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Spell-less Ranger
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<blockquote data-quote="Gadget" data-source="post: 6554646" data-attributes="member: 23716"><p>Agreed. Yet we still keep on trying. Really, a fighter with the right background and skills, or mulit-class would fit the bill, though I'm unsure how satisfying it would be. </p><p></p><p> </p><p></p><p>It is really hard to separate 'Aragorn the Ranger' from 'Aragorn the Heir of Elendil and last of the Numenoreans'. He could use the Palantir because he was the rightful master of the Stone, as they belonged to the House of Elendil. His powers of healing range from practical battle field dressing and herb lore with a bit of mystical ummph added in. I don't think that the ability was different when used on Frodo vs the others, Frodo's wound was merely beyond his ability; or he may have leveled up in the mean time. He did not need to 'accept his destiny as King', that is the movie talking. So it is hard to tell what abilities of mind and body he has from being a Dunedain, and what he has from being a Ranger, though I do recall him spending time with his ear literally to the ground when tracking the orcs that took Merry & Pippin, and that sounds very Ranger-like (kind of Primeval Awareness if you squint).</p><p></p><p>In the end, for D&D, I would take Li Shenron's advice above and give the Ranger certain spells as 'at will' abilities at various levels. This gives the Archetype enough uniqueness to be its own class and not a fighter with a different background or multi-class. I suspect that the reason why WOTC went with the spell version as the base class was to avoid some of the backlash over 4e's mundanes getting special abilities that are like spells but aren't while still giving the class enough mechanical bite to warrant its own archetype.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6554646, member: 23716"] Agreed. Yet we still keep on trying. Really, a fighter with the right background and skills, or mulit-class would fit the bill, though I'm unsure how satisfying it would be. It is really hard to separate 'Aragorn the Ranger' from 'Aragorn the Heir of Elendil and last of the Numenoreans'. He could use the Palantir because he was the rightful master of the Stone, as they belonged to the House of Elendil. His powers of healing range from practical battle field dressing and herb lore with a bit of mystical ummph added in. I don't think that the ability was different when used on Frodo vs the others, Frodo's wound was merely beyond his ability; or he may have leveled up in the mean time. He did not need to 'accept his destiny as King', that is the movie talking. So it is hard to tell what abilities of mind and body he has from being a Dunedain, and what he has from being a Ranger, though I do recall him spending time with his ear literally to the ground when tracking the orcs that took Merry & Pippin, and that sounds very Ranger-like (kind of Primeval Awareness if you squint). In the end, for D&D, I would take Li Shenron's advice above and give the Ranger certain spells as 'at will' abilities at various levels. This gives the Archetype enough uniqueness to be its own class and not a fighter with a different background or multi-class. I suspect that the reason why WOTC went with the spell version as the base class was to avoid some of the backlash over 4e's mundanes getting special abilities that are like spells but aren't while still giving the class enough mechanical bite to warrant its own archetype. [/QUOTE]
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