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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Spell disruption and damage immunity
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<blockquote data-quote="cbwjm" data-source="post: 9540297" data-attributes="member: 6788732"><p>It's interesting that it isn't taking damage that breaks concentration, magic missile and melf's acid arrow were always great for disrupting enemy mages in the the old crpg games so I assume that was how people were playing it when it came out. I had read about failing saving throws causing disruption but hadn't found the relevant passages. </p><p></p><p>I'm going to have to have a think about this so that I know how to adjudicate it when the situation comes up, I'm hoping to run a game in the new year (either OSE or 2e) so this is something that is likely to come up. It's also kind of interesting to still be wondering about these things long after the game (not including the various OSR titles) has gone out of print. </p><p></p><p>I think I like the idea that someone with stoneskin being hit with a sword completely blocks it and allows them to continue casting, I feel like I might otherwise stick to damage disrupting spellcasting in addition to being struck by a weapon, though that means making a saving throw against a fireball spell would still disrupt your spellcast even though only a failed save would according to the rules. I'm thinking of trawling through sage advice after looking through the core rulebooks.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 9540297, member: 6788732"] It's interesting that it isn't taking damage that breaks concentration, magic missile and melf's acid arrow were always great for disrupting enemy mages in the the old crpg games so I assume that was how people were playing it when it came out. I had read about failing saving throws causing disruption but hadn't found the relevant passages. I'm going to have to have a think about this so that I know how to adjudicate it when the situation comes up, I'm hoping to run a game in the new year (either OSE or 2e) so this is something that is likely to come up. It's also kind of interesting to still be wondering about these things long after the game (not including the various OSR titles) has gone out of print. I think I like the idea that someone with stoneskin being hit with a sword completely blocks it and allows them to continue casting, I feel like I might otherwise stick to damage disrupting spellcasting in addition to being struck by a weapon, though that means making a saving throw against a fireball spell would still disrupt your spellcast even though only a failed save would according to the rules. I'm thinking of trawling through sage advice after looking through the core rulebooks. [/QUOTE]
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Spell disruption and damage immunity
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