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<blockquote data-quote="Sammael" data-source="post: 4900656" data-attributes="member: 4475"><p>I haven't converted everything yet, just the spells that my PCs and NPCs have used thus far. Most require a minor action to maintain, to allow each caster the opportunity to have one ongoing spell without spending too much energy. Anyway, here's the list so far (includes spells from several sources, plus some of my own):</p><p></p><p>Minor:</p><p>Arm Hammers, Bane, Bless, Blessed Aim, Calm Animals, Charm, Chill Touch, Conjure Implement, Corrosive Grasp, Deathwatch, Doom, Disguise Self, Endure Elements, Infernal Wound, Keen Edge, Lesser Armor Enhancement, Mage Armor, Mechanus Mind, Resist Energy, Sanctuary, Shape Plants, Shield Other, Shillelagh, Survival of the Fittest, Swift Stride, Unseen Servant, Wieldskill, Wormtongue</p><p></p><p>Move:</p><p>Animate Air (effectively Summon Air Elemental I), Animal Empathy, Feather Fall, Heat Metal (but the effect persists for 2 more rounds when you stop maintaining it), Mirror Image, Silent Image (you can move the image whuile sustaining the spell), Spider Climb</p><p></p><p>Standard:</p><p>Sleep (creatures remain asleep after you stop sustaining the spell as if they had fallen asleep naturally)</p><p></p><p>Special:</p><p>Detect Metals and Minerals, Mage Sight (minor, move, or standard, depending on the precision required); Entangle (minor action to maintain the grasp plants have on enemies that are already affected, move action for the plants to make another grab attempt).</p><p></p><p>1 day:</p><p>Animate Skeleton, Gentle Repose</p></blockquote><p></p>
[QUOTE="Sammael, post: 4900656, member: 4475"] I haven't converted everything yet, just the spells that my PCs and NPCs have used thus far. Most require a minor action to maintain, to allow each caster the opportunity to have one ongoing spell without spending too much energy. Anyway, here's the list so far (includes spells from several sources, plus some of my own): Minor: Arm Hammers, Bane, Bless, Blessed Aim, Calm Animals, Charm, Chill Touch, Conjure Implement, Corrosive Grasp, Deathwatch, Doom, Disguise Self, Endure Elements, Infernal Wound, Keen Edge, Lesser Armor Enhancement, Mage Armor, Mechanus Mind, Resist Energy, Sanctuary, Shape Plants, Shield Other, Shillelagh, Survival of the Fittest, Swift Stride, Unseen Servant, Wieldskill, Wormtongue Move: Animate Air (effectively Summon Air Elemental I), Animal Empathy, Feather Fall, Heat Metal (but the effect persists for 2 more rounds when you stop maintaining it), Mirror Image, Silent Image (you can move the image whuile sustaining the spell), Spider Climb Standard: Sleep (creatures remain asleep after you stop sustaining the spell as if they had fallen asleep naturally) Special: Detect Metals and Minerals, Mage Sight (minor, move, or standard, depending on the precision required); Entangle (minor action to maintain the grasp plants have on enemies that are already affected, move action for the plants to make another grab attempt). 1 day: Animate Skeleton, Gentle Repose [/QUOTE]
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