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spell: Feathers--unbalancing??
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<blockquote data-quote="kigmatzomat" data-source="post: 835287" data-attributes="member: 9254"><p>Actually IIRC, it's 1 hour/level and the targets do not have to stay in close proximity. They can individually turn back to normal without ending the spell for the others. </p><p></p><p>It is a bit more effective than teleport at low levels at moving groups distances but it requires far more time and effort along with the exposure. </p><p></p><p></p><p></p><p>Welcome to the power of magic. Magical espionage is a real bear to deal with. My solution is that all "state secret" installations have a 10' thick antimagic bubble around them. A feathered party suddenly bamfs back to their normal selves when they cross it, invisible things aren't, and scrying and teleports can't get through. Thieves and the like really earn their pay when trying to get in here. </p><p></p><p>For lesser castles expect there to be layers of locked doors and tightly built private rooms. One of my favorite simple security systems is the "wall of water" door. It's just a simple waterfall that falls over the doorway into a grate but it will detect all invisible creatures (through the water trail & splashing) and blocks gaseous creatures. It can be used as a trap trigger as well, typically setting off a dispel magic, lightning or cold effect (see Otiluke's Sphere for the trapping aspect of ice) or just plain old mechanical whomping. It blocks line of sight enough that many spells can not be cast through it but with proper lighting a guard can tell if someone is on the other side.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 835287, member: 9254"] Actually IIRC, it's 1 hour/level and the targets do not have to stay in close proximity. They can individually turn back to normal without ending the spell for the others. It is a bit more effective than teleport at low levels at moving groups distances but it requires far more time and effort along with the exposure. Welcome to the power of magic. Magical espionage is a real bear to deal with. My solution is that all "state secret" installations have a 10' thick antimagic bubble around them. A feathered party suddenly bamfs back to their normal selves when they cross it, invisible things aren't, and scrying and teleports can't get through. Thieves and the like really earn their pay when trying to get in here. For lesser castles expect there to be layers of locked doors and tightly built private rooms. One of my favorite simple security systems is the "wall of water" door. It's just a simple waterfall that falls over the doorway into a grate but it will detect all invisible creatures (through the water trail & splashing) and blocks gaseous creatures. It can be used as a trap trigger as well, typically setting off a dispel magic, lightning or cold effect (see Otiluke's Sphere for the trapping aspect of ice) or just plain old mechanical whomping. It blocks line of sight enough that many spells can not be cast through it but with proper lighting a guard can tell if someone is on the other side. [/QUOTE]
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spell: Feathers--unbalancing??
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