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Spell-less spellcasters?
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 5525010" data-attributes="member: 43283"><p>Far be it for me to suggest someone not reinvent the wheel or set themselves a project that might be harder than they anticipate, but...</p><p></p><p>This sort of territory _has_ been covered in the past. Ritual Warriors from Arcana Evolved for example might cover what you're looking for with a bit of tweaking.</p><p></p><p>If you wanna go all kinds of interesting though, I'll suggest something else:</p><p></p><p>Secrets of Pact Magic.</p><p>You can buy it from Paizo even (pdf), if that makes you happy. If you want print, you're going to have to buy it from the website.</p><p></p><p>As a nice bonus, they've included rules for converting it to the Pathfinder system:</p><p><a href="http://paizo.com/store/byCompany/r/radianceHouse" target="_blank">paizo.com - Store / By Company / R / Radiance House</a></p><p></p><p>Now, to see if this is going to do what you'd like, head over to the website and download some samples. These will probably help you figure it out:</p><p><a href="http://www.pactmagic.com/download.htm" target="_blank">Secrets of Pact Magic</a></p><p></p><p>Unbound Witch (one of the classes)</p><p>Summary of Spirits (A basic break down of the special abilities granted by a spirit and the level of the spirit)</p><p>Aza'zati: The Green Wyrmling (One of the actual spirits)</p><p></p><p>The full book basically has a replacement for each of the base classes.</p><p></p><p>Now, even if the whole Pact Magic thing isn't your style, it should be at least somewhat useful for you to go through and see how abilities are being given to the different class types and the approximate level of them.</p><p></p><p>Of course, depending on your goal, the whole Pact Magic thing might actually be right up your alley. *shrug*</p><p></p><p>Something else to consider:</p><p></p><p>Get yourself a copy of Mutants & Masterminds (the Anime SRD/BESMd20 would work as well, but it's not popular like M&M) and build the d20 spells that you want, using the M&M powers system. Since it's an effects-based system, you should be able to cover a fair portion of what you want, especially since it's low to mid level spells you're thinking of. The spells that you can't build... *shrug*... you should be able to look at other spells you've rebuilt and use that to fake it.</p><p></p><p>After that, all you'll really need to do is figure out the mechanism you want to use to control the use of the powers.</p><p></p><p>Like I said... if you want to do it all yourself, more power to you. Sometimes a person just has a thing in their head so strong, they're not gonna listen to anything but gettin' it out their own way. I personally would rather go down the path that folks that have already spent their blood, sweat, and tears on, and tidy it up for my own purposes; or if need be, start my own trail further along from the path they've laid down. Less work to my mind.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 5525010, member: 43283"] Far be it for me to suggest someone not reinvent the wheel or set themselves a project that might be harder than they anticipate, but... This sort of territory _has_ been covered in the past. Ritual Warriors from Arcana Evolved for example might cover what you're looking for with a bit of tweaking. If you wanna go all kinds of interesting though, I'll suggest something else: Secrets of Pact Magic. You can buy it from Paizo even (pdf), if that makes you happy. If you want print, you're going to have to buy it from the website. As a nice bonus, they've included rules for converting it to the Pathfinder system: [url=http://paizo.com/store/byCompany/r/radianceHouse]paizo.com - Store / By Company / R / Radiance House[/url] Now, to see if this is going to do what you'd like, head over to the website and download some samples. These will probably help you figure it out: [url=http://www.pactmagic.com/download.htm]Secrets of Pact Magic[/url] Unbound Witch (one of the classes) Summary of Spirits (A basic break down of the special abilities granted by a spirit and the level of the spirit) Aza'zati: The Green Wyrmling (One of the actual spirits) The full book basically has a replacement for each of the base classes. Now, even if the whole Pact Magic thing isn't your style, it should be at least somewhat useful for you to go through and see how abilities are being given to the different class types and the approximate level of them. Of course, depending on your goal, the whole Pact Magic thing might actually be right up your alley. *shrug* Something else to consider: Get yourself a copy of Mutants & Masterminds (the Anime SRD/BESMd20 would work as well, but it's not popular like M&M) and build the d20 spells that you want, using the M&M powers system. Since it's an effects-based system, you should be able to cover a fair portion of what you want, especially since it's low to mid level spells you're thinking of. The spells that you can't build... *shrug*... you should be able to look at other spells you've rebuilt and use that to fake it. After that, all you'll really need to do is figure out the mechanism you want to use to control the use of the powers. Like I said... if you want to do it all yourself, more power to you. Sometimes a person just has a thing in their head so strong, they're not gonna listen to anything but gettin' it out their own way. I personally would rather go down the path that folks that have already spent their blood, sweat, and tears on, and tidy it up for my own purposes; or if need be, start my own trail further along from the path they've laid down. Less work to my mind. [/QUOTE]
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