Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Spell Entries - What I would have done differently
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 6349277" data-attributes="member: 29398"><p>Absolutely. We're agreeing, for a change. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Re: casting times...</p><p>Well for one thing I despise cyclical initiative and will never use it in a game I run; but were I forced to use it then yes, the caster's init. would reset each round. So, she could start a spell on 17, resolve on 11, then be ready to go again next time 17 rolls around. The only time your initiative would change is if a spell takes a full round or longer to cast; you'd then be pushed down to the next available spot. So, again the same example where she starts on 17 but as a full-round spell she doesn't resolve until 17 of next round, in this case her new-round action would try to start on a 16 - but wait, there's an Orc on 16 and the Pally's got 15, so she has to drop to 14 which becomes her new pegged initiative until-unless this happens again.</p><p></p><p>As for the last bit you state, there's times when the casters need to back off and let the brawlers do their thing. In fact, it's probably in the casters' best interests if all the enemies are engaged in melee, as their spells can be saved for later.</p><p></p><p>Lan-"and I'll be one of the melee guys, and heaven help you if you fry my ass"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6349277, member: 29398"] Absolutely. We're agreeing, for a change. :) Re: casting times... Well for one thing I despise cyclical initiative and will never use it in a game I run; but were I forced to use it then yes, the caster's init. would reset each round. So, she could start a spell on 17, resolve on 11, then be ready to go again next time 17 rolls around. The only time your initiative would change is if a spell takes a full round or longer to cast; you'd then be pushed down to the next available spot. So, again the same example where she starts on 17 but as a full-round spell she doesn't resolve until 17 of next round, in this case her new-round action would try to start on a 16 - but wait, there's an Orc on 16 and the Pally's got 15, so she has to drop to 14 which becomes her new pegged initiative until-unless this happens again. As for the last bit you state, there's times when the casters need to back off and let the brawlers do their thing. In fact, it's probably in the casters' best interests if all the enemies are engaged in melee, as their spells can be saved for later. Lan-"and I'll be one of the melee guys, and heaven help you if you fry my ass"-efan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spell Entries - What I would have done differently
Top