Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
spell effects through an antimagic field
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kerbarian" data-source="post: 2994390" data-attributes="member: 40393"><p>I checked, and that doesn't seem to be in the 3.5 FAQ. The spell description also doesn't say anything about blocking line of effect. So it looks like, in 3.5, AMF doesn't block line of effect.</p><p></p><p>If I cast Slay Living on a target on the far side of an AMF, the spell should go off just fine.</p><p></p><p>However, spells like fireball and magic missile are open to more interpretation. When the glowing bead from fireball or the bolts from magic missile enter the AMF, they're suppressed. They would reappear when they come out the other side -- but do they come out the other side at all? Why would the bead from fireball keep traveling while it's suppressed? My guess is that the bead would be suspended in mid-flight while its suppressed. If the AMF were to move away, then the bead would resume its flight and detonate at its original target point. Except that the spell duration is instantaneous, so it expires before the AMF moves away, and the fireball never goes off.</p><p></p><p>It might be easiest to think of the AMF as hard cover against magical effects that doesn't block line of sight or line of effect. If a magical effect goes off on the other side of the AMF from you, you're safe, but a caster could choose to have his spell go off right next to you (depending on how the spell can be targeted), on the far side of the AMF, and hit you that way.</p></blockquote><p></p>
[QUOTE="kerbarian, post: 2994390, member: 40393"] I checked, and that doesn't seem to be in the 3.5 FAQ. The spell description also doesn't say anything about blocking line of effect. So it looks like, in 3.5, AMF doesn't block line of effect. If I cast Slay Living on a target on the far side of an AMF, the spell should go off just fine. However, spells like fireball and magic missile are open to more interpretation. When the glowing bead from fireball or the bolts from magic missile enter the AMF, they're suppressed. They would reappear when they come out the other side -- but do they come out the other side at all? Why would the bead from fireball keep traveling while it's suppressed? My guess is that the bead would be suspended in mid-flight while its suppressed. If the AMF were to move away, then the bead would resume its flight and detonate at its original target point. Except that the spell duration is instantaneous, so it expires before the AMF moves away, and the fireball never goes off. It might be easiest to think of the AMF as hard cover against magical effects that doesn't block line of sight or line of effect. If a magical effect goes off on the other side of the AMF from you, you're safe, but a caster could choose to have his spell go off right next to you (depending on how the spell can be targeted), on the far side of the AMF, and hit you that way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
spell effects through an antimagic field
Top