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General Tabletop Discussion
*TTRPGs General
Spell focus + clerics
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<blockquote data-quote="Pielorinho" data-source="post: 315710" data-attributes="member: 259"><p>Cleric: "Betray!"</p><p>Victim: "My friend Liza wet her pants during a long bus ride in the third grade and she made me promise not to tell anyone ever!"</p><p></p><p>"Flee" is nice because it essentially bumps the duration up to two rounds: one to get away, and one to come back.</p><p>"Strip" is nice for opponents wearing heavy armor -- depending on DM's interpretation, it can really hamper them.</p><p></p><p>For flying opponents, "Dive!" is nice. Same thing for opponents standing near a sharp dropoff.</p><p></p><p>My rules for command, to prevent abuse, are:</p><p>1) The command must be an intransitive verb: "Betray" takes a direct object and won't work, but "Sleep" doesn't take a direct object and does work.</p><p>2) The verb must be active: "Burn" is something that happens to you, while "Jump" is something you do. "Die" is about as inactive a verb as you can choose.</p><p>3) The verb must be a real English word: "Matate," a Spanish word that means "Kill yourself," isn't a valid command. (I think that's the word -- it's been a long time since I've studied Spanish).</p><p></p><p>I do agree that spell focus makes a great feat for just about any spellcaster. For clerics, enchantment seems the best option. For druids, transmutation is probably the best, although evocation is also tempting.</p><p></p><p>Greater Spell Focus and spellcasting prodigy aren't allowed in our campaigns: they make spellcasters too too grotesque.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 315710, member: 259"] Cleric: "Betray!" Victim: "My friend Liza wet her pants during a long bus ride in the third grade and she made me promise not to tell anyone ever!" "Flee" is nice because it essentially bumps the duration up to two rounds: one to get away, and one to come back. "Strip" is nice for opponents wearing heavy armor -- depending on DM's interpretation, it can really hamper them. For flying opponents, "Dive!" is nice. Same thing for opponents standing near a sharp dropoff. My rules for command, to prevent abuse, are: 1) The command must be an intransitive verb: "Betray" takes a direct object and won't work, but "Sleep" doesn't take a direct object and does work. 2) The verb must be active: "Burn" is something that happens to you, while "Jump" is something you do. "Die" is about as inactive a verb as you can choose. 3) The verb must be a real English word: "Matate," a Spanish word that means "Kill yourself," isn't a valid command. (I think that's the word -- it's been a long time since I've studied Spanish). I do agree that spell focus makes a great feat for just about any spellcaster. For clerics, enchantment seems the best option. For druids, transmutation is probably the best, although evocation is also tempting. Greater Spell Focus and spellcasting prodigy aren't allowed in our campaigns: they make spellcasters too too grotesque. Daniel [/QUOTE]
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