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<blockquote data-quote="Sidran" data-source="post: 308189" data-attributes="member: 6160"><p>k sorry about the long wait for answers </p><p></p><p></p><p>Aerial Acrobatics! I am thinking for piloting here perhaps something that gives you the ability to use the pilots dex bonus to the ac of his ship or something similar</p><p></p><p>Quick Manuevering was thinking for mounted riders with a flavor of the Rider and the Mount have attuned themselves to eachother</p><p>Because of this whenever they would normaly take an take an attack of opportunity they do not or something similar</p><p></p><p>Aerial familiar- yeah I am sure they probably are</p><p></p><p>Greater Aerial Familiar_ too similar, and hard to balance..hmm sigh I dont know I just threw it out because it seemed interesting</p><p></p><p>Fast Action Strike. ( Same effect as a blur spell but for fighters Dex requirements, and bab as well) Instead of making a five foot move the character can choose to make a fast action strike once per day... Huh? I'm not sure what your saying here, and for the record, there arn't exactly 5' steps in air combat. This just a cool feat you had in mind?</p><p></p><p>this was actually for characters who like swashbuckling in the sky's and in combat when a character is done with their turn they get a 5' step that can draw attacks of opportunity this feat basically gives a second attack perhaps at a -4 to hit or damage once per day without drawing the AoO</p><p> </p><p>Foretop'smen: I get the idea here, but its a bit spicfic... might need to be applicable in a greater amount of situations, or provide other bonuses. also I think the system for getting knocked off a vehicle (as listed under a stunt) uses a skill check Balence or Climb, to see if you stay on. A feat that lets you take 10 on climb checks/balence checks... and still move at their full base speed in the ropes/rigging/etc could be cool.</p><p></p><p>I like the ideas you put out for this one will try and right it up by WotC standards...</p><p></p><p></p><p><strong>Child of the Sky </strong></p><p></p><p>The blood of an Intelligent Aerial creature flows in your veins</p><p></p><p>Somewhere in the past you had an ancester who was a member of an Aerial species. [insert ability based on air genasi or something similar] </p><p></p><p>Special you may only take this feat at first level</p><p></p><p>new name for foretop'smen Rope Walker. </p><p></p><p><strong>Rope Walker</strong> </p><p></p><p>From the experience earned over long hard voyages you have learned to walk ropes at times when others would fail.</p><p></p><p>Prereq: Use rope 4 ranks</p><p></p><p>Benefit: When the character takes this feat they gain the ability to take 10 on Balance and climb checks when in combat. Also this feat allows the Character to move at their normal speed while climbing, or walking the ropes. </p><p></p><p><strong>Fast action strike (Lunge) </strong> </p><p></p><p>You have learned to take advantage of fast footed manuevers to surprise your foe's in the turmoil of boarding actions.</p><p></p><p>Prereq Dex+13 </p><p></p><p>benefit: Instead of the normal 5' ft after combat move, a character who takes this feat gains the ability to strike at an opponent in a blurring attack. When attacking in this manner the </p><p>Player receives a -2 to hit, and a -4 to damage. However </p><p>the target of this ability is considered partially flat footed while the attack is occuring because of this they get a -2 to their AC during the manuever. A character who uses this feat's ability is not subject to any AoO that would normally apply to a 5' move</p></blockquote><p></p>
[QUOTE="Sidran, post: 308189, member: 6160"] k sorry about the long wait for answers Aerial Acrobatics! I am thinking for piloting here perhaps something that gives you the ability to use the pilots dex bonus to the ac of his ship or something similar Quick Manuevering was thinking for mounted riders with a flavor of the Rider and the Mount have attuned themselves to eachother Because of this whenever they would normaly take an take an attack of opportunity they do not or something similar Aerial familiar- yeah I am sure they probably are Greater Aerial Familiar_ too similar, and hard to balance..hmm sigh I dont know I just threw it out because it seemed interesting Fast Action Strike. ( Same effect as a blur spell but for fighters Dex requirements, and bab as well) Instead of making a five foot move the character can choose to make a fast action strike once per day... Huh? I'm not sure what your saying here, and for the record, there arn't exactly 5' steps in air combat. This just a cool feat you had in mind? this was actually for characters who like swashbuckling in the sky's and in combat when a character is done with their turn they get a 5' step that can draw attacks of opportunity this feat basically gives a second attack perhaps at a -4 to hit or damage once per day without drawing the AoO Foretop'smen: I get the idea here, but its a bit spicfic... might need to be applicable in a greater amount of situations, or provide other bonuses. also I think the system for getting knocked off a vehicle (as listed under a stunt) uses a skill check Balence or Climb, to see if you stay on. A feat that lets you take 10 on climb checks/balence checks... and still move at their full base speed in the ropes/rigging/etc could be cool. I like the ideas you put out for this one will try and right it up by WotC standards... [b]Child of the Sky [/b] The blood of an Intelligent Aerial creature flows in your veins Somewhere in the past you had an ancester who was a member of an Aerial species. [insert ability based on air genasi or something similar] Special you may only take this feat at first level new name for foretop'smen Rope Walker. [b]Rope Walker[/b] From the experience earned over long hard voyages you have learned to walk ropes at times when others would fail. Prereq: Use rope 4 ranks Benefit: When the character takes this feat they gain the ability to take 10 on Balance and climb checks when in combat. Also this feat allows the Character to move at their normal speed while climbing, or walking the ropes. [b]Fast action strike (Lunge) [/b] You have learned to take advantage of fast footed manuevers to surprise your foe's in the turmoil of boarding actions. Prereq Dex+13 benefit: Instead of the normal 5' ft after combat move, a character who takes this feat gains the ability to strike at an opponent in a blurring attack. When attacking in this manner the Player receives a -2 to hit, and a -4 to damage. However the target of this ability is considered partially flat footed while the attack is occuring because of this they get a -2 to their AC during the manuever. A character who uses this feat's ability is not subject to any AoO that would normally apply to a 5' move [/QUOTE]
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