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Spell idea: Arthritis
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<blockquote data-quote="Khorod" data-source="post: 657741" data-attributes="member: 1636"><p>Instead of dividing up skills like that, why not just speak of Str & Dex skills? Jump, Escape Bonds, Swim, ... they're all still there, and it simplifies things a bit.</p><p></p><p>Craft skills probably wouldn't be a problem. With D&D abstraction, either an arthiritic jewelery grits and goes on, or his hands are simply too messed up without painkillers.</p><p></p><p>Also, why should arthiritic intensity be linked to level? This is condition doesn't take more power to make it worse. Rather, I would expect a low level mage to have to do a severe form, and only with more skill could he make it a mild case.</p><p></p><p>Make it a flat penalty: -4 to skill checks of Str or Dex, -2 to AC & Reflex saves, same %failure chance as deafness.</p><p></p><p>It is then a 3rd or 4th level spell good for use against anyone.</p></blockquote><p></p>
[QUOTE="Khorod, post: 657741, member: 1636"] Instead of dividing up skills like that, why not just speak of Str & Dex skills? Jump, Escape Bonds, Swim, ... they're all still there, and it simplifies things a bit. Craft skills probably wouldn't be a problem. With D&D abstraction, either an arthiritic jewelery grits and goes on, or his hands are simply too messed up without painkillers. Also, why should arthiritic intensity be linked to level? This is condition doesn't take more power to make it worse. Rather, I would expect a low level mage to have to do a severe form, and only with more skill could he make it a mild case. Make it a flat penalty: -4 to skill checks of Str or Dex, -2 to AC & Reflex saves, same %failure chance as deafness. It is then a 3rd or 4th level spell good for use against anyone. [/QUOTE]
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Spell idea: Arthritis
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