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Spell Dice?
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<blockquote data-quote="azabaro" data-source="post: 3408605" data-attributes="member: 14006"><p>I'm not fond of random character generation as things stand - this adds randomness, which means that characters of a given level can be even further apart in ability. Pity the poor Sorcerer who not only has to cope with d4 HD, but who also rolls badly for spell points - he knows fewer spells than Wizards, and due to bad rolls, can't even cast more spells to compensate! I also don't like the idea of reserving the d12 for a better caster than the Sorcerer or Wizard - both classes are already pretty much Commoners save for their spellcasting ability - how much worse would a class have to be to allow greater magical ability?</p><p></p><p>I also tend to agree with evilbob that your point recovery system feels off. Everybody else is set up to regain powers on a per-day basis - possibly because longer downtime might either be very costly ("We're stuck in a hostile environment where we might be subject to random attacks at any time") or essentially free (resting back in town).</p><p></p><p></p><p>Question: what type of spell die should a given PrC provide, and what attribute modifier should be applied to it? Also, consider that "+1 level of existing class" increases caster level - how is caster level calculated according to your system? Is it based on total spellcasting dice (in which case a 5th level Paladin will cast CLW as well as a 5th level Cleric), or based on dividing the character's maximum spell points by some value, or is it still a separate calculation that might or might not add from one class to another?</p></blockquote><p></p>
[QUOTE="azabaro, post: 3408605, member: 14006"] I'm not fond of random character generation as things stand - this adds randomness, which means that characters of a given level can be even further apart in ability. Pity the poor Sorcerer who not only has to cope with d4 HD, but who also rolls badly for spell points - he knows fewer spells than Wizards, and due to bad rolls, can't even cast more spells to compensate! I also don't like the idea of reserving the d12 for a better caster than the Sorcerer or Wizard - both classes are already pretty much Commoners save for their spellcasting ability - how much worse would a class have to be to allow greater magical ability? I also tend to agree with evilbob that your point recovery system feels off. Everybody else is set up to regain powers on a per-day basis - possibly because longer downtime might either be very costly ("We're stuck in a hostile environment where we might be subject to random attacks at any time") or essentially free (resting back in town). Question: what type of spell die should a given PrC provide, and what attribute modifier should be applied to it? Also, consider that "+1 level of existing class" increases caster level - how is caster level calculated according to your system? Is it based on total spellcasting dice (in which case a 5th level Paladin will cast CLW as well as a 5th level Cleric), or based on dividing the character's maximum spell points by some value, or is it still a separate calculation that might or might not add from one class to another? [/QUOTE]
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