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Revised (v.3.5) System Reference Document
Spell List I
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<blockquote data-quote="Morrus" data-source="post: 6159402" data-attributes="member: 1"><p><span style="color: #000000">[FONT=Times New Roman, Courier New, serif]<span style="font-size: 10px">This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.</span>[/FONT]</span></p><p> <span style="color: #000000"><span style="font-size: 18px">SPELL LIST I</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 10px">An </span>[SUP]<span style="font-size: 10px">M</span>[/SUP] <span style="font-size: 10px">or </span>[SUP]<span style="font-size: 10px">F</span>[/SUP] <span style="font-size: 10px">appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An </span>[SUP]<span style="font-size: 10px">X</span>[/SUP] <span style="font-size: 10px">denotes a spell with an XP component paid by the caster.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Order of Presentation: </strong></span><span style="font-size: 10px">In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice: </strong></span><span style="font-size: 10px">The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Caster Level:</strong></span><span style="font-size: 10px"> A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Creatures and Characters: </strong></span><span style="font-size: 10px">The words “creature” and “character” are used synonymously in the spell descriptions.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 18px">BARD SPELLS</span></span></p><p> <span style="color: #000000">0-LEVEL BARD SPELLS (CANTRIPS)</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Dancing Lights:</strong></span><span style="font-size: 10px"> Creates torches or other lights.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Daze:</strong></span><span style="font-size: 10px"> Humanoid creature of 4 HD or less loses next action.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Detect Magic:</strong></span><span style="font-size: 10px"> Detects spells and magic items within 60 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Flare:</strong></span><span style="font-size: 10px"> Dazzles one creature (–1 on attack rolls).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Ghost Sound:</strong></span><span style="font-size: 10px"> Figment sounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Know Direction</strong></span><span style="font-size: 10px">: You discern north.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Light:</strong></span><span style="font-size: 10px"> Object shines like a torch.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Lullaby:</strong></span><span style="font-size: 10px"> Makes subject drowsy; –5 on Spot and Listen checks, –2 on Will saves against </span><span style="font-size: 10px"><em>sleep</em></span><span style="font-size: 10px">.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Mage Hand:</strong></span><span style="font-size: 10px"> 5-pound telekinesis.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Mending: </strong></span><span style="font-size: 10px">Makes minor repairs on an object.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Message: </strong></span><span style="font-size: 10px">Whispered conversation at distance.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Open/Close:</strong></span><span style="font-size: 10px"> Opens or closes small or light things.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Prestidigitation:</strong></span><span style="font-size: 10px"> Performs minor tricks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Read Magic:</strong></span><span style="font-size: 10px"> Read scrolls and spellbooks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Resistance:</strong></span><span style="font-size: 10px"> Subject gains +1 on saving throws.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Instrument:</strong></span><span style="font-size: 10px"> Summons one instrument of the caster’s choice.</span></span></p><p> <span style="color: #000000">1ST-LEVEL BARD SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Alarm:</strong></span><span style="font-size: 10px"> Wards an area for 2 hours/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Animate Rope:</strong></span><span style="font-size: 10px"> Makes a rope move at your command.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cause Fear:</strong></span><span style="font-size: 10px"> One creature of 5 HD or less flees for 1d4 rounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Charm Person: </strong></span><span style="font-size: 10px">Makes one person your friend.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Comprehend Languages:</strong></span><span style="font-size: 10px"> You understand all spoken and written languages.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cure Light Wounds:</strong></span><span style="font-size: 10px"> Cures 1d8 damage +1/level (max +5).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Detect Secret Doors:</strong></span><span style="font-size: 10px"> Reveals hidden doors within 60 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Disguise Self:</strong></span><span style="font-size: 10px"> Changes your appearance.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Erase: </strong></span><span style="font-size: 10px">Mundane or magical writing vanishes.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Expeditious Retreat:</strong></span><span style="font-size: 10px"> Your speed increases by 30 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Feather Fall:</strong></span><span style="font-size: 10px"> Objects or creatures fall slowly.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Grease:</strong></span><span style="font-size: 10px"> Makes 10-ft. square or one object slippery.