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Spell-less Paladin variant, lay on hands as main resource for damage.
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<blockquote data-quote="Stalker0" data-source="post: 8722406" data-attributes="member: 5889"><p>So my main issue with this is the core concept of trading healing for offense. While tradeoffs can be fun strategic choices, I find when you are having to trade off longevity for power, it leads to bad scenarios.</p><p></p><p>On the one extreme, a player blows all of their healing for offense, and then feels bad when they or a fellow party member dies due to lack of healing.</p><p></p><p>On the other, you get the paranoid players who hoard their healing "just in case", but then feel like they don't do anything in combat because their offense is tied into the expectation of using some of those heals for smites.</p><p></p><p></p><p>I think it's better to leave those things in separate pools</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8722406, member: 5889"] So my main issue with this is the core concept of trading healing for offense. While tradeoffs can be fun strategic choices, I find when you are having to trade off longevity for power, it leads to bad scenarios. On the one extreme, a player blows all of their healing for offense, and then feels bad when they or a fellow party member dies due to lack of healing. On the other, you get the paranoid players who hoard their healing "just in case", but then feel like they don't do anything in combat because their offense is tied into the expectation of using some of those heals for smites. I think it's better to leave those things in separate pools [/QUOTE]
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Spell-less Paladin variant, lay on hands as main resource for damage.
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