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General Tabletop Discussion
*Pathfinder & Starfinder
Spell duration clarification
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<blockquote data-quote="Hypersmurf" data-source="post: 2106209" data-attributes="member: 1656"><p>The duration ends just before your next turn.</p><p></p><p>So if you cast Flaming Sphere at CL3, you use a standard action in round 1, the sphere appears, and potentially attacks an opponent. In round 2, you can use a move action to control the sphere to attack. In round 3, you can use a move action to control the sphere to attack. Just before your turn in round 4, the sphere disappears.</p><p></p><p>With Summon Monster I at CL1, you start casting in round 1, but since it's a one round casting time, the casting is not complete until just before your turn in round 2. Thus, the one round duration of the spell is from just before your turn in round 2, until just before your turn in round 3... allowing the monster one turn in round 2 with which to attack.</p><p></p><p>A spell like Daze, for example, dazes someone for one round. You cast it in round 1 with a standard action, and he's dazed until just before your turn in round 2. So your allies can take advantage of the effect, but in most cases, you can't...</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 2106209, member: 1656"] The duration ends just before your next turn. So if you cast Flaming Sphere at CL3, you use a standard action in round 1, the sphere appears, and potentially attacks an opponent. In round 2, you can use a move action to control the sphere to attack. In round 3, you can use a move action to control the sphere to attack. Just before your turn in round 4, the sphere disappears. With Summon Monster I at CL1, you start casting in round 1, but since it's a one round casting time, the casting is not complete until just before your turn in round 2. Thus, the one round duration of the spell is from just before your turn in round 2, until just before your turn in round 3... allowing the monster one turn in round 2 with which to attack. A spell like Daze, for example, dazes someone for one round. You cast it in round 1 with a standard action, and he's dazed until just before your turn in round 2. So your allies can take advantage of the effect, but in most cases, you can't... -Hyp. [/QUOTE]
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Spell duration clarification
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