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Hideous Laughter:</strong></span><span style="font-size: 10px"> Subject loses actions for 1 round/ level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Hypnotism:</strong></span><span style="font-size: 10px"> Fascinates 2d4 HD of creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Identify </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Determines properties of magic item.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Lesser Confusion:</strong></span><span style="font-size: 10px"> One creature is </span><span style="font-size: 10px"><em>confused </em></span><span style="font-size: 10px">for 1 round.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Magic Mouth </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Speaks once when triggered.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Magic Aura:</strong></span><span style="font-size: 10px"> Alters object’s magic aura.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Obscure Object: </strong></span><span style="font-size: 10px">Masks object against scrying.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Remove Fear: </strong></span><span style="font-size: 10px">Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Silent Image:</strong></span><span style="font-size: 10px"> Creates minor illusion of your design.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Sleep:</strong></span><span style="font-size: 10px"> Puts 4 HD of creatures into magical slumber.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Monster I:</strong></span><span style="font-size: 10px"> Calls extraplanar creature to fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Undetectable Alignment:</strong></span><span style="font-size: 10px"> Conceals alignment for 24 hours.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Unseen Servant: </strong></span><span style="font-size: 10px">Invisible force obeys your commands.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Ventriloquism: </strong></span><span style="font-size: 10px">Throws voice for 1 min./level.</span></span></p><p> <span style="color: #000000">2ND-LEVEL BARD SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Alter Self:</strong></span><span style="font-size: 10px"> Assume form of a similar creature.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Animal Messenger:</strong></span><span style="font-size: 10px"> Sends a Tiny animal to a specific place.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Animal Trance:</strong></span><span style="font-size: 10px"> Fascinates 2d6 HD of animals.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Blindness/Deafness: </strong></span><span style="font-size: 10px">Makes subject blind or deaf.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Blur:</strong></span><span style="font-size: 10px"> Attacks miss subject 20% of the time.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Calm Emotions:</strong></span><span style="font-size: 10px"> Calms creatures, negating emotion effects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cat’s Grace:</strong></span><span style="font-size: 10px"> Subject gains +4 to Dex for 1 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cure Moderate Wounds:</strong></span><span style="font-size: 10px"> Cures 2d8 damage +1/level (max +10).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Darkness:</strong></span><span style="font-size: 10px"> 20-ft. radius of supernatural shadow.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Daze Monster:</strong></span><span style="font-size: 10px"> Living creature of 6 HD or less loses next action.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Delay Poison:</strong></span><span style="font-size: 10px"> Stops poison from harming subject for 1 hour/ level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Detect Thoughts:</strong></span><span style="font-size: 10px"> Allows “listening” to surface thoughts.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Eagle’s Splendor:</strong></span><span style="font-size: 10px"> Subject gains +4 to Cha for 1 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Enthrall:</strong></span><span style="font-size: 10px"> Captivates all within 100 ft. + 10 ft./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Fox’s Cunning:</strong></span><span style="font-size: 10px"> Subject gains +4 to Int for 1 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Glitterdust:</strong></span><span style="font-size: 10px"> Blinds creatures, outlines invisible creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Heroism:</strong></span><span style="font-size: 10px"> Gives +2 on attack rolls, saves, skill checks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Hold Person:</strong></span><span style="font-size: 10px"> Paralyzes one humanoid for 1 round/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Hypnotic Pattern:</strong></span><span style="font-size: 10px"> Fascinates (2d4 + level) HD of creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Invisibility:</strong></span><span style="font-size: 10px"> Subject is invisible for 1 min./level or until it attacks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Locate Object:</strong></span><span style="font-size: 10px"> Senses direction toward object (specific or type).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Minor Image:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>silent image</em></span><span style="font-size: 10px">, plus some sound.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Mirror Image:</strong></span><span style="font-size: 10px"> Creates decoy duplicates of you (1d4 +1 per three levels, max 8).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Misdirection: </strong></span><span style="font-size: 10px">Misleads divinations for one creature or object.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Pyrotechnics:</strong></span><span style="font-size: 10px"> Turns fire into blinding light or choking smoke.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Rage:</strong></span><span style="font-size: 10px"> Gives +2 to Str and Con, +1 on Will saves, –2 to AC.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Scare:</strong></span><span style="font-size: 10px"> Panics creatures of less than 6 HD.