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Spell Fire Smiter. Ultimate Smite.
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<blockquote data-quote="Zardnaar" data-source="post: 9832581" data-attributes="member: 6716779"><p>Spellfire Flare is per ray. Warlocks ideally want to upcast spells. </p><p></p><p> A 4th level spellfire Flare is 5 rays at 2d10 radiant and hex would apply to every one of them. Charisma to damage on one beam and you can use spell fire adept. </p><p></p><p> Im not to sure how spellfire adept works with wall of fire though and radiant soul.</p><p>. At level 5 you get two invocations and can swap out another. </p><p></p><p> That's 3 invocations if its clear the way DM is running adventures wont support my build. </p><p></p><p> Personally with a short rest based class I'm short resting every 1.5-2 combats. Unless theres an in game reason not to eg a time limit.</p><p></p><p>5.0 i played a fire celestial Warlock with healer feat. Sure I can heal you..... lessons of the first ones musician for example.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9832581, member: 6716779"] Spellfire Flare is per ray. Warlocks ideally want to upcast spells. A 4th level spellfire Flare is 5 rays at 2d10 radiant and hex would apply to every one of them. Charisma to damage on one beam and you can use spell fire adept. Im not to sure how spellfire adept works with wall of fire though and radiant soul. . At level 5 you get two invocations and can swap out another. That's 3 invocations if its clear the way DM is running adventures wont support my build. Personally with a short rest based class I'm short resting every 1.5-2 combats. Unless theres an in game reason not to eg a time limit. 5.0 i played a fire celestial Warlock with healer feat. Sure I can heal you..... lessons of the first ones musician for example. [/QUOTE]
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