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General Tabletop Discussion
*Pathfinder & Starfinder
spell: Feathers--unbalancing??
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<blockquote data-quote="Rel" data-source="post: 837428" data-attributes="member: 99"><p>Unless I've been seriously misled, the duration is 1 hour/level. In my last campaign the Druid used this spell for party transport on a strategic level in much the way described by Pielorinho. The one time they did use it for tactical purposes, there were...problems:</p><p></p><p>The party attacked a group of "Dark Druids" who had raised an army of undead and were planning on attacking a nearby town. Using Feathers, two party members (Half Orc Fighter and Dwarven Cleric) swooped into the Dark Druid camp and attacked. That's when the leader of the Dark Druids called out the Shadows who were the centerpiece of his undead army. Over the next several rounds, the party managed to destroy the Shadows but suffered a good deal of Strength damage in the process.</p><p></p><p>A few rounds later, the "run" portion of their "hit and run" attack looked like a good idea. The Half Orc and Cleric moved to a relatively safe part of the camp and transformed back to bird form...and were immediately unable to move as they lay upon the ground at 0 Strength. With the Dark Druids starting to press in from every side, they changed back and the term "hit and hit attack" was coined. The Cleric died. The Half Orc managed to get away eventually by running through the traps (Wall of Fire and Spike Stones) put in place to keep the Druids from pursuing them once they "ran".</p><p></p><p>Turns out that the average swallow (and I'm talking about a European Swallow <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) doesn't have a very high base Strength.</p></blockquote><p></p>
[QUOTE="Rel, post: 837428, member: 99"] Unless I've been seriously misled, the duration is 1 hour/level. In my last campaign the Druid used this spell for party transport on a strategic level in much the way described by Pielorinho. The one time they did use it for tactical purposes, there were...problems: The party attacked a group of "Dark Druids" who had raised an army of undead and were planning on attacking a nearby town. Using Feathers, two party members (Half Orc Fighter and Dwarven Cleric) swooped into the Dark Druid camp and attacked. That's when the leader of the Dark Druids called out the Shadows who were the centerpiece of his undead army. Over the next several rounds, the party managed to destroy the Shadows but suffered a good deal of Strength damage in the process. A few rounds later, the "run" portion of their "hit and run" attack looked like a good idea. The Half Orc and Cleric moved to a relatively safe part of the camp and transformed back to bird form...and were immediately unable to move as they lay upon the ground at 0 Strength. With the Dark Druids starting to press in from every side, they changed back and the term "hit and hit attack" was coined. The Cleric died. The Half Orc managed to get away eventually by running through the traps (Wall of Fire and Spike Stones) put in place to keep the Druids from pursuing them once they "ran". Turns out that the average swallow (and I'm talking about a European Swallow ;) ) doesn't have a very high base Strength. [/QUOTE]
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spell: Feathers--unbalancing??
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