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<blockquote data-quote="kreynolds" data-source="post: 1099718" data-attributes="member: 2829"><p>15d6 is the standard cap for multi-target 6th-level arcane spells, while 20d6 is the standard cap for single-target 6th-level arcane spells. See page 36 of the DMG.</p><p></p><p></p><p></p><p>True, but it happened to be inspired by a rather hardy fighter/sorcerer, who was quite effective at charging into the fray and blasting the badies with it. It's no doubt suited to a small group of spellcasters.</p><p></p><p></p><p></p><p>I don't need to mention the heightened effect. It's represented by the increased spell level.</p><p></p><p></p><p></p><p>Hmm. I hadn't noticed that. Thanks for pointing it out. I'll take a look at my notes and see what I have to work with.</p><p></p><p></p><p></p><p>Yeah, I just figured out what appears to be a really simple and rather accurate way of converting an epic spell to spells above 10th-level. This is a tryout, albeit but the first. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>In regards to how metamagic affects spells, and C. Fireball and Fireball II seeming strong, one of the things you have to keep in mind is that just about every single metamagic feat overshoots the spell level just a bit to compensate for its convenience. In other words, spells with metamagic feats applied, and their levels raised by those feats, are never rounded out in regards to their effects and their new spell levels as most other spells are. Basically, an empowered spell isn't _really_ two levels higher than normal. If you actually just design a spell from scratch and just include the empowered effect, you end up with a little breathing room for some fine tuning.</p></blockquote><p></p>
[QUOTE="kreynolds, post: 1099718, member: 2829"] 15d6 is the standard cap for multi-target 6th-level arcane spells, while 20d6 is the standard cap for single-target 6th-level arcane spells. See page 36 of the DMG. True, but it happened to be inspired by a rather hardy fighter/sorcerer, who was quite effective at charging into the fray and blasting the badies with it. It's no doubt suited to a small group of spellcasters. I don't need to mention the heightened effect. It's represented by the increased spell level. Hmm. I hadn't noticed that. Thanks for pointing it out. I'll take a look at my notes and see what I have to work with. Yeah, I just figured out what appears to be a really simple and rather accurate way of converting an epic spell to spells above 10th-level. This is a tryout, albeit but the first. :) In regards to how metamagic affects spells, and C. Fireball and Fireball II seeming strong, one of the things you have to keep in mind is that just about every single metamagic feat overshoots the spell level just a bit to compensate for its convenience. In other words, spells with metamagic feats applied, and their levels raised by those feats, are never rounded out in regards to their effects and their new spell levels as most other spells are. Basically, an empowered spell isn't _really_ two levels higher than normal. If you actually just design a spell from scratch and just include the empowered effect, you end up with a little breathing room for some fine tuning. [/QUOTE]
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