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Spell-less Paladin variant, lay on hands as main resource for damage.
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<blockquote data-quote="Pauln6" data-source="post: 8839030" data-attributes="member: 6777422"><p>Yes I think you are right but this does demonstrate that many players value simple damage boosts compared to obtuse damage mitigation or team boosts where your own endorphin hit is lower. The buzz is the same when the paladin does 80 damage on a single crit despite the villain only having 20hp left and maybe that's part of the issue despite being less effective on a closer analysis. This issue for me is more where the extra damage caps out, especially on a crit. It becomes frustrating if your BBEG loses a third of their hp in one hit before anyone else has even tried.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 8839030, member: 6777422"] Yes I think you are right but this does demonstrate that many players value simple damage boosts compared to obtuse damage mitigation or team boosts where your own endorphin hit is lower. The buzz is the same when the paladin does 80 damage on a single crit despite the villain only having 20hp left and maybe that's part of the issue despite being less effective on a closer analysis. This issue for me is more where the extra damage caps out, especially on a crit. It becomes frustrating if your BBEG loses a third of their hp in one hit before anyone else has even tried. [/QUOTE]
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Spell-less Paladin variant, lay on hands as main resource for damage.
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