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<blockquote data-quote="kerbarian" data-source="post: 4283143" data-attributes="member: 40393"><p>As others have mentioned, the cha 13 requirement seems fair given that the feat is so powerful. What bugs me about all of these otherwise-useless-stat requirements for feats is that it means you have to do careful long-term planning from the moment you create your character.</p><p></p><p>I had been hoping that 4E would be more forgiving in that sense, so that players wouldn't suffer long-term consequences for sub-optimal choices early in their characters' development. Retraining definitely helps, but not with stats, and stats have to be planned very carefully to meet feat requirements.</p><p></p><p>For example, I've been planning a wizard, and every single starting stat point and increase from leveling have to be balanced perfectly. Eladrin stat bonuses give:</p><p></p><p>Str 8</p><p>Con 13</p><p>Dex 11+2</p><p>Int 18+2</p><p>Wis 12</p><p>Cha 10</p><p></p><p>Strength is a dump stat here, but none of the others are. Con 13 and Dex 13 are used immediately for Raging Storm, and the Dex 13, with one bump, allows Arcane Reach at level 11. Int, of course, starts and stays maxxed -- no feats are worth having -1 attack and -1 damage to every power. Wis 12 allows for Expanded Spellbook and Initiate of the Faith after the first bump. Cha gets one bump and hits 13 for Spell Focus at level 21 -- I couldn't find a way to get it to 13 by level 11, and the "save ends" effects at epic seem to matter a lot more than those at paragon.</p></blockquote><p></p>
[QUOTE="kerbarian, post: 4283143, member: 40393"] As others have mentioned, the cha 13 requirement seems fair given that the feat is so powerful. What bugs me about all of these otherwise-useless-stat requirements for feats is that it means you have to do careful long-term planning from the moment you create your character. I had been hoping that 4E would be more forgiving in that sense, so that players wouldn't suffer long-term consequences for sub-optimal choices early in their characters' development. Retraining definitely helps, but not with stats, and stats have to be planned very carefully to meet feat requirements. For example, I've been planning a wizard, and every single starting stat point and increase from leveling have to be balanced perfectly. Eladrin stat bonuses give: Str 8 Con 13 Dex 11+2 Int 18+2 Wis 12 Cha 10 Strength is a dump stat here, but none of the others are. Con 13 and Dex 13 are used immediately for Raging Storm, and the Dex 13, with one bump, allows Arcane Reach at level 11. Int, of course, starts and stays maxxed -- no feats are worth having -1 attack and -1 damage to every power. Wis 12 allows for Expanded Spellbook and Initiate of the Faith after the first bump. Cha gets one bump and hits 13 for Spell Focus at level 21 -- I couldn't find a way to get it to 13 by level 11, and the "save ends" effects at epic seem to matter a lot more than those at paragon. [/QUOTE]
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