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General Tabletop Discussion
D&D Older Editions
Spell Focus 3.5: WAH! Was it that bad?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1040617" data-attributes="member: 3146"><p>Fair enough. And with lots of fireballs at third level, your wizard has a decent offense. However, all told it looks like you prepare 3 spells per day (blindness, glitterdust and fear) which take advantage of the two spell focus feats. </p><p></p><p>All told, it appears that your wizard is a generalist--such a wizard will rarely toss really high DC spells (if I were you, I'd probably take Greater Spell Penetration instead of either spell focus since it would apply to all of my spells) at an opponent's weak save but will often be able to target <em>something</em> at an opponent's weak save. . . after 10th or 11th level. That leaves half of your career, however, where, even as a generalist, you run a significant risk of having to toss spells at your foes' good saves. For a specialist, that risk doesn't go away at 10th level. . . .</p><p></p><p>And I'd like Hold Monster much better if it didn't now get a save every round. (Even a foe who needs to roll a 16 to save is unlikely to still be held on the third round). Compared to that, Dominate Person seems rather attractive.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1040617, member: 3146"] Fair enough. And with lots of fireballs at third level, your wizard has a decent offense. However, all told it looks like you prepare 3 spells per day (blindness, glitterdust and fear) which take advantage of the two spell focus feats. All told, it appears that your wizard is a generalist--such a wizard will rarely toss really high DC spells (if I were you, I'd probably take Greater Spell Penetration instead of either spell focus since it would apply to all of my spells) at an opponent's weak save but will often be able to target [i]something[/i] at an opponent's weak save. . . after 10th or 11th level. That leaves half of your career, however, where, even as a generalist, you run a significant risk of having to toss spells at your foes' good saves. For a specialist, that risk doesn't go away at 10th level. . . . And I'd like Hold Monster much better if it didn't now get a save every round. (Even a foe who needs to roll a 16 to save is unlikely to still be held on the third round). Compared to that, Dominate Person seems rather attractive. [/QUOTE]
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