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General Tabletop Discussion
D&D Older Editions
Spell Focus 3.5: WAH! Was it that bad?
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<blockquote data-quote="Urbannen" data-source="post: 1036636" data-attributes="member: 7643"><p>Practical experience has shown that no matter how high the save DC, they will still make their first save, and that includes critters with "bad" saves. Or maybe my DMs have always fudged in their favor. </p><p></p><p>Nerfing SF and GSF means that spellcasters that would like to focus on using offensive spells from the Enchantment, Illusion, or (new) Transmutation schools will need to think twice about doing so. Every spell slot or learned spell represents a valuable non-renewable resource to the caster. Why prepare Suggestion when a Lightning Bolt is sure to deal damage? In some ways the nerf makes sense, because a spellcaster has to carry more than one version of a "save-or-die" spell in order to be effective, one for when it fails the first time and another to try again. (When it fails for the second time, hope you're a sorcerer. Well, heck, at that point, just go to Magic Missile.) This means that a spellcaster has to use more of his resources to take out a foe. This was the idea, I guess. The question remains: Are you going to devote resources to spells that may or may not be very effective, or to spells that will always have some effect, namely Evocations and Conjurations? A fighter doesn't lose access to his weapon after using it a certain number of times - a spellcaster does.</p><p></p><p>With the advent of creatures with spell resistance at higher levels, it is just pointless to prepare or learn some of these spells. DM: "You got through spell resistance." Player of Enchanter: "Great" DM: "But it made it save" Player: "But it made its save the last time I got through spell resistance, three rounds ago! I don't have anymore offensive spells left - I wish I had just prepared all Cones of Cold" </p><p></p><p>The school of Illusion was especially hard hit by this change. If even one member of a group sees through an illusion, that means everyone in the group will likely see through it. Low level image are just incredibly easy to save against - and they don't even deal damage.</p></blockquote><p></p>
[QUOTE="Urbannen, post: 1036636, member: 7643"] Practical experience has shown that no matter how high the save DC, they will still make their first save, and that includes critters with "bad" saves. Or maybe my DMs have always fudged in their favor. Nerfing SF and GSF means that spellcasters that would like to focus on using offensive spells from the Enchantment, Illusion, or (new) Transmutation schools will need to think twice about doing so. Every spell slot or learned spell represents a valuable non-renewable resource to the caster. Why prepare Suggestion when a Lightning Bolt is sure to deal damage? In some ways the nerf makes sense, because a spellcaster has to carry more than one version of a "save-or-die" spell in order to be effective, one for when it fails the first time and another to try again. (When it fails for the second time, hope you're a sorcerer. Well, heck, at that point, just go to Magic Missile.) This means that a spellcaster has to use more of his resources to take out a foe. This was the idea, I guess. The question remains: Are you going to devote resources to spells that may or may not be very effective, or to spells that will always have some effect, namely Evocations and Conjurations? A fighter doesn't lose access to his weapon after using it a certain number of times - a spellcaster does. With the advent of creatures with spell resistance at higher levels, it is just pointless to prepare or learn some of these spells. DM: "You got through spell resistance." Player of Enchanter: "Great" DM: "But it made it save" Player: "But it made its save the last time I got through spell resistance, three rounds ago! I don't have anymore offensive spells left - I wish I had just prepared all Cones of Cold" The school of Illusion was especially hard hit by this change. If even one member of a group sees through an illusion, that means everyone in the group will likely see through it. Low level image are just incredibly easy to save against - and they don't even deal damage. [/QUOTE]
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