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Spell Fire Smiter. Ultimate Smite.
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<blockquote data-quote="ECMO3" data-source="post: 9831734" data-attributes="member: 7030563"><p>1 short rest per day has the multiclass beating the single class when it comes to smites. It is 9 vs 9, but it is also 5 3rd level smites vs 2 3rd level smites and a lot more versatility in using them.</p><p></p><p>I would agree zero short rests is probably more common that 3+, but when you have zero short rests you probably also only have 6 or 7 rounds of combat (or less) and here the multiclass really shines because they can nova out all of their slots much easier.</p><p></p><p>On really long days with lots of fights and lots of short rests the multiclass delivers more smites because of the short rest recharge.</p><p></p><p>On really short days with no short rests, the multiclass delivers more smite damage because it can stack multiple smites in a single round.</p><p></p><p></p><p></p><p></p><p></p><p>Spellfire Adept only works on spells.</p><p></p><p><em>"Once per turn<strong><u>, when a spell you cast </u></strong>deals Radiant damage, you can expend up to two Hit Point Dice, roll them, and add the total rolled to one damage roll of the spell."</em></p><p></p><p>Now you can add Spellfire Adept on top of a Divine Smite, since it is a spell, but you need to use Divine Smite first, so you can't use it with your normal attack action. I think this inhibits how you use it quite a bit in play.</p><p></p><p>A Warlock 5/Paladin 3 has 3d10 and 5d8 locked up in Spellfire Adept and can mix that with Eldritch Smite and/or Divine Smite or with just truestrike.</p><p></p><p></p><p></p><p></p><p>I used it as an example, but if you are keeping Spellfire Adept, and also getting GWM then that is the extra feat we are talking about, there isn't another, and if you are getting Spellfire Adept at level 4 then you are not boosting strength at all until level 8. </p><p></p><p></p><p></p><p>Based on extensive play I am not a fan of assuming GWM will actually boost damage in a real game that goes to level 9+. More often than not the guy with GWM is swinging a weak non-magic or uncommon weapon while the guy that took no such wepon confining feat has the best weapon you found. Might be a Viscious Dagger or a Flame Tongue or whatever, but it usually more than makes up for the extra damage the guy with GWM does. Not always, but usually.</p><p></p><p>All D&D is situational, in my opinion the multiclass is going to be much more versatile. It is not a max damage build, but I think it will do great damage, outdamage a typical Paladin of equal level at most levels, while having a ton of options.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9831734, member: 7030563"] 1 short rest per day has the multiclass beating the single class when it comes to smites. It is 9 vs 9, but it is also 5 3rd level smites vs 2 3rd level smites and a lot more versatility in using them. I would agree zero short rests is probably more common that 3+, but when you have zero short rests you probably also only have 6 or 7 rounds of combat (or less) and here the multiclass really shines because they can nova out all of their slots much easier. On really long days with lots of fights and lots of short rests the multiclass delivers more smites because of the short rest recharge. On really short days with no short rests, the multiclass delivers more smite damage because it can stack multiple smites in a single round. Spellfire Adept only works on spells. [I]"Once per turn[B][U], when a spell you cast [/U][/B]deals Radiant damage, you can expend up to two Hit Point Dice, roll them, and add the total rolled to one damage roll of the spell."[/I] Now you can add Spellfire Adept on top of a Divine Smite, since it is a spell, but you need to use Divine Smite first, so you can't use it with your normal attack action. I think this inhibits how you use it quite a bit in play. A Warlock 5/Paladin 3 has 3d10 and 5d8 locked up in Spellfire Adept and can mix that with Eldritch Smite and/or Divine Smite or with just truestrike. I used it as an example, but if you are keeping Spellfire Adept, and also getting GWM then that is the extra feat we are talking about, there isn't another, and if you are getting Spellfire Adept at level 4 then you are not boosting strength at all until level 8. Based on extensive play I am not a fan of assuming GWM will actually boost damage in a real game that goes to level 9+. More often than not the guy with GWM is swinging a weak non-magic or uncommon weapon while the guy that took no such wepon confining feat has the best weapon you found. Might be a Viscious Dagger or a Flame Tongue or whatever, but it usually more than makes up for the extra damage the guy with GWM does. Not always, but usually. All D&D is situational, in my opinion the multiclass is going to be much more versatile. It is not a max damage build, but I think it will do great damage, outdamage a typical Paladin of equal level at most levels, while having a ton of options. [/QUOTE]
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