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Shatter:</strong></span><span style="font-size: 10px"> Sonic vibration damages objects or crystalline creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Silence:</strong></span><span style="font-size: 10px"> Negates sound in 20-ft. radius.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Sound Burst:</strong></span><span style="font-size: 10px"> Deals 1d8 sonic damage to subjects; may stun them.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Suggestion:</strong></span><span style="font-size: 10px"> Compels subject to follow stated course of action.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Monster II:</strong></span><span style="font-size: 10px"> Calls extraplanar creature to fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Swarm:</strong></span><span style="font-size: 10px"> Summons swarm of bats, rats, or spiders.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Tongues:</strong></span><span style="font-size: 10px"> Speak any language.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Whispering Wind:</strong></span><span style="font-size: 10px"> Sends a short message 1 mile/level.</span></span></p><p> <span style="color: #000000">3RD-LEVEL BARD SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Blink:</strong></span><span style="font-size: 10px"> You randomly vanish and reappear for 1 round/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Charm Monster: </strong></span><span style="font-size: 10px">Makes monster believe it is your ally.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Clairaudience/Clairvoyance:</strong></span><span style="font-size: 10px"> Hear or see at a distance for 1 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Confusion:</strong></span><span style="font-size: 10px"> Subjects behave oddly for 1 round/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Crushing Despair:</strong></span><span style="font-size: 10px"> Subjects take –2 on attack rolls, damage rolls, saves, and checks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cure Serious Wounds:</strong></span><span style="font-size: 10px"> Cures 3d8 damage +1/level (max +15).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Daylight:</strong></span><span style="font-size: 10px"> 60-ft. radius of bright light.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Deep Slumber:</strong></span><span style="font-size: 10px"> Puts 10 HD of creatures to sleep.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Dispel Magic:</strong> Cancels magical spells and effects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Displacement:</strong> Attacks miss subject 50%.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Fear:</strong> Subjects within cone flee for 1 round/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Gaseous Form:</strong> Subject becomes insubstantial and can fly slowly.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Geas, Lesser:</strong> Commands subject of 7 HD or less.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Glibness:</strong> You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Good Hope:</strong> Subjects gain +2 on attack rolls, damage rolls, saves, and checks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Haste: </strong>One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Illusory Script </strong>[SUP]<strong>M</strong>[/SUP]<strong>:</strong> Only intended reader can decipher.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Invisibility Sphere:</strong>Makes everyone within 10 ft. invisible.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Major Image:</strong> As <em>silent image</em>, plus sound, smell and thermal effects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Phantom Steed: </strong>Magic horse appears for 1 hour/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Remove Curse:</strong> Frees object or person from curse.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Scrying </strong>[SUP]<strong>F</strong>[/SUP]<strong>:</strong> Spies on subject from a distance.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Sculpt Sound:</strong> Creates new sounds or changes existing ones.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Secret Page:</strong> Changes one page to hide its real content.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>See Invisibility:</strong> Reveals invisible creatures or objects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Sepia Snake Sigil </strong>[SUP]<strong>M</strong>[/SUP]<strong>:</strong> Creates text symbol that immobilizes reader.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Slow:</strong> One subject/level takes only one action/round, –1 to AC, reflex saves, and attack rolls.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Speak with Animals:</strong> You can communicate with animals.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Monster III:</strong> Calls extraplanar creature to fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Tiny Hut:</strong> Creates shelter for ten creatures.</span></span></p><p> <span style="color: #000000">4TH-LEVEL BARD SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Break Enchantment:</strong></span><span style="font-size: 10px"> Frees subjects from enchantments, alterations, curses, and petrification.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cure Critical Wounds:</strong></span><span style="font-size: 10px"> Cures 4d8 damage +1/level (max +20).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Detect Scrying:</strong></span><span style="font-size: 10px"> Alerts you of magical eavesdropping.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Dimension Door:</strong></span><span style="font-size: 10px"> Teleports you short distance.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Dominate Person:</strong></span><span style="font-size: 10px"> Controls humanoid telepathically.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Freedom of Movement:</strong></span><span style="font-size: 10px"> Subject moves normally despite impediments.