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Spell Fire: Explain this to me please?
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2465172" data-attributes="member: 23094"><p>Sure! Think of a spellfire wielder as a magical battery. They can hold a certain amount of "charge," measured in levels.</p><p></p><p>A spellfire wielder recharges by absorbing spells that are targeted at them, and they gain an amount of charge equal to the spell level of the spell they're absorbing. So, let's say Shandrila is a spellfire wielder. She needs to recharge because she has none left, and the enemy mage is looking dangerous, so she readies an action to absorb a spell. The enemy wizard looks at her, wiggles his fingers, and tries to make her his friend (Charm Person). Shandrila's readied action goes off, she magically opens herself to the spell energy, and she absorbs the Charm Person spell. Since it's a 1st-level spell, Shandrila gains 1 charge.</p><p></p><p>If the wizard does it again, and Shandrila absorbs it again, she gains 1 more charge, for a total of 2.</p><p></p><p>On Shandrila's turn, she decides to blast the wizard. She channels her spellfire into a magical blast, and decides to expend 1 spell fire level (or 1 charge). She has 1 charge left. She makes a ranged touch attack and, if she hits, does 1d6 damage - half of which is fire, and the other half of which is straight magical damage. If she had instead elected to expend two charges, she would have done 2d6 damage, but she would once again be out of charges.</p><p></p><p></p><p></p><p>The ability to hold the spellfire energy inside you isn't based on your understanding of the energy, it's based on your body's ability to physically hold all that power.</p><p></p><p></p><p></p><p>Actual score. Someone with a Consitution of 14 can hold 14 "charges." There's a Prestige Class - Spellfire Channeler, I believe - that increases the number of charges you can hold at one time.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2465172, member: 23094"] Sure! Think of a spellfire wielder as a magical battery. They can hold a certain amount of "charge," measured in levels. A spellfire wielder recharges by absorbing spells that are targeted at them, and they gain an amount of charge equal to the spell level of the spell they're absorbing. So, let's say Shandrila is a spellfire wielder. She needs to recharge because she has none left, and the enemy mage is looking dangerous, so she readies an action to absorb a spell. The enemy wizard looks at her, wiggles his fingers, and tries to make her his friend (Charm Person). Shandrila's readied action goes off, she magically opens herself to the spell energy, and she absorbs the Charm Person spell. Since it's a 1st-level spell, Shandrila gains 1 charge. If the wizard does it again, and Shandrila absorbs it again, she gains 1 more charge, for a total of 2. On Shandrila's turn, she decides to blast the wizard. She channels her spellfire into a magical blast, and decides to expend 1 spell fire level (or 1 charge). She has 1 charge left. She makes a ranged touch attack and, if she hits, does 1d6 damage - half of which is fire, and the other half of which is straight magical damage. If she had instead elected to expend two charges, she would have done 2d6 damage, but she would once again be out of charges. The ability to hold the spellfire energy inside you isn't based on your understanding of the energy, it's based on your body's ability to physically hold all that power. Actual score. Someone with a Consitution of 14 can hold 14 "charges." There's a Prestige Class - Spellfire Channeler, I believe - that increases the number of charges you can hold at one time. [/QUOTE]
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