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*Pathfinder & Starfinder
[spell] Force Spikes
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<blockquote data-quote="Khorod" data-source="post: 643374" data-attributes="member: 1636"><p>Cool spell. Instant caltrop field. If clear means invisible I don't think a reflex save at the base amount is good- it should be more difficult as only feeling the spikes can help.</p><p></p><p>Maybe take out the saving throw, but make it a partial action to move through the field without taking damage, and no moving faster than a walk. Then add that spikes move, rise and fall, and so on. </p><p></p><p>Further thinking- maybe it just has a movement cap of 1/2 your speed per round- which is to say, humans can move no more than 15 ft per move action without taking damage.</p><p></p><p>I suggest this 'cause it would add even more crunchy flavor, or flavorful crunch, to the spell.</p><p></p><p>It seems balanced to me, either way.</p></blockquote><p></p>
[QUOTE="Khorod, post: 643374, member: 1636"] Cool spell. Instant caltrop field. If clear means invisible I don't think a reflex save at the base amount is good- it should be more difficult as only feeling the spikes can help. Maybe take out the saving throw, but make it a partial action to move through the field without taking damage, and no moving faster than a walk. Then add that spikes move, rise and fall, and so on. Further thinking- maybe it just has a movement cap of 1/2 your speed per round- which is to say, humans can move no more than 15 ft per move action without taking damage. I suggest this 'cause it would add even more crunchy flavor, or flavorful crunch, to the spell. It seems balanced to me, either way. [/QUOTE]
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[spell] Force Spikes
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