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<blockquote data-quote="BlackJaw" data-source="post: 302991" data-attributes="member: 888"><p>Feats are an important idea I hadn't considered... (there is a seciton in our draft that has a bunch of stuff like this, but I was not happy with what it was, how much of it was stollen, etc... and will be removed and rewritten.)</p><p></p><p>I got some questions:</p><p></p><p>Aerial Acrobatics ?? For piloting? for flying yourself? (fly spell/wings etc) What does this do? bonus on stunt checks? allow for more turns or better turning then normal?</p><p></p><p> Quick Manuevering (For Mounted riders)... What does this do for mounted riders... keep in mind riders are not pilots... the mount still flies it self, the rider just tells him where to go (just like ground based mounts) (mounted version of above feat?)</p><p></p><p>Aerial Familiar (Eagle, Owl, Falcon, Raven) Arcane Classes only.... arn't many of these already standard familar options? Owls, Ravens, and Bats are standard familars arn't they?</p><p></p><p>Greater Aerial Familiar (Roc, Giant Eagle, Giant Owl) Arcane classes only.... hmmm kinda like improved familar feat... which isn't OGC. interesting idea, but this kind of stuff gets complicated to balence. what level does a wizard need to be have a Roc for a familar? does it still get hitpoints in a special maner, or can it use its own hitpoints and HD if they are greater? etc. I do like the idea of a wizard able to ride his familar through the sky, but I would want to extend it out to the larger dangerous monster class flying creatures. </p><p></p><p>Fast Action Strike. ( Same effect as a blur spell but for fighters Dex requirements, and bab as well) Instead of making a five foot move the character can choose to make a fast action strike once per day... Huh? I'm not sure what your saying here, and for the record, there arn't exactly 5' steps in air combat. This just a cool feat you had in mind?</p><p></p><p>Foretop'smen: I get the idea here, but its a bit spicfic... might need to be applicable in a greater amount of situations, or provide other bonuses. also I think the system for getting knocked off a vehicle (as listed under a stunt) uses a skill check Balence or Climb, to see if you stay on. A feat that lets you take 10 on climb checks/balence checks... and still move at their full base speed in the ropes/rigging/etc could be cool.</p></blockquote><p></p>
[QUOTE="BlackJaw, post: 302991, member: 888"] Feats are an important idea I hadn't considered... (there is a seciton in our draft that has a bunch of stuff like this, but I was not happy with what it was, how much of it was stollen, etc... and will be removed and rewritten.) I got some questions: Aerial Acrobatics ?? For piloting? for flying yourself? (fly spell/wings etc) What does this do? bonus on stunt checks? allow for more turns or better turning then normal? Quick Manuevering (For Mounted riders)... What does this do for mounted riders... keep in mind riders are not pilots... the mount still flies it self, the rider just tells him where to go (just like ground based mounts) (mounted version of above feat?) Aerial Familiar (Eagle, Owl, Falcon, Raven) Arcane Classes only.... arn't many of these already standard familar options? Owls, Ravens, and Bats are standard familars arn't they? Greater Aerial Familiar (Roc, Giant Eagle, Giant Owl) Arcane classes only.... hmmm kinda like improved familar feat... which isn't OGC. interesting idea, but this kind of stuff gets complicated to balence. what level does a wizard need to be have a Roc for a familar? does it still get hitpoints in a special maner, or can it use its own hitpoints and HD if they are greater? etc. I do like the idea of a wizard able to ride his familar through the sky, but I would want to extend it out to the larger dangerous monster class flying creatures. Fast Action Strike. ( Same effect as a blur spell but for fighters Dex requirements, and bab as well) Instead of making a five foot move the character can choose to make a fast action strike once per day... Huh? I'm not sure what your saying here, and for the record, there arn't exactly 5' steps in air combat. This just a cool feat you had in mind? Foretop'smen: I get the idea here, but its a bit spicfic... might need to be applicable in a greater amount of situations, or provide other bonuses. also I think the system for getting knocked off a vehicle (as listed under a stunt) uses a skill check Balence or Climb, to see if you stay on. A feat that lets you take 10 on climb checks/balence checks... and still move at their full base speed in the ropes/rigging/etc could be cool. [/QUOTE]
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