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<blockquote data-quote="Sidran" data-source="post: 302211" data-attributes="member: 6160"><p>sounds good, </p><p></p><p>Cant wait to see it all done and ready. Been really lacking energy lately, you know playing a bard can be really tough. Been writing all types of stuff for my IC portfolio</p><p></p><p>I have been reading over stuff, and haven't found much in the way of Ideas that jump right out and bite me as a really cool PrC.</p><p></p><p>I know your opinion and others as well that a few PrC's are cool, to many suck but I think the more's the better as long as there decent or better quality wise.</p><p></p><p>I am trying to get people behind a Adventurers Guide to Cities sourcebook, and that to would have one or two PrC's as well as some feats.</p><p></p><p>Speaking of which will their be any new feats, skills or spells, I knew that there were some new skills that had been done but I have no clue as to if we still have them</p><p></p><p>Nate J.</p><p></p><p></p><p>I can think of a few good Ideas for Feats. Go by matter of fact names here </p><p></p><p>Aerial Acrobatics </p><p>Quick Manuevering (For Mounted riders)</p><p>Aerial Familiar (Eagle, Owl, Falcon, Raven) Arcane Classes only</p><p>Greater Aerial Familiar (Roc, Giant Eagle, Giant Owl) Arcane classes only.</p><p></p><p>Fast Action Strike. ( Same effect as a blur spell but for fighters Dex requirements, and bab as well) Instead of making a five foot move the character can choose to make a fast action strike once per day. </p><p></p><p>Special this feat may be taken more than once each time it is taken the character gains another fast action strike per day </p><p></p><p><strong>Foretop'smen </strong></p><p> From the experience over long hard voyages you have learned the way of the upper yards.</p><p></p><p>prereq: Use rope +4 ranks</p><p></p><p>Benefit: When climbing your way throught the fore tops of the sky ship you gain a +3 to your reflex saves when under great physical strain, or when taken unawares. This feat comes into play mostly during aerial combats when high speed turns would prove fatal to landsmen</p></blockquote><p></p>
[QUOTE="Sidran, post: 302211, member: 6160"] sounds good, Cant wait to see it all done and ready. Been really lacking energy lately, you know playing a bard can be really tough. Been writing all types of stuff for my IC portfolio I have been reading over stuff, and haven't found much in the way of Ideas that jump right out and bite me as a really cool PrC. I know your opinion and others as well that a few PrC's are cool, to many suck but I think the more's the better as long as there decent or better quality wise. I am trying to get people behind a Adventurers Guide to Cities sourcebook, and that to would have one or two PrC's as well as some feats. Speaking of which will their be any new feats, skills or spells, I knew that there were some new skills that had been done but I have no clue as to if we still have them Nate J. I can think of a few good Ideas for Feats. Go by matter of fact names here Aerial Acrobatics Quick Manuevering (For Mounted riders) Aerial Familiar (Eagle, Owl, Falcon, Raven) Arcane Classes only Greater Aerial Familiar (Roc, Giant Eagle, Giant Owl) Arcane classes only. Fast Action Strike. ( Same effect as a blur spell but for fighters Dex requirements, and bab as well) Instead of making a five foot move the character can choose to make a fast action strike once per day. Special this feat may be taken more than once each time it is taken the character gains another fast action strike per day [b]Foretop'smen [/b] From the experience over long hard voyages you have learned the way of the upper yards. prereq: Use rope +4 ranks Benefit: When climbing your way throught the fore tops of the sky ship you gain a +3 to your reflex saves when under great physical strain, or when taken unawares. This feat comes into play mostly during aerial combats when high speed turns would prove fatal to landsmen [/QUOTE]
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