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Spell Decheesing
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<blockquote data-quote="Zirnike" data-source="post: 328013" data-attributes="member: 6674"><p>I thought it seemed a bit weak. I designed it that way, as I have a tendancy to overpower spells more than underpower them.</p><p></p><p>I was also 'short-circuiting' my general preferance to make utility spells a lot more useful than it initially seems. For example, I can make prestidigitation act like detect invisibility by concentrating... (continual blast of confetti at the area the last strike was heading toward, and just follow the 'void' in the stream).</p><p></p><p>What if I added an effect 5? 'As a full round action, the caster can cast any second level spell he knows. This results in the spell ending, the caster being stunned for 1d4 rounds, and one point of temporary CON damage'</p><p></p><p>Or just the 1st round effect reduced the time by one hour instead of ending the spell? I was planning on doing that for later versions, anyway.</p></blockquote><p></p>
[QUOTE="Zirnike, post: 328013, member: 6674"] I thought it seemed a bit weak. I designed it that way, as I have a tendancy to overpower spells more than underpower them. I was also 'short-circuiting' my general preferance to make utility spells a lot more useful than it initially seems. For example, I can make prestidigitation act like detect invisibility by concentrating... (continual blast of confetti at the area the last strike was heading toward, and just follow the 'void' in the stream). What if I added an effect 5? 'As a full round action, the caster can cast any second level spell he knows. This results in the spell ending, the caster being stunned for 1d4 rounds, and one point of temporary CON damage' Or just the 1st round effect reduced the time by one hour instead of ending the spell? I was planning on doing that for later versions, anyway. [/QUOTE]
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