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Spell interaction conundrum
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<blockquote data-quote="SirAntoine" data-source="post: 6498688" data-attributes="member: 6731904"><p>The language is just confusing. When adjudicating what a spell does, sometimes you have to reason it out yourself. Ask yourself what is happening there. The mage hand doesn't have to move through the wall, and the mage hand's creation at the point selected does not constitute an attack on anything. But maybe this will help, would you stop a wizard from teleporting past the wall? Because in that case, you have the wizard just reappearing at the point selected. The teleport spell does not say it takes the wizard through the Ethereal, or through the air, it just takes the wizard to his destination instantly. The wall of force is there to block physical movement through it, by matter or energy that has to pass through that space. Even if the wall of force was a perfect sphere around the destination, the teleport would get past it because the wall can only stop what has to touch or go through it. The mage hand just appears out of thin air. I can see you might want to rule against an attack like fire storm getting past a protected area, but in this case I would much rather reward the player for being clever to use his mage hand spell.</p></blockquote><p></p>
[QUOTE="SirAntoine, post: 6498688, member: 6731904"] The language is just confusing. When adjudicating what a spell does, sometimes you have to reason it out yourself. Ask yourself what is happening there. The mage hand doesn't have to move through the wall, and the mage hand's creation at the point selected does not constitute an attack on anything. But maybe this will help, would you stop a wizard from teleporting past the wall? Because in that case, you have the wizard just reappearing at the point selected. The teleport spell does not say it takes the wizard through the Ethereal, or through the air, it just takes the wizard to his destination instantly. The wall of force is there to block physical movement through it, by matter or energy that has to pass through that space. Even if the wall of force was a perfect sphere around the destination, the teleport would get past it because the wall can only stop what has to touch or go through it. The mage hand just appears out of thin air. I can see you might want to rule against an attack like fire storm getting past a protected area, but in this case I would much rather reward the player for being clever to use his mage hand spell. [/QUOTE]
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