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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Spell Focus 3.5: WAH! Was it that bad?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 1040652" data-attributes="member: 1165"><p>Yup. As I said before, taking Spell Focus at really low level isn't the greatest idea (at least IMO) but I love using save-or-die rather than direct-damage so I pretty much had to take them. At the higher levels, when I can prepare more such spells ... *evil grin* Maybe at higher levels I'll end up swallowing my generalism and take Fear more than once per day. I've taken Hold Monster and Confusion somewhat excessively with previous higher level wizards - but I always made sure I had something else like Flesh to Stone available as well. (Of course, I didn't do this until at least 11th-level.)</p><p></p><p></p><p></p><p>Will do ... at a higher level. Maybe 10th.</p><p></p><p></p><p></p><p>That is true, but I try to minimize the chances of that by spreading the saving throws around, and I try to save Web for when I absolutely need it.. At least IME that's safer than trying to specialize in one area. It seems to me that an Enchanter will often have to throw Will-save-throw spells at opponents with high saves, and will be seriously hurt when he runs into multiple encounters involving undead!</p><p></p><p></p><p></p><p>I think I'm missing your point here ... doesn't this affect all wizards?</p><p></p><p></p><p></p><p>I can see your point about Hold Monster ... but not Dominate Person. That spell forces <em>at least</em> two saves (you have to give the order) and if you want to make it last all day that's a lot more saving throws ... plus it won't help me if I run into lots of non-humanoid opponents. (It sucks to have that spell prepared multiple times when you're facing giants.)</p><p></p><p>Plus, it practically gives me a cohort without an XP cost. Even if I only use it for 16 hours. Sorry, there's a little part of me that hates spells like that.</p><p></p><p>I find that spells too powerful in some ways (incredible duration) and too weak in other ways (very narrow target range). At least Hold Monster might freeze my opponent for one round, which means that opponent isn't hurting myself or another party member for that one round.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 1040652, member: 1165"] Yup. As I said before, taking Spell Focus at really low level isn't the greatest idea (at least IMO) but I love using save-or-die rather than direct-damage so I pretty much had to take them. At the higher levels, when I can prepare more such spells ... *evil grin* Maybe at higher levels I'll end up swallowing my generalism and take Fear more than once per day. I've taken Hold Monster and Confusion somewhat excessively with previous higher level wizards - but I always made sure I had something else like Flesh to Stone available as well. (Of course, I didn't do this until at least 11th-level.) Will do ... at a higher level. Maybe 10th. That is true, but I try to minimize the chances of that by spreading the saving throws around, and I try to save Web for when I absolutely need it.. At least IME that's safer than trying to specialize in one area. It seems to me that an Enchanter will often have to throw Will-save-throw spells at opponents with high saves, and will be seriously hurt when he runs into multiple encounters involving undead! I think I'm missing your point here ... doesn't this affect all wizards? I can see your point about Hold Monster ... but not Dominate Person. That spell forces [i]at least[/i] two saves (you have to give the order) and if you want to make it last all day that's a lot more saving throws ... plus it won't help me if I run into lots of non-humanoid opponents. (It sucks to have that spell prepared multiple times when you're facing giants.) Plus, it practically gives me a cohort without an XP cost. Even if I only use it for 16 hours. Sorry, there's a little part of me that hates spells like that. I find that spells too powerful in some ways (incredible duration) and too weak in other ways (very narrow target range). At least Hold Monster might freeze my opponent for one round, which means that opponent isn't hurting myself or another party member for that one round. [/QUOTE]
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Spell Focus 3.5: WAH! Was it that bad?
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