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Hallucinatory Terrain:</strong></span><span style="font-size: 10px"> Makes one type of terrain appear like another (field into forest, or the like).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Hold Monster:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>hold person</em></span><span style="font-size: 10px">, but any creature.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Invisibility, Greater:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>invisibility, </em></span><span style="font-size: 10px">but subject can attack and stay invisible.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Legend Lore </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP][SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Lets you learn tales about a person, place, or thing.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Locate Creature:</strong></span><span style="font-size: 10px"> Indicates direction to familiar creature.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Modify Memory:</strong></span><span style="font-size: 10px"> Changes 5 minutes of subject’s memories.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Neutralize Poison:</strong></span><span style="font-size: 10px"> Immunizes subject against poison, detoxifies venom in or on subject.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Rainbow Pattern:</strong></span><span style="font-size: 10px"> Lights fascinate 24 HD of creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Repel Vermin:</strong></span><span style="font-size: 10px"> Insects, spiders, and other vermin stay 10 ft. away.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Secure Shelter:</strong></span><span style="font-size: 10px"> Creates sturdy cottage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Shadow Conjuration:</strong></span><span style="font-size: 10px"> Mimics conjuring below 4th level, but only 20% real.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Shout:</strong></span><span style="font-size: 10px"> Deafens all within cone and deals 5d6 sonic damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Speak with Plants:</strong></span><span style="font-size: 10px"> You can talk to normal plants and plant creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Monster IV:</strong></span><span style="font-size: 10px"> Calls extraplanar creature to fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Zone of Silence:</strong></span><span style="font-size: 10px"> Keeps eavesdroppers from overhearing conversations.</span></span></p><p> <span style="color: #000000">5TH-LEVEL BARD SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cure Light Wounds, Mass:</strong></span><span style="font-size: 10px"> Cures 1d8 damage +1/level for many creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Dispel Magic, Greater:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>dispel magic, </em></span><span style="font-size: 10px">but +20 on check.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Dream:</strong></span><span style="font-size: 10px"> Sends message to anyone sleeping.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>False Vision </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Fools scrying with an illusion.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Heroism, Greater:</strong></span><span style="font-size: 10px"> Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Mind Fog:</strong></span><span style="font-size: 10px"> Subjects in fog get –10 to Wis and Will checks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Mirage Arcana:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>hallucinatory terrain, </em></span><span style="font-size: 10px">plus structures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Mislead:</strong></span><span style="font-size: 10px"> Turns you invisible and creates illusory double.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Nightmare:</strong></span><span style="font-size: 10px"> Sends vision dealing 1d10 damage, fatigue.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Persistent Image:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>major image</em></span><span style="font-size: 10px">, but no concentration required.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Seeming:</strong></span><span style="font-size: 10px"> Changes appearance of one person per two levels.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Shadow Evocation:</strong></span><span style="font-size: 10px"> Mimics evocation of lower than 5th level, but only 20% real.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Shadow Walk:</strong></span><span style="font-size: 10px"> Step into shadow to travel rapidly.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Song of Discord:</strong></span><span style="font-size: 10px"> Forces targets to attack each other.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Suggestion, Mass:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>suggestion, </em></span><span style="font-size: 10px">plus one subject/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Monster V:</strong></span><span style="font-size: 10px"> Calls extraplanar creature to fight for you.</span></span></p><p> <span style="color: #000000">6TH-LEVEL BARD SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Analyze Dweomer </strong></span>[SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Reveals magical aspects of subject.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Animate Objects:</strong></span><span style="font-size: 10px"> Objects attack your foes.