Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Spell interruption rules in AD&D (and evasion/pursuit rules)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Libramarian" data-source="post: 6318530" data-attributes="member: 6688858"><p>I ran AD&D for 6 hours yesterday (the old Dungeon adventure "Falcon's Peak"--a nice SWAT mission-style 'realistic' dungeon). I implemented the change to spellcasting initiative and I like the randomness it adds to spell vs. spell and charge vs. spell. The 1e initiative system is really not too bad. Melee and spell initiative is all fine and I think it adds enough to the game to be worth the complexity. The only part for me that is truly a PITA is dealing with movement in segments, especially when combined with missile range categories.</p><p></p><p>E.g.</p><p>3 hobgoblins are charging an archer from 80' away. How many arrows can they get off in time?</p><p>Monsters rolled a 3 initiative and the archer has 16 Dex so -1 modifier.</p><p>PC fires at 2 and 5 (I say ROF 2 missile weapons fire 3 segments apart, and ROF 3 fire 2 segments apart)</p><p>Hobgoblins have 9" movement, but are charging so 18", which means 18' per segment.</p><p>At segment 2 the hobgoblins have moved 18 * 2 = 36'. PCs gets their first shot here.</p><p>80' - 36' = 44' away from PC (compare to range categories to determine if there is a penalty. No penalty)</p><p>In 5 segments the hobgobs can move 5 * 18 = 90', which is > 80' so the PC can't get their second shot off in time.</p><p></p><p>This is too much for me in the heat of battle. I'm going to make a movement rate * segments = distance table and see how much that helps.</p><p></p><p>I think it's clear what the effect is meant to be for the first two encumbrance categories (at 12" you get your full Reaction/Initiative bonus, at 9" you lose it) but it's definitely not spelled out what "slowed" and "slowed greatly" mean for the next two categories.</p><p></p><p>It's not mentioned what the initiative rolls were, only that B wins, so this could make sense if A rolled a 1 and Arlanni is using a broadsword or longsword (SF 5).</p><p>This is truly strange and I have no explanation for it. I don't like the sound of that...so I'm not going to try to find one <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p><p></p><p></p><p>I actually like this idea: spells cannot be completed during surprise but if you begin casting during surprise you can skip initiative in the first round (so you complete the spell after the casting time in segments into the first round without referring to the other side's initiative roll). Even though the sleep spell will complete just 1 segment into the round, the other side always gets a chance to interrupt if they win initiative, so the orc could interrupt the spell. This would also solve the problem @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=42582" target="_blank">pemerton</a></u></strong></em> brought up about how to resolve AoE spells during surprise where some targets are no longer surprised.</p><p></p><p>However it's definitely in conflict with the DMG combat example because Gutboy is hit by Command and Magic Missile while surprised.</p><p></p><p></p><p></p><p>No, I don't think so. On DMG p 63 under Missile Discharge it mentions using the Item Saving Throw table to determine what happens to an arrow that fires at the same time as the discharge of a fireball spell.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 6318530, member: 6688858"] I ran AD&D for 6 hours yesterday (the old Dungeon adventure "Falcon's Peak"--a nice SWAT mission-style 'realistic' dungeon). I implemented the change to spellcasting initiative and I like the randomness it adds to spell vs. spell and charge vs. spell. The 1e initiative system is really not too bad. Melee and spell initiative is all fine and I think it adds enough to the game to be worth the complexity. The only part for me that is truly a PITA is dealing with movement in segments, especially when combined with missile range categories. E.g. 3 hobgoblins are charging an archer from 80' away. How many arrows can they get off in time? Monsters rolled a 3 initiative and the archer has 16 Dex so -1 modifier. PC fires at 2 and 5 (I say ROF 2 missile weapons fire 3 segments apart, and ROF 3 fire 2 segments apart) Hobgoblins have 9" movement, but are charging so 18", which means 18' per segment. At segment 2 the hobgoblins have moved 18 * 2 = 36'. PCs gets their first shot here. 80' - 36' = 44' away from PC (compare to range categories to determine if there is a penalty. No penalty) In 5 segments the hobgobs can move 5 * 18 = 90', which is > 80' so the PC can't get their second shot off in time. This is too much for me in the heat of battle. I'm going to make a movement rate * segments = distance table and see how much that helps. I think it's clear what the effect is meant to be for the first two encumbrance categories (at 12" you get your full Reaction/Initiative bonus, at 9" you lose it) but it's definitely not spelled out what "slowed" and "slowed greatly" mean for the next two categories. It's not mentioned what the initiative rolls were, only that B wins, so this could make sense if A rolled a 1 and Arlanni is using a broadsword or longsword (SF 5). This is truly strange and I have no explanation for it. I don't like the sound of that...so I'm not going to try to find one :heh: I actually like this idea: spells cannot be completed during surprise but if you begin casting during surprise you can skip initiative in the first round (so you complete the spell after the casting time in segments into the first round without referring to the other side's initiative roll). Even though the sleep spell will complete just 1 segment into the round, the other side always gets a chance to interrupt if they win initiative, so the orc could interrupt the spell. This would also solve the problem @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=42582"]pemerton[/URL][/U][/B][/I] brought up about how to resolve AoE spells during surprise where some targets are no longer surprised. However it's definitely in conflict with the DMG combat example because Gutboy is hit by Command and Magic Missile while surprised. No, I don't think so. On DMG p 63 under Missile Discharge it mentions using the Item Saving Throw table to determine what happens to an arrow that fires at the same time as the discharge of a fireball spell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spell interruption rules in AD&D (and evasion/pursuit rules)
Top