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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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Spell Expansion...
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<blockquote data-quote="Kerrick" data-source="post: 1101044" data-attributes="member: 4722"><p>Moot point, since the feat's not in there anyway - I thought it was. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p></p><p>If you go by the conversion from Spellcraft to level (divide by 10, round down, and add 7), it comes out to 15. *shrug*</p><p></p><p></p><p></p><p>Ah, you're right - I was looking at the wrong column. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> </p><p></p><p></p><p></p><p>Yeah, I'm trying to justify that part myself, since even with epic spells, arcane casters can't do resurrection effects. It's not just an arcane spell, though; might have it enchanted into gems. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p></p><p>Yes, we all know a real explosion creates a wave of force that'll blow you</p><p>back if the explosion's big enough and you're close enough. The reason they didn't include it is because 1) it requires more rules adjudication; 2) it overly complicates the game; and 3) it could be subject to serious abuse on both the players' and the DM's parts (course, so can any spell, but that's beside the point). </p><p></p><p>The rules part is the biggest one - smaller creatures get blown back further than larger ones, so if you have a Small gnome 10 feet from the blast, a Medium human 15 feet away, his Tiny familiar 5 feet away, and the Large ogre (who's the target of the spell) at ground zero, the DM has to stop the game while he figures out how far each one would get knocked back (assuming they fail their Reflex saves), which way, and what other effects would happen - say, that desk next to the ogre vaporized into a shower of splinters and - oh look - the gnome now has enough wood in him to qualify as furniture himself. An inexperienced or sadistic DM could easily slaughter or maim a party badly with spells like this; I could already see the disputes around the table about "He didn't get blown back that far (or far enough)! He's supposed to go THIS far!" </p><p></p><p>Additional effects are all well and good, but they shouldn't be part of the rules - they should be adjudicated by the DM on a case-by-case basis. For example, we're playing a Night of the Living Dead rerun in our Modern game. A cop car blew up nearby, and about half the party failed their Reflex saves. Fortunately, we were in a room nearby, so we missed most of the explosion, but the cop's tonfa (which was sitting on the front seat) blew through the window and smashed one guy in the mouth, the grill blew through the open door and hit someone else in the chest, and some shrapnel hit the people who had made their saves. OUr DM has also been doing this for nearly 20 years, so we trust him to be fair about such things.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 1101044, member: 4722"] Moot point, since the feat's not in there anyway - I thought it was. :p If you go by the conversion from Spellcraft to level (divide by 10, round down, and add 7), it comes out to 15. *shrug* Ah, you're right - I was looking at the wrong column. :o Yeah, I'm trying to justify that part myself, since even with epic spells, arcane casters can't do resurrection effects. It's not just an arcane spell, though; might have it enchanted into gems. :D Yes, we all know a real explosion creates a wave of force that'll blow you back if the explosion's big enough and you're close enough. The reason they didn't include it is because 1) it requires more rules adjudication; 2) it overly complicates the game; and 3) it could be subject to serious abuse on both the players' and the DM's parts (course, so can any spell, but that's beside the point). The rules part is the biggest one - smaller creatures get blown back further than larger ones, so if you have a Small gnome 10 feet from the blast, a Medium human 15 feet away, his Tiny familiar 5 feet away, and the Large ogre (who's the target of the spell) at ground zero, the DM has to stop the game while he figures out how far each one would get knocked back (assuming they fail their Reflex saves), which way, and what other effects would happen - say, that desk next to the ogre vaporized into a shower of splinters and - oh look - the gnome now has enough wood in him to qualify as furniture himself. An inexperienced or sadistic DM could easily slaughter or maim a party badly with spells like this; I could already see the disputes around the table about "He didn't get blown back that far (or far enough)! He's supposed to go THIS far!" Additional effects are all well and good, but they shouldn't be part of the rules - they should be adjudicated by the DM on a case-by-case basis. For example, we're playing a Night of the Living Dead rerun in our Modern game. A cop car blew up nearby, and about half the party failed their Reflex saves. Fortunately, we were in a room nearby, so we missed most of the explosion, but the cop's tonfa (which was sitting on the front seat) blew through the window and smashed one guy in the mouth, the grill blew through the open door and hit someone else in the chest, and some shrapnel hit the people who had made their saves. OUr DM has also been doing this for nearly 20 years, so we trust him to be fair about such things. [/QUOTE]
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