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cat’s Grace, Mass:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>cat’s grace</em></span><span style="font-size: 10px">, affects one subject/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Charm Monster, Mass:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>charm monster, </em></span><span style="font-size: 10px">but all within 30 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cure Moderate Wounds, Mass:</strong></span><span style="font-size: 10px"> Cures 2d8 damage +1/level for many creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Eagle’s Splendor, Mass:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>eagle’s splendor</em></span><span style="font-size: 10px">, affects one subject/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Eyebite:</strong></span><span style="font-size: 10px"> Target becomes panicked, sickened, and comatose.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Find the Path:</strong></span><span style="font-size: 10px"> Shows most direct way to a location.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Fox’s Cunning, Mass:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>fox’s cunning</em></span><span style="font-size: 10px">, affects one subject/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Geas/Quest:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>lesser geas, </em></span><span style="font-size: 10px">plus it affects any creature.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Heroes’ Feast:</strong></span><span style="font-size: 10px"> Food for one creature/level cures and grants combat bonuses</span><span style="font-size: 10px"><em>.</em></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Irresistible Dance:</strong></span><span style="font-size: 10px"> Forces subject to dance.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Permanent Image:</strong></span><span style="font-size: 10px"> Includes sight, sound, and smell.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Programmed Image </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>major image</em></span><span style="font-size: 10px">, plus triggered by event.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Project Image:</strong></span><span style="font-size: 10px"> Illusory double can talk and cast spells.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Scrying, Greater:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>scrying</em></span><span style="font-size: 10px">, but faster and longer.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Shout, Greater:</strong></span><span style="font-size: 10px"> Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Monster VI:</strong></span><span style="font-size: 10px"> Calls extraplanar creature to fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Sympathetic Vibration:</strong></span><span style="font-size: 10px"> Deals 2d10 damage/round to freestanding structure.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Veil:</strong></span><span style="font-size: 10px"> Changes appearance of group of creatures.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 18px">CLERIC SPELLS</span></span></p><p> <span style="color: #000000">0-LEVEL CLERIC SPELLS (ORISONS)</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Create Water:</strong></span><span style="font-size: 10px"> Creates 2 gallons/level of pure water.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cure Minor Wounds:</strong></span><span style="font-size: 10px"> Cures 1 point of damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Detect Magic:</strong></span><span style="font-size: 10px"> Detects spells and magic items within 60 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Detect Poison:</strong></span><span style="font-size: 10px"> Detects poison in one creature or object.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Guidance:</strong></span><span style="font-size: 10px"> +1 on one attack roll, saving throw, or skill check.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Inflict Minor Wounds:</strong></span><span style="font-size: 10px"> Touch attack, 1 point of damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Light:</strong></span><span style="font-size: 10px"> Object shines like a torch.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Mending: </strong></span><span style="font-size: 10px">Makes minor repairs on an object.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Purify Food and Drink:</strong></span><span style="font-size: 10px"> Purifies 1 cu. ft./level of food or water.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Read Magic:</strong></span><span style="font-size: 10px"> Read scrolls and spellbooks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Resistance:</strong></span><span style="font-size: 10px"> Subject gains +1 on saving throws.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Virtue:</strong></span><span style="font-size: 10px"> Subject gains 1 temporary hp.</span></span></p><p> <span style="color: #000000">1ST-LEVEL CLERIC SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Bane:</strong></span><span style="font-size: 10px"> Enemies take –1 on attack rolls and saves against fear.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Bless:</strong></span><span style="font-size: 10px"> Allies gain +1 on attack rolls and saves against fear.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Bless Water </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>: </strong></span><span style="font-size: 10px">Makes holy water.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cause Fear:</strong></span><span style="font-size: 10px"> One creature of 5 HD or less flees for 1d4 rounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Command:</strong></span><span style="font-size: 10px"> One subject obeys selected command for 1 round.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Comprehend Languages:</strong></span><span style="font-size: 10px"> You understand all spoken and written languages.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cure Light Wounds:</strong></span><span style="font-size: 10px"> Cures 1d8 damage +1/level (max +5).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Curse Water </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>: </strong></span><span style="font-size: 10px">Makes unholy water.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Deathwatch:</strong></span><span style="font-size: 10px"> Reveals how near death subjects within 30 ft. are.