Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Spell level design considerations?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 5394383" data-attributes="member: 3192"><p>Meek has a pretty good explanation as to why spell levels are what they are. Most of 3E and all of 4E spells are balanced by damage output and more powerful maneuvers for combat. 3E and pre-d20 D&D special abilities or spells, powers really, are balanced by the environment, which is also divided up into levels. Starting dungeon levels are overland and 1st level tunnel-based with higher level powers enabling greater success in and access to more dangerous dungeon levels. So communication becomes easier as does travel. Building things is more cost effective with certain powers. Manipulating and controlling NPCs and creatures gets easier. It really depends upon the power in question and the manner in which the world is divided into level appropriate regions as to how a power's level is determined. </p><p></p><p>Think of it like the monster ladder: Kobolds to Orcs to Lizardmen to Hill Giants to Stone Giants to Cloud and Storm Giants at the hardest to reach levels. The plains are fairly easy to fight in, hills and forests more difficult with higher level monsters, swamp are pretty difficult terrain, underwater adventuring comes in after ship costs are reached, mountain travel is easier with wind walking and teleporting, but the monsters there are incrementally more powerful too. Clouds hold Giant castles and mountain peaks have Roc lairs and dragons as well. It's the typical 1 thru 10 increasing power level dungeon, but the dungeon is the whole multiverse.</p><p></p><p>PS: This works in reverse too. Lawfully-aligned creatures are higher in level as you progress deeper into their dungeons (cities / civilized lands) as well. The power center would be the bottom of that dungeon, peak of the pyramid, or center of that onion.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5394383, member: 3192"] Meek has a pretty good explanation as to why spell levels are what they are. Most of 3E and all of 4E spells are balanced by damage output and more powerful maneuvers for combat. 3E and pre-d20 D&D special abilities or spells, powers really, are balanced by the environment, which is also divided up into levels. Starting dungeon levels are overland and 1st level tunnel-based with higher level powers enabling greater success in and access to more dangerous dungeon levels. So communication becomes easier as does travel. Building things is more cost effective with certain powers. Manipulating and controlling NPCs and creatures gets easier. It really depends upon the power in question and the manner in which the world is divided into level appropriate regions as to how a power's level is determined. Think of it like the monster ladder: Kobolds to Orcs to Lizardmen to Hill Giants to Stone Giants to Cloud and Storm Giants at the hardest to reach levels. The plains are fairly easy to fight in, hills and forests more difficult with higher level monsters, swamp are pretty difficult terrain, underwater adventuring comes in after ship costs are reached, mountain travel is easier with wind walking and teleporting, but the monsters there are incrementally more powerful too. Clouds hold Giant castles and mountain peaks have Roc lairs and dragons as well. It's the typical 1 thru 10 increasing power level dungeon, but the dungeon is the whole multiverse. PS: This works in reverse too. Lawfully-aligned creatures are higher in level as you progress deeper into their dungeons (cities / civilized lands) as well. The power center would be the bottom of that dungeon, peak of the pyramid, or center of that onion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Spell level design considerations?
Top