Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Spell-less paladin variant:
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotAYakk" data-source="post: 8395361" data-attributes="member: 72555"><p>So, if you are going to make a spell less paladin, I'd not "steal features from another subclass" and "make the non-spell features more out of balance" as the approach.</p><p></p><p>Find something mechanically and thematically interesting to hang the replaced utility/power with.</p><p></p><p>Like, imagine if the Paladin has a Wrath state. Each time you hit a creature or take damage, you roll your Wrath die, and can keep the old Wrath state or replace it.</p><p></p><p>You can expend your Wrath to do something different for each side of the die. This may also require another resource, like Grace.</p><p></p><p><strong>Grace</strong>: A Paladin has 2 Grace per level. They regain Grace at the end of a long rest.</p><p></p><p><strong>Lay on Hands</strong>: As an action, you can touch an adjacent creature and expend up to 1 Grace per Paladin level. The creature heals 5 HP for every Grace expended.</p><p></p><p><strong>Wrath</strong>: A Paladin can enter a state of Wrath when they hit a creature with a weapon attack or take damage or as an action. Roll your 1d8 Wrath die. If you are already in a state of Wrath, you can stay in the old state of Wrath or enter the new state. When your Wrath State ability is triggered, you leave your Wrath state.</p><p></p><p>You can enter a state of Wrath up to your proficiency bonus times before taking a short rest. Changing your Wrath state does not count towards this limit.</p><p></p><p>State 1: When you Lay on Hands, you gain temporary HP equal to the amount it heals that last for 1 minute. The next time you take damage while you have these temporary HP, the creature who dealt that damage takes radiant damage equal to your remaining temporary HP, and those temporary HP are lost.</p><p></p><p>State 2: Your next attack score a critical hit on a 19-20 and has advantage. If your attack hits, you deal an extra 2d8+proficiency bonus radiant damage.</p><p></p><p>State 3: The next time you hit with an attack, or as an action, up to the nearest proficiency bonus creatures must make a wisdom save (DC 8+charisma+proficiency bonus) or become frightened of you. At the end of each of their turns they can repeat this save, but they have disadvantage if you are proficient in intimidation and can see you. Creatures who succeed at such a save are immune to this effect for 24 hours.</p><p></p><p>State 4: As a bonus action you can gain an insight into a foes sins and weaknesses. They must make a charisma save (DC 8+proficiency bonus+your charisma bonus). If they fail, you have advantage on attacks, and ability checks and saving throws against them until you fail an attack, ability check or saving throw.</p><p></p><p>etc</p><p></p><p>Maybe these are too spell like. But, ya know, something mechanical and thematic to hang stuff on.</p><p></p><p>You can also start off with 1d4 and level up to 1d6/1d8/1d10/1d12 at higher levels, with more powerful Wrath states at higher rolls.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8395361, member: 72555"] So, if you are going to make a spell less paladin, I'd not "steal features from another subclass" and "make the non-spell features more out of balance" as the approach. Find something mechanically and thematically interesting to hang the replaced utility/power with. Like, imagine if the Paladin has a Wrath state. Each time you hit a creature or take damage, you roll your Wrath die, and can keep the old Wrath state or replace it. You can expend your Wrath to do something different for each side of the die. This may also require another resource, like Grace. [b]Grace[/b]: A Paladin has 2 Grace per level. They regain Grace at the end of a long rest. [b]Lay on Hands[/b]: As an action, you can touch an adjacent creature and expend up to 1 Grace per Paladin level. The creature heals 5 HP for every Grace expended. [b]Wrath[/b]: A Paladin can enter a state of Wrath when they hit a creature with a weapon attack or take damage or as an action. Roll your 1d8 Wrath die. If you are already in a state of Wrath, you can stay in the old state of Wrath or enter the new state. When your Wrath State ability is triggered, you leave your Wrath state. You can enter a state of Wrath up to your proficiency bonus times before taking a short rest. Changing your Wrath state does not count towards this limit. State 1: When you Lay on Hands, you gain temporary HP equal to the amount it heals that last for 1 minute. The next time you take damage while you have these temporary HP, the creature who dealt that damage takes radiant damage equal to your remaining temporary HP, and those temporary HP are lost. State 2: Your next attack score a critical hit on a 19-20 and has advantage. If your attack hits, you deal an extra 2d8+proficiency bonus radiant damage. State 3: The next time you hit with an attack, or as an action, up to the nearest proficiency bonus creatures must make a wisdom save (DC 8+charisma+proficiency bonus) or become frightened of you. At the end of each of their turns they can repeat this save, but they have disadvantage if you are proficient in intimidation and can see you. Creatures who succeed at such a save are immune to this effect for 24 hours. State 4: As a bonus action you can gain an insight into a foes sins and weaknesses. They must make a charisma save (DC 8+proficiency bonus+your charisma bonus). If they fail, you have advantage on attacks, and ability checks and saving throws against them until you fail an attack, ability check or saving throw. etc Maybe these are too spell like. But, ya know, something mechanical and thematic to hang stuff on. You can also start off with 1d4 and level up to 1d6/1d8/1d10/1d12 at higher levels, with more powerful Wrath states at higher rolls. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spell-less paladin variant:
Top