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Detect Chaos/Evil/Good/Law:</strong></span><span style="font-size: 10px"> Reveals creatures, spells, or objects of selected alignment.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Detect Undead:</strong></span><span style="font-size: 10px"> Reveals undead within 60 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Divine Favor:</strong></span><span style="font-size: 10px"> You gain +1 per three levels on attack and damage rolls.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Doom:</strong></span><span style="font-size: 10px"> One subject takes –2 on attack rolls, damage rolls, saves, and checks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Endure Elements:</strong></span><span style="font-size: 10px"> Exist comfortably in hot or cold environments.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Entropic Shield:</strong></span><span style="font-size: 10px"> Ranged attacks against you have 20% miss chance.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Hide from Undead:</strong></span><span style="font-size: 10px"> Undead can’t perceive one subject/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Inflict Light Wounds: </strong></span><span style="font-size: 10px">Touch deals 1d8 damage +1/level (max +5).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Magic Stone:</strong></span><span style="font-size: 10px"> Three stones gain +1 on attack, deal 1d6 +1 damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Magic Weapon: </strong></span><span style="font-size: 10px">Weapon gains +1 bonus.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Obscuring Mist:</strong></span><span style="font-size: 10px"> Fog surrounds you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Protection from Chaos/Evil/Good/Law:</strong></span><span style="font-size: 10px"> +2 to AC and saves, counter mind control, hedge out elementals and outsiders.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Remove Fear:</strong></span><span style="font-size: 10px"> Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Sanctuary:</strong></span><span style="font-size: 10px"> Opponents can’t attack you, and you can’t attack.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Shield of Faith:</strong></span><span style="font-size: 10px"> Aura grants +2 or higher deflection bonus.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Monster I:</strong></span><span style="font-size: 10px"> Calls extraplanar creature to fight for you.</span></span></p><p> <span style="color: #000000">2ND-LEVEL CLERIC SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Aid:</strong></span><span style="font-size: 10px"> +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Align Weapon: </strong></span><span style="font-size: 10px">Weapon becomes good, evil, lawful, or chaotic.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Augury </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP][SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Learns whether an action will be good or bad.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Bear’s Endurance:</strong></span><span style="font-size: 10px"> Subject gains +4 to Con for 1 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Bull’s Strength:</strong></span><span style="font-size: 10px"> Subject gains +4 to Str for 1 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Calm Emotions:</strong></span><span style="font-size: 10px"> Calms creatures, negating emotion effects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Consecrate </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Fills area with positive energy, making undead weaker.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cure Moderate Wounds:</strong></span><span style="font-size: 10px"> Cures 2d8 damage +1/level (max +10).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Darkness:</strong> 20-ft. radius of supernatural shadow.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Death Knell:</strong> Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Delay Poison:</strong> Stops poison from harming subject for 1 hour/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Desecrate </strong>[SUP]<strong>M</strong>[/SUP]<strong>:</strong> Fills area with negative energy, making undead stronger.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Eagle’s Splendor:</strong> Subject gains +4 to Cha for 1 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Enthrall:</strong> Captivates all within 100 ft. + 10 ft./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Find Traps:</strong> Notice traps as a rogue does.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Gentle Repose:</strong> Preserves one corpse.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Hold Person:</strong> Paralyzes one humanoid for 1 round/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Inflict Moderate Wounds:</strong> Touch attack, 2d8 damage +1/level (max +10).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Make Whole:</strong> Repairs an object.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Owl’s Wisdom:</strong> Subject gains +4 to Wis for 1 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Remove Paralysis:</strong> Frees one or more creatures from paralysis or <em>slow </em>effect.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Resist Energy:</strong> Ignores 10 (or more) points of damage/attack from specified energy type.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Restoration, Lesser:</strong> Dispels magical ability penalty or repairs 1d4 ability damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Shatter:</strong> Sonic vibration damages objects or crystalline creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Shield Other </strong>[SUP]<strong>F</strong>[/SUP]<strong>:</strong> You take half of subject’s damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Silence:</strong> Negates sound in 20-ft. radius.