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<blockquote data-quote="Zirnike" data-source="post: 328757" data-attributes="member: 6674"><p>"If this were to be done, it would allow a wizard to trade, at a minimum, one third level spell for any five first level spells he might need"</p><p></p><p>Well, 4. It takes time for the spells to be cast, so you don't have an hour to give up for that last spell.</p><p></p><p>"never ever ever underestimate the usefulness of Dancing Lights in a dungeon crawl"</p><p></p><p>That's why my first-made magic items were a pair of moon motes and a pair of silent portal disks.</p><p></p><p>As for the mods, yeah, that's what I was thinking. the progression was going to be one at 5th (primal force), 7th (greater) and 9th (pure). The fifth level was going to do the 'one hour' bit (and I didn't clarify totally...) for non-targeted/saving throw spells, 2 (or something, anyway) for targeted/saved. (oh, and the caster level is equal to the number of hours left, to limit the ability of tossing MMs around), second level to end. The 9th one would be vicious... but being able to toss around 5 fireballs for a 9th level slot isn't particularly overpowering. Anyway, it'll be a WHILE before I get that high, so I have time to balance it out more (gotta get above 2nd level cleric first...)</p></blockquote><p></p>
[QUOTE="Zirnike, post: 328757, member: 6674"] "If this were to be done, it would allow a wizard to trade, at a minimum, one third level spell for any five first level spells he might need" Well, 4. It takes time for the spells to be cast, so you don't have an hour to give up for that last spell. "never ever ever underestimate the usefulness of Dancing Lights in a dungeon crawl" That's why my first-made magic items were a pair of moon motes and a pair of silent portal disks. As for the mods, yeah, that's what I was thinking. the progression was going to be one at 5th (primal force), 7th (greater) and 9th (pure). The fifth level was going to do the 'one hour' bit (and I didn't clarify totally...) for non-targeted/saving throw spells, 2 (or something, anyway) for targeted/saved. (oh, and the caster level is equal to the number of hours left, to limit the ability of tossing MMs around), second level to end. The 9th one would be vicious... but being able to toss around 5 fireballs for a 9th level slot isn't particularly overpowering. Anyway, it'll be a WHILE before I get that high, so I have time to balance it out more (gotta get above 2nd level cleric first...) [/QUOTE]
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