Horwath
Legend
Right now I am playing(and testing TBH) homebrew variant of spell-less paladin.
I made it similar to spell-less ranger variant from UA from long time ago.
I wanted paladin without spells, but to still keep it's signature Lay on hands and Smite evil features.
So, instead of spells, paladin gains:
1.
Martial maneuvers from battlemasters options:
2 known at 2nd level, 3 at 5th, 4 at 9th, 5 at 13th and 6 at 17th level.
Number of dice is 4 at 2nd level, 5 at 9th and 17th.
You regain one dice at 17th level when you roll for initiative if you have none.
Dice are d8 and stay d8.
2.
Lay on hands:
10 HP per level instead of 5 HP per level
3.
Divine smite,
you can spend 5 HP worth of healing from lay on hands pool to deal extra d8 points of radiant damage on successful melee attack.
damage limit is number of d8's equal to your proficiency modifier. I.E. at 9th level you can spend 15 point from Lay on hands to deal extra 3d8 radiant damage.
Is this enough to balance out missing on versatility with spells?
I made it similar to spell-less ranger variant from UA from long time ago.
I wanted paladin without spells, but to still keep it's signature Lay on hands and Smite evil features.
So, instead of spells, paladin gains:
1.
Martial maneuvers from battlemasters options:
2 known at 2nd level, 3 at 5th, 4 at 9th, 5 at 13th and 6 at 17th level.
Number of dice is 4 at 2nd level, 5 at 9th and 17th.
You regain one dice at 17th level when you roll for initiative if you have none.
Dice are d8 and stay d8.
2.
Lay on hands:
10 HP per level instead of 5 HP per level
3.
Divine smite,
you can spend 5 HP worth of healing from lay on hands pool to deal extra d8 points of radiant damage on successful melee attack.
damage limit is number of d8's equal to your proficiency modifier. I.E. at 9th level you can spend 15 point from Lay on hands to deal extra 3d8 radiant damage.
Is this enough to balance out missing on versatility with spells?