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Spell Focus: Conjuration
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<blockquote data-quote="Pielorinho" data-source="post: 1294793" data-attributes="member: 259"><p>Actually, <strong>Ferret</strong>, that's not exactly true. From the SRD:</p><p> </p><p></p><p> </p><p> Animals aren't good, nor are elementals; Ridley is right that this is a concern for druids.</p><p> </p><p>In my experience, however, it's not too much of an awful issue, for the following reasons:</p><ol> <li data-xf-list-type="ol">Druids are often summoning things for flanking bonuses; even if the creature can't hit you, it still flanks you.</li> <li data-xf-list-type="ol">If you can get a spellcaster to spend one round casting a spell like protection from evil, you've often got an advantage, and can spend that round casting something decent like flame strike, entangle, etc.</li> <li data-xf-list-type="ol">If necessary, you've always got your dispel magic to fall back on; if a caster casts PfE from a wand, you're almost certain to succeed on your caster level check.</li> <li data-xf-list-type="ol">Since druids can summon spontaneously, they've got some options: arrowhawks, with their ranged touch attack, don't care much about PfE.</li> </ol><p>Definitely it's not a bad tactic to use when you'll be facing a druid or another summoner (although I'd recommend instead getting the party cleric to cast Magic Circle vs. Evil -- it can protect multiple people, it lasts a lot longer, and if it's cast by a person, it's significantly more difficult to dispel). But, as a veteran druid player, I find the ability to summon spontaneously gives a great deal of power and flexibility to the class; augment summoning is a great feat in this case.</p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1294793, member: 259"] Actually, [b]Ferret[/b], that's not exactly true. From the SRD: [color=black][/color][color=windowtext][color=black][/color][/color] Animals aren't good, nor are elementals; Ridley is right that this is a concern for druids. In my experience, however, it's not too much of an awful issue, for the following reasons: [list=1][*]Druids are often summoning things for flanking bonuses; even if the creature can't hit you, it still flanks you. [*]If you can get a spellcaster to spend one round casting a spell like protection from evil, you've often got an advantage, and can spend that round casting something decent like flame strike, entangle, etc. [*]If necessary, you've always got your dispel magic to fall back on; if a caster casts PfE from a wand, you're almost certain to succeed on your caster level check. [*]Since druids can summon spontaneously, they've got some options: arrowhawks, with their ranged touch attack, don't care much about PfE. [/list]Definitely it's not a bad tactic to use when you'll be facing a druid or another summoner (although I'd recommend instead getting the party cleric to cast Magic Circle vs. Evil -- it can protect multiple people, it lasts a lot longer, and if it's cast by a person, it's significantly more difficult to dispel). But, as a veteran druid player, I find the ability to summon spontaneously gives a great deal of power and flexibility to the class; augment summoning is a great feat in this case. Daniel [/QUOTE]
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