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spell idea for knowing about monsters: scan
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<blockquote data-quote="evilbob" data-source="post: 3599030" data-attributes="member: 9789"><p>The problem with my previous post is that unless you just rolled a Knowledge check that you know you got less than a 10 on, the spell is kinda useless. It sort of encourages a focus on numbers, which isn't what I was trying to do.</p><p></p><p>At this point I have two different directions to go: either a spell that takes away the Knowledge mechanic altogether, or - as suggested above - a "true strike" for Knowledge checks. We'll call them a) and b).</p><p></p><p>I like a) being arcane only, but b) seems more fair if everyone gets a shot. I expanded the range of a) to compensate for the save and SR, and made it work through scrying as well. It's also good for Empower if you really want to know about stuff. I have a feeling b) may be too powerful, but anything less than +10 seems like it's just not enough and anything more seems way too much. More comments welcome.</p><p></p><p></p><p>a) <strong>Scan</strong></p><p>Divination</p><p>Level: Brd 1, Sor/Wiz 1</p><p>Components: V, S, F</p><p>Casting Time: 1 standard action</p><p>Range: Medium (100 ft. + 10 ft./level)</p><p>Target: One creature</p><p>Duration: Instantaneous</p><p>Saving Throw: Will partial (see text)</p><p>Spell Resistance: Yes</p><p></p><p>The caster is granted information about the target of this spell. If the targeted creature makes its save, the caster only gains information about the creature's type and subtype(s), if any. If the targeted creature fails its save, the caster learns its type and subtype(s), as well as 1d4+1 useful pieces of useful information about the creature, including but not limited to: its native plane, a specific immunity, a specific vulnerability, whether or not it has damage reduction, what pierces its damage reduction, a common spell-like ability, etc. Any spell or magical effect that disguises a creature's type or subtype also fools this spell. Additionally, this spell has a 5% chance per caster level of working through a <em>scrying</em> spell, and works normally through a <em>greater scrying</em> spell.</p><p></p><p>Focus</p><p>A magnifying glass.</p><p></p><p>===========</p><p></p><p>b) <strong>Scan</strong></p><p>Divination</p><p>Level: Brd 1, Clr 1, Drd 1, Sor/Wiz 1</p><p>Components: V, S, F</p><p>Casting Time: 1 standard action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Target: Personal</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>The caster may make an immediate Knowledge check of the appropriate type to find out about a single creature in range with a +10 circumstance bonus to the check. This Knowledge check may be used to find out about a creature that the caster has already attempted a Knowledge check for (allowing a retry), and if the caster has no ranks in the appropriate Knowledge skill, she is considered to have 1/2 rank for the purpose of this spell.</p><p></p><p>Focus</p><p>A magnifying glass.</p></blockquote><p></p>
[QUOTE="evilbob, post: 3599030, member: 9789"] The problem with my previous post is that unless you just rolled a Knowledge check that you know you got less than a 10 on, the spell is kinda useless. It sort of encourages a focus on numbers, which isn't what I was trying to do. At this point I have two different directions to go: either a spell that takes away the Knowledge mechanic altogether, or - as suggested above - a "true strike" for Knowledge checks. We'll call them a) and b). I like a) being arcane only, but b) seems more fair if everyone gets a shot. I expanded the range of a) to compensate for the save and SR, and made it work through scrying as well. It's also good for Empower if you really want to know about stuff. I have a feeling b) may be too powerful, but anything less than +10 seems like it's just not enough and anything more seems way too much. More comments welcome. a) [B]Scan[/B] Divination Level: Brd 1, Sor/Wiz 1 Components: V, S, F Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One creature Duration: Instantaneous Saving Throw: Will partial (see text) Spell Resistance: Yes The caster is granted information about the target of this spell. If the targeted creature makes its save, the caster only gains information about the creature's type and subtype(s), if any. If the targeted creature fails its save, the caster learns its type and subtype(s), as well as 1d4+1 useful pieces of useful information about the creature, including but not limited to: its native plane, a specific immunity, a specific vulnerability, whether or not it has damage reduction, what pierces its damage reduction, a common spell-like ability, etc. Any spell or magical effect that disguises a creature's type or subtype also fools this spell. Additionally, this spell has a 5% chance per caster level of working through a [I]scrying[/I] spell, and works normally through a [I]greater scrying[/I] spell. Focus A magnifying glass. =========== b) [B]Scan[/B] Divination Level: Brd 1, Clr 1, Drd 1, Sor/Wiz 1 Components: V, S, F Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Target: Personal Duration: Instantaneous Saving Throw: None Spell Resistance: No The caster may make an immediate Knowledge check of the appropriate type to find out about a single creature in range with a +10 circumstance bonus to the check. This Knowledge check may be used to find out about a creature that the caster has already attempted a Knowledge check for (allowing a retry), and if the caster has no ranks in the appropriate Knowledge skill, she is considered to have 1/2 rank for the purpose of this spell. Focus A magnifying glass. [/QUOTE]
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