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General Tabletop Discussion
*Dungeons & Dragons
Spell-less paladin variant:
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<blockquote data-quote="NotAYakk" data-source="post: 8395313" data-attributes="member: 72555"><p>1. You stripped out all non-combat (damage/healing/debuffing) utility. I'd say that is a design minus. (except for maybe non-combat BM maneuvers?)</p><p></p><p>2. You stepped on the toes of the BM heavily. "Anything you can do I can basically match and I can do other things" is bad design. If you have no BM, this matters less.</p><p></p><p>A baseline level 11 paladin has 55 HP/day of LOH and 4*2d8+3*3d8+3*4d8 smite dice, or 25d8 of smite dice.</p><p></p><p>Your level 11 paladin has 22d8 smite dice, or 110 HP of LOH.</p><p></p><p>You also granted 5d8 BM dice, so 5-15d8 of BM dice depending on how many rests.</p><p></p><p>Your rewrite is significantly better than the baseline Paladin at dealing damage. At level 11, they can smite 4d8 and BM die 1d8 for a 5d8 smite (plus 1d8 improved smite) and can keep this up for 5 rounds in a row.</p><p></p><p>The baseline paladin does 4d8 per round for 3 rounds, then 3d8 for 2 rounds (plus the 1d8 improved smite).</p><p></p><p>Together the BM dice and your smite dice are better at crit-fishing than the baseline Paladin; more max dice. So if you manage to get an extended crit range and advantage, you can lay down an even more ridiculous burst than a baseline paladin.</p><p></p><p>Trading almost all Paladin utility for a (roughly) 50% boost in smite power seems like a bad balance point to me.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8395313, member: 72555"] 1. You stripped out all non-combat (damage/healing/debuffing) utility. I'd say that is a design minus. (except for maybe non-combat BM maneuvers?) 2. You stepped on the toes of the BM heavily. "Anything you can do I can basically match and I can do other things" is bad design. If you have no BM, this matters less. A baseline level 11 paladin has 55 HP/day of LOH and 4*2d8+3*3d8+3*4d8 smite dice, or 25d8 of smite dice. Your level 11 paladin has 22d8 smite dice, or 110 HP of LOH. You also granted 5d8 BM dice, so 5-15d8 of BM dice depending on how many rests. Your rewrite is significantly better than the baseline Paladin at dealing damage. At level 11, they can smite 4d8 and BM die 1d8 for a 5d8 smite (plus 1d8 improved smite) and can keep this up for 5 rounds in a row. The baseline paladin does 4d8 per round for 3 rounds, then 3d8 for 2 rounds (plus the 1d8 improved smite). Together the BM dice and your smite dice are better at crit-fishing than the baseline Paladin; more max dice. So if you manage to get an extended crit range and advantage, you can lay down an even more ridiculous burst than a baseline paladin. Trading almost all Paladin utility for a (roughly) 50% boost in smite power seems like a bad balance point to me. [/QUOTE]
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