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<blockquote data-quote="ECMO3" data-source="post: 9832418" data-attributes="member: 7030563"><p>How does Paladin 3 change that? Proficiency bonus?</p><p></p><p>I would agree you have "all your eggs in one basket" thing going on, that helps and hurts and makes your damage a lot more "swingy". That has not bothered me that much in Cantrip builds (Green Flame Blade and Truestrike), what is a bigger problem is AOOs of you do not have Warcaster. Pact of Blade solves that (and gives you lots of damage options on Truestrike), but it is a relatively high price to pay for it.</p><p></p><p></p><p></p><p>Warlocks have quite a few too though, mostly through Invocations (One With Shadows, Devil's Sight/Darkness, Lessons of the First Ones(Lucky), Pact of Tome(Find Familiar), Pact of Chain .....</p><p></p><p>I agree it is not the same benefit, and there are tradeoffs, but Warlocks can easily get advantage regularly. This is aside from the obvious 1-level Sorcerer dip for innate Sorcery that will give you advantage on all Cantrips that are on the Sorcerer list for two fights a day. Heck the Sorcerer dip is common on Rogues in 2024 to have even easier advantage (and higher damage) with their one attack.</p><p></p><p></p><p></p><p>This is true if you have Find Familiar from Pact of Tome, but not from Pact of Chain. Quasit and Imp are not very fragile in 2024. They are not heemen, but they have decent hit points and are invisibile. Moreover, they can be summoned at will with an action, so you always have one at the start of a fight regardless of if they got killed in the last fight 5 minutes ago.</p><p></p><p></p><p></p><p>I agree with this completely. He did say he plays a controller for levels 1-6, not a smiter but that makes little sense to me. If I am doing this I take Paladin first all the time in this build for the armor proficiency. </p><p></p><p></p><p></p><p>I don't think he has room for it, but Warlock survivability comes from Invocations - Fiendish Vigor and Lessons of the first ones (Tough), and at low levels Pact of Chain and letting your Familiar do the fighting for you. An imp will mop the floor with any 1st level PC and can keep up until around 4th level because of the way the action economy works allowing them to attack with a reaction and advantage and letting them immediately turn invisible again with their action.</p><p></p><p></p><p></p><p>Shilleleagh gives you more damage if you are using a shield and it gives you a better AOO if you aren't (at the cost of some damage).</p><p></p><p>TBH though, I think if you are using a shield a Morning Star, Pick or Longsword are best for Sap. I think this is better on this build than either Vex or Topple or anything else. Sap would be my pick if you are not using a shield too, but that costs damage so I think a Greatsword with Graze is probably the best option and a Cleave Greataxe is second best.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9832418, member: 7030563"] How does Paladin 3 change that? Proficiency bonus? I would agree you have "all your eggs in one basket" thing going on, that helps and hurts and makes your damage a lot more "swingy". That has not bothered me that much in Cantrip builds (Green Flame Blade and Truestrike), what is a bigger problem is AOOs of you do not have Warcaster. Pact of Blade solves that (and gives you lots of damage options on Truestrike), but it is a relatively high price to pay for it. Warlocks have quite a few too though, mostly through Invocations (One With Shadows, Devil's Sight/Darkness, Lessons of the First Ones(Lucky), Pact of Tome(Find Familiar), Pact of Chain ..... I agree it is not the same benefit, and there are tradeoffs, but Warlocks can easily get advantage regularly. This is aside from the obvious 1-level Sorcerer dip for innate Sorcery that will give you advantage on all Cantrips that are on the Sorcerer list for two fights a day. Heck the Sorcerer dip is common on Rogues in 2024 to have even easier advantage (and higher damage) with their one attack. This is true if you have Find Familiar from Pact of Tome, but not from Pact of Chain. Quasit and Imp are not very fragile in 2024. They are not heemen, but they have decent hit points and are invisibile. Moreover, they can be summoned at will with an action, so you always have one at the start of a fight regardless of if they got killed in the last fight 5 minutes ago. I agree with this completely. He did say he plays a controller for levels 1-6, not a smiter but that makes little sense to me. If I am doing this I take Paladin first all the time in this build for the armor proficiency. I don't think he has room for it, but Warlock survivability comes from Invocations - Fiendish Vigor and Lessons of the first ones (Tough), and at low levels Pact of Chain and letting your Familiar do the fighting for you. An imp will mop the floor with any 1st level PC and can keep up until around 4th level because of the way the action economy works allowing them to attack with a reaction and advantage and letting them immediately turn invisible again with their action. Shilleleagh gives you more damage if you are using a shield and it gives you a better AOO if you aren't (at the cost of some damage). TBH though, I think if you are using a shield a Morning Star, Pick or Longsword are best for Sap. I think this is better on this build than either Vex or Topple or anything else. Sap would be my pick if you are not using a shield too, but that costs damage so I think a Greatsword with Graze is probably the best option and a Cleave Greataxe is second best. [/QUOTE]
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