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<blockquote data-quote="Spatzimaus" data-source="post: 993492" data-attributes="member: 3051"><p>The reason switching to that is a bad idea is a question of scaling. Let's see if I can explain the situation without devolving into heavy math.</p><p></p><p>The most important combat spells are your highest ones. No matter what level you are, you'll always only have a handful of these; the big difference is how many lower-level ones you have. So, the relative balance between spellcasters and swordchuckers is maintained.</p><p>If you allow all spells to have the same DC, then you end up with high-level Wizards being able to cast thirty or forty spells per day, all of which have a good chance of killing or disabling their enemies. This is HUGE. It effectively removes the only real limiting factor on Wizards (the small number of effective combat spells per day), and makes them far superior.</p><p></p><p>Then also, it's a question of Good vs. Poor saves. A class that gets the "Good" save progression (Fort for Fighters, Ref for Rogues, etc.) will raise that more quickly than the Wizard raises his INT bonus. End result, at high levels to hit a Rogue with a spell with a Reflex save requires you to use your BEST spell to have any chance at all. On the other hand, if you used a spell with a Fort save instead, you could stick with your lower spells and still be effective.</p><p>So, those lower spell slots can still be used effectively for attack spells, IF you pay attention to what kind of enemies you're fighting.</p><p>On the other hand, switching to a flat DC, independent of spell level, would mean you'd only ever need to use your low-level slots for combat spells, since they'd be just as effective. Hold Person would be really scary if it always had the save of a 9th-level spell, especially if you Chain Spell it. The saves of the target almost wouldn't matter; a 20th-level Wizard with INT of, say, 26 would have a DC of 28 for all spells. For a Fighter, even his good Fort save has a moderate chance of failing that, and his Will or Reflex saves would fail automatically.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 993492, member: 3051"] The reason switching to that is a bad idea is a question of scaling. Let's see if I can explain the situation without devolving into heavy math. The most important combat spells are your highest ones. No matter what level you are, you'll always only have a handful of these; the big difference is how many lower-level ones you have. So, the relative balance between spellcasters and swordchuckers is maintained. If you allow all spells to have the same DC, then you end up with high-level Wizards being able to cast thirty or forty spells per day, all of which have a good chance of killing or disabling their enemies. This is HUGE. It effectively removes the only real limiting factor on Wizards (the small number of effective combat spells per day), and makes them far superior. Then also, it's a question of Good vs. Poor saves. A class that gets the "Good" save progression (Fort for Fighters, Ref for Rogues, etc.) will raise that more quickly than the Wizard raises his INT bonus. End result, at high levels to hit a Rogue with a spell with a Reflex save requires you to use your BEST spell to have any chance at all. On the other hand, if you used a spell with a Fort save instead, you could stick with your lower spells and still be effective. So, those lower spell slots can still be used effectively for attack spells, IF you pay attention to what kind of enemies you're fighting. On the other hand, switching to a flat DC, independent of spell level, would mean you'd only ever need to use your low-level slots for combat spells, since they'd be just as effective. Hold Person would be really scary if it always had the save of a 9th-level spell, especially if you Chain Spell it. The saves of the target almost wouldn't matter; a 20th-level Wizard with INT of, say, 26 would have a DC of 28 for all spells. For a Fighter, even his good Fort save has a moderate chance of failing that, and his Will or Reflex saves would fail automatically. [/QUOTE]
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