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General Tabletop Discussion
*Pathfinder & Starfinder
Spell-less Ranger confirmed by Mearls
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<blockquote data-quote="Cadfan" data-source="post: 4048573" data-attributes="member: 40961"><p>I've always felt that the reason ranger spellcasting feels so tacked-on is because 3e magic is very flavorless.</p><p></p><p>If this weren't the case, it might have made sense. The ranger has a strong survivalist bent to him. It makes sense in a high magic world that a person who goes out into the wilderness and survives on his own would know some amount of magical lore. He'd know some basic charms to heal injuries, or relieve toxins, or alert him to danger, or preserve food, or assist in hunting. Stuff like that.</p><p></p><p>But since magic in 3e doesn't <em>feel</em> like something you can do by learning natural lore, this doesn't work.</p><p></p><p>Imagine if the ranger cast spells spontaneously, and with a lengthy list of natural components, like ground up plant roots or burned leaves or animal bone. His spellcasting would feel a lot more appropriate.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4048573, member: 40961"] I've always felt that the reason ranger spellcasting feels so tacked-on is because 3e magic is very flavorless. If this weren't the case, it might have made sense. The ranger has a strong survivalist bent to him. It makes sense in a high magic world that a person who goes out into the wilderness and survives on his own would know some amount of magical lore. He'd know some basic charms to heal injuries, or relieve toxins, or alert him to danger, or preserve food, or assist in hunting. Stuff like that. But since magic in 3e doesn't [I]feel[/I] like something you can do by learning natural lore, this doesn't work. Imagine if the ranger cast spells spontaneously, and with a lengthy list of natural components, like ground up plant roots or burned leaves or animal bone. His spellcasting would feel a lot more appropriate. [/QUOTE]
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Community
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Spell-less Ranger confirmed by Mearls
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