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General Tabletop Discussion
*Pathfinder & Starfinder
(Spell) Immolation [any ideas about it]
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<blockquote data-quote="Guilt Puppy" data-source="post: 657254" data-attributes="member: 6521"><p>Why not just make it a flat 2d6 damage per round? Lowers the damage total a bit, but makes for more tension (if my character gets set on fire, it's more "fun" -- in the sense that tension and fear is fun -- to wonder how much damage he's going to take, than to tick off 10 hit points each round.)</p><p></p><p>The fact that it acts as a sort of defense is fun, actually. Needs some rules for what the immolated character can do -- I'd say require a Concentration check, DC 20, allowing only partial actions. Add that any successful attack that <em>they</em> make deals fire damage as well -- makes it a very two-edged sword.</p><p></p><p>Also, I wouldn't have people suffer 15d6 (!) damage for attacking them. Why is it worse (by FAR) to attack the guy who's on fire than to BE the guy who's on fire?</p><p></p><p>IMO, the only place the caster level should come into play is in the duration... Otherwise, you're effectively making the damage potential caster level SQUARED (!).</p><p></p><p>Neat spell though. Might put it at level 6 rather than five (considering there's no save), but still, definitely neat.</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 657254, member: 6521"] Why not just make it a flat 2d6 damage per round? Lowers the damage total a bit, but makes for more tension (if my character gets set on fire, it's more "fun" -- in the sense that tension and fear is fun -- to wonder how much damage he's going to take, than to tick off 10 hit points each round.) The fact that it acts as a sort of defense is fun, actually. Needs some rules for what the immolated character can do -- I'd say require a Concentration check, DC 20, allowing only partial actions. Add that any successful attack that [i]they[/i] make deals fire damage as well -- makes it a very two-edged sword. Also, I wouldn't have people suffer 15d6 (!) damage for attacking them. Why is it worse (by FAR) to attack the guy who's on fire than to BE the guy who's on fire? IMO, the only place the caster level should come into play is in the duration... Otherwise, you're effectively making the damage potential caster level SQUARED (!). Neat spell though. Might put it at level 6 rather than five (considering there's no save), but still, definitely neat. [/QUOTE]
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(Spell) Immolation [any ideas about it]
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