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Spell Focus 3.5: WAH! Was it that bad?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 1037876" data-attributes="member: 1165"><p>Perhaps ... but the fighter isn't boosting his Wisdom to the extent that a wizard is boosting his Intelligence. Hence the arms race <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>And now the wizard thinks of the fighter as "dead wight" since he has to constantly boost the fighter and rogue. Plus he has to give up two 8th-level spells a day - this isn't taken lightly by the wizard.</p><p></p><p></p><p></p><p>All except Disintegrate - hence the nerf <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> OF course, the poor wizard has a bad Fortitude save, reinforcing the feeling that wizards are always one step away from death <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> I wish they would boost wizard's defenses.</p><p></p><p>Let's not forget Dispel Magic to take off defenses - I'm so glad the <em>scarab of protection</em> exists.</p><p></p><p></p><p></p><p>Which is why direct-damage is seen as weaker than save-or-die.</p><p></p><p></p><p></p><p>See above...</p><p></p><p></p><p></p><p>I'd like to point that NPCs have less money to spend than PCs. Furthermore, players seem to whine if all those fighters they face at 13th-level+ carry <em>scarabs of protections</em>. Something about a hidden nerf...</p><p></p><p>Shard O'Glase</p><p></p><p></p><p>That's a bad idea! If a wizard prepares <em>only</em> Enchantment spells for offensive purposes then they're going to get hurt.</p><p></p><p></p><p></p><p>No I won't. Have you actually seen this in practice?</p><p></p><p></p><p></p><p>I have rarely seen this, even for dragons. Can you show me some stats?</p><p></p><p>After all, a dragon has a weak saving throw, too (Will). (Actually it has a weak Reflex save, too, compared to it's Fort save, but it's too big to fit in an Otiluke's Resilient Sphere and has loads of hit points.)</p><p></p><p></p><p></p><p>Yeah, they should have fixed that ... but that won't happen until 4e.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 1037876, member: 1165"] Perhaps ... but the fighter isn't boosting his Wisdom to the extent that a wizard is boosting his Intelligence. Hence the arms race ;) And now the wizard thinks of the fighter as "dead wight" since he has to constantly boost the fighter and rogue. Plus he has to give up two 8th-level spells a day - this isn't taken lightly by the wizard. All except Disintegrate - hence the nerf :D OF course, the poor wizard has a bad Fortitude save, reinforcing the feeling that wizards are always one step away from death :( I wish they would boost wizard's defenses. Let's not forget Dispel Magic to take off defenses - I'm so glad the [i]scarab of protection[/i] exists. Which is why direct-damage is seen as weaker than save-or-die. See above... I'd like to point that NPCs have less money to spend than PCs. Furthermore, players seem to whine if all those fighters they face at 13th-level+ carry [i]scarabs of protections[/i]. Something about a hidden nerf... Shard O'Glase That's a bad idea! If a wizard prepares [i]only[/i] Enchantment spells for offensive purposes then they're going to get hurt. No I won't. Have you actually seen this in practice? I have rarely seen this, even for dragons. Can you show me some stats? After all, a dragon has a weak saving throw, too (Will). (Actually it has a weak Reflex save, too, compared to it's Fort save, but it's too big to fit in an Otiluke's Resilient Sphere and has loads of hit points.) Yeah, they should have fixed that ... but that won't happen until 4e. [/QUOTE]
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Spell Focus 3.5: WAH! Was it that bad?
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