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<blockquote data-quote="Yair" data-source="post: 993159" data-attributes="member: 10913"><p>Well, since (major) spellcaster classes gain 1 spell level per 2 class levels, what you are essentially doing is (more or less) allowing all save DCs to be based on the highest-level spell the character can cast, instead of on the specific spell cast. While this does strengthen spellcasters, I don't think the effects would be so great as to be "broken" or so on. The chief difference would be of flavor.</p><p>Now, in order to cast a spell to affect a powerful foe the spellcaster flings his most powerful spells. With your system, he could fling any spell (with the exception of a few HRD dependant spells at el, and with lesser effects, but still). </p><p>I prefer to have the spellcasters reserve their BIG spells to the foe; I consider it more satisfying. If I wanted to allow them to cast any spell at the big villains, I would simply grant them all the Heighten Spell feat. It takes a powerful spellcaster to penetrate that foe's defense, yes, but only if he is investing all he's got into it. What the experience got him is the ability to cast higher-level spells, not to be able to cast lower-level spells more powerfully. The spell level represents the spellcasters power, not his class level (which is why an adept, for example, would cast less-powerful spells even at high spellcaster levels).</p><p>That being said, I do consider it an issue of flavor. Your rules would make spellcasters more powerful, but I don't see them as ruining the game for you or your players - which is what it is all about.</p></blockquote><p></p>
[QUOTE="Yair, post: 993159, member: 10913"] Well, since (major) spellcaster classes gain 1 spell level per 2 class levels, what you are essentially doing is (more or less) allowing all save DCs to be based on the highest-level spell the character can cast, instead of on the specific spell cast. While this does strengthen spellcasters, I don't think the effects would be so great as to be "broken" or so on. The chief difference would be of flavor. Now, in order to cast a spell to affect a powerful foe the spellcaster flings his most powerful spells. With your system, he could fling any spell (with the exception of a few HRD dependant spells at el, and with lesser effects, but still). I prefer to have the spellcasters reserve their BIG spells to the foe; I consider it more satisfying. If I wanted to allow them to cast any spell at the big villains, I would simply grant them all the Heighten Spell feat. It takes a powerful spellcaster to penetrate that foe's defense, yes, but only if he is investing all he's got into it. What the experience got him is the ability to cast higher-level spells, not to be able to cast lower-level spells more powerfully. The spell level represents the spellcasters power, not his class level (which is why an adept, for example, would cast less-powerful spells even at high spellcaster levels). That being said, I do consider it an issue of flavor. Your rules would make spellcasters more powerful, but I don't see them as ruining the game for you or your players - which is what it is all about. [/QUOTE]
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