell DCs House Rule: Applying the "reserve feat" principle.
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