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General Tabletop Discussion
*Dungeons & Dragons
Spell Idea: Endanger (formerly, Soften Armor )
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<blockquote data-quote="DND_Reborn" data-source="post: 8121154" data-attributes="member: 6987520"><p>(emphasis mine)</p><p></p><p>Something cannot be both <em>brittle</em> and <em>soft</em>, just FYI.</p><p></p><p>First, I would make it a CON save. DEX implies a dodge action, so unless your spell is a beam or something that hits the armor, CON makes more sense as it is used to resist physical effects IMO. <em>shrug</em></p><p></p><p>Also, can this only affect manufactured armor or does it affect <em>Natural</em> armor as well? You mention hide, so I am inclined to think you mean natural armor as well...</p><p></p><p>I agree with other comments higher levels should affect more targets instead of more reduction in AC. After all, a 4th level version for 4d4 reduction would average a -10 to AC. This makes abusing GWM and SS almost a certain thing. Nothing should make those feats more certain IMO. Imagine an AC 22 dragon being AC 12??? Crazy. Go with multiple targets.</p><p></p><p>Finally, allow a repeated save to end the effect. Creatures that are affected by spells typically are allowed to repeat the save each round to end it, especially for a level 1 spell.</p><p></p><p>I think the concept is fine, I just think you need to tweak it. Hope it helps! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>EDIT: one final bit: someone in magical armor should have advantage on the saving throw to resist it.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8121154, member: 6987520"] (emphasis mine) Something cannot be both [I]brittle[/I] and [I]soft[/I], just FYI. First, I would make it a CON save. DEX implies a dodge action, so unless your spell is a beam or something that hits the armor, CON makes more sense as it is used to resist physical effects IMO. [I]shrug[/I] Also, can this only affect manufactured armor or does it affect [I]Natural[/I] armor as well? You mention hide, so I am inclined to think you mean natural armor as well... I agree with other comments higher levels should affect more targets instead of more reduction in AC. After all, a 4th level version for 4d4 reduction would average a -10 to AC. This makes abusing GWM and SS almost a certain thing. Nothing should make those feats more certain IMO. Imagine an AC 22 dragon being AC 12??? Crazy. Go with multiple targets. Finally, allow a repeated save to end the effect. Creatures that are affected by spells typically are allowed to repeat the save each round to end it, especially for a level 1 spell. I think the concept is fine, I just think you need to tweak it. Hope it helps! :) EDIT: one final bit: someone in magical armor should have advantage on the saving throw to resist it. [/QUOTE]
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Spell Idea: Endanger (formerly, Soften Armor )
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