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Spell Fire Smiter. Ultimate Smite.
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<blockquote data-quote="ECMO3" data-source="post: 9831566" data-attributes="member: 7030563"><p>At Paladin 4/Warlock 5 it is 7 smites with no short rest, and 3 of them are 3rd level slots (Paladin's Smite, 3 1st level spell slots, 2 Pact Slots, Magical Cunning)</p><p></p><p>Then it is two more 3rd level smites for each short rest.</p><p></p><p>An 9th level Paladin is 5 1st, 3 2nd, 2 3rd. </p><p></p><p>I would say that is generally going to favor the Warlock, although not by much</p><p></p><p></p><p></p><p></p><p> They stack with Spellfire Adept which is 4d10+5d8 per day at 9th level and you can use spellfire adept on ranged weapon attacks.</p><p></p><p>I think this outruns a single class Paladin by quite a bit because of this.</p><p></p><p></p><p></p><p></p><p>I don't think the damage per day generally will shift in favor of the single classed PC generally. The base damage is similar if you assume similar weapons and the multiclass character is doing significantly more additional damage due to better smites and spellfire spark.</p><p></p><p>Using a 2d6 weapon and an 18 Charisma you are at 3d6+12 base damage at level 9. A Paladin using extra attack is 4d6+10 with a 20 Strength. Use a weapon with lower base damage and the Warlock is doing better.</p><p></p><p>Now the Paladin does have the extra feat at level 8 and 9 and as you alluded to GWM would make that 4d6+18, but most of that is BPS, while the Warlock can choose between a variety of damage types (weapon, Psychic, Necrotic, Radiant or possibly Force) and GWM really locks you into a heavy weapon. The Warlock can also take that same feat 2 levels later too.</p><p></p><p></p><p></p><p></p><p>You have 5 Invocations at 5th level. 2 are spoken for (Pact of Tome, Eldritch Strike, Agonizing Truestrike). For the other two, I think you take Pact of the Blade for good AOOs and damage versatility then Lessons of the First Ones twice for another origin feats.</p><p></p><p></p><p></p><p></p><p>I think you get Hex at level 10 from Fey Touched.</p><p></p><p></p><p></p><p>This class has a ton of versatility, a lot more than a single class Paladin IMO.</p><p></p><p>It is great on melee attacks, grab a Crossbow and it is great on Ranged attacks too (I do not particularly like EB when you have Agonizing Truestrike).</p><p></p><p>You have 2 1st level ritual spells from any class, 8 cantrips (including 2 from any class list), 7d6 Healing in addition to your 15 hit points of Lay on Hands, 7 Warlock spells, 3 Paladin spells PLUS Aid, Cure Wounds, Lessor Restoration, Guiding Bolt, Daylight and Revivify.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9831566, member: 7030563"] At Paladin 4/Warlock 5 it is 7 smites with no short rest, and 3 of them are 3rd level slots (Paladin's Smite, 3 1st level spell slots, 2 Pact Slots, Magical Cunning) Then it is two more 3rd level smites for each short rest. An 9th level Paladin is 5 1st, 3 2nd, 2 3rd. I would say that is generally going to favor the Warlock, although not by much They stack with Spellfire Adept which is 4d10+5d8 per day at 9th level and you can use spellfire adept on ranged weapon attacks. I think this outruns a single class Paladin by quite a bit because of this. I don't think the damage per day generally will shift in favor of the single classed PC generally. The base damage is similar if you assume similar weapons and the multiclass character is doing significantly more additional damage due to better smites and spellfire spark. Using a 2d6 weapon and an 18 Charisma you are at 3d6+12 base damage at level 9. A Paladin using extra attack is 4d6+10 with a 20 Strength. Use a weapon with lower base damage and the Warlock is doing better. Now the Paladin does have the extra feat at level 8 and 9 and as you alluded to GWM would make that 4d6+18, but most of that is BPS, while the Warlock can choose between a variety of damage types (weapon, Psychic, Necrotic, Radiant or possibly Force) and GWM really locks you into a heavy weapon. The Warlock can also take that same feat 2 levels later too. You have 5 Invocations at 5th level. 2 are spoken for (Pact of Tome, Eldritch Strike, Agonizing Truestrike). For the other two, I think you take Pact of the Blade for good AOOs and damage versatility then Lessons of the First Ones twice for another origin feats. I think you get Hex at level 10 from Fey Touched. This class has a ton of versatility, a lot more than a single class Paladin IMO. It is great on melee attacks, grab a Crossbow and it is great on Ranged attacks too (I do not particularly like EB when you have Agonizing Truestrike). You have 2 1st level ritual spells from any class, 8 cantrips (including 2 from any class list), 7d6 Healing in addition to your 15 hit points of Lay on Hands, 7 Warlock spells, 3 Paladin spells PLUS Aid, Cure Wounds, Lessor Restoration, Guiding Bolt, Daylight and Revivify. [/QUOTE]
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