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Sound Burst:</strong> Deals 1d8 sonic damage to subjects; may stun them.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spiritual Weapon: </strong>Magic weapon attacks on its own.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Status: </strong>Monitors condition, position of allies.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Monster II:</strong> Calls extraplanar creature to fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Undetectable Alignment:</strong> Conceals alignment for 24 hours.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Zone of Truth:</strong></span><span style="font-size: 10px"> Subjects within range cannot lie.</span></span></p><p> <span style="color: #000000">3RD-LEVEL CLERIC SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Animate Dead </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Creates undead skeletons and zombies.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Bestow Curse:</strong></span><span style="font-size: 10px"> –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Blindness/Deafness: </strong></span><span style="font-size: 10px">Makes subject blinded or deafened.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Contagion:</strong></span><span style="font-size: 10px"> Infects subject with chosen disease.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Continual Flame </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>: </strong></span><span style="font-size: 10px">Makes a permanent, heatless torch.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Create Food and Water:</strong></span><span style="font-size: 10px"> Feeds three humans (or one horse)/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cure Serious Wounds:</strong></span><span style="font-size: 10px"> Cures 3d8 damage +1/level (max +15).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Daylight:</strong></span><span style="font-size: 10px"> 60-ft. radius of bright light.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Deeper Darkness:</strong></span><span style="font-size: 10px"> Object sheds supernatural shadow in 60-ft. radius.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Dispel Magic:</strong></span><span style="font-size: 10px"> Cancels spells and magical effects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Glyph of Warding </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Inscription harms those who pass it.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Helping Hand:</strong></span><span style="font-size: 10px"> Ghostly hand leads subject to you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Inflict Serious Wounds:</strong></span><span style="font-size: 10px"> Touch attack, 3d8 damage +1/level (max +15).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Invisibility Purge:</strong></span><span style="font-size: 10px"> Dispels invisibility within 5 ft./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Locate Object:</strong></span><span style="font-size: 10px"> Senses direction toward object (specific or type).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Magic Circle against Chaos/Evil/Good/Law:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>protection </em></span><span style="font-size: 10px">spells, but 10-ft. radius and 10 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Magic Vestment:</strong></span><span style="font-size: 10px"> Armor or shield gains +1 enhancement per four levels.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Meld into Stone:</strong></span><span style="font-size: 10px"> You and your gear merge with stone.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Obscure Object: </strong></span><span style="font-size: 10px">Masks object against scrying.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Prayer:</strong></span><span style="font-size: 10px"> Allies +1 bonus on most rolls, enemies –1 penalty.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Protection from Energy:</strong></span><span style="font-size: 10px"> Absorb 12 points/level of damage from one kind of energy.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Remove Blindness/Deafness:</strong></span><span style="font-size: 10px"> Cures normal or magical conditions.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Remove Curse:</strong></span><span style="font-size: 10px"> Frees object or person from curse.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Remove Disease:</strong></span><span style="font-size: 10px"> Cures all diseases affecting subject.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Searing Light:</strong></span><span style="font-size: 10px"> Ray deals 1d8/two levels damage, more against undead.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Speak with Dead:</strong></span><span style="font-size: 10px"> Corpse answers one question/two levels.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Stone Shape:</strong></span><span style="font-size: 10px"> Sculpts stone into any shape.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Monster III:</strong></span><span style="font-size: 10px"> Calls extraplanar creature to fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Water Breathing:</strong></span><span style="font-size: 10px"> Subjects can breathe underwater.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Water Walk:</strong></span><span style="font-size: 10px"> Subject treads on water as if solid.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Wind Wall:</strong></span><span style="font-size: 10px"> Deflects arrows, smaller creatures, and gases.</span></span></p><p> <span style="color: #000000">4TH-LEVEL CLERIC SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Air Walk:</strong></span><span style="font-size: 10px"> Subject treads on air as if solid (climb at 45-degree angle).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Control Water:</strong></span><span style="font-size: 10px"> Raises or lowers bodies of water.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cure Critical Wounds:</strong></span><span style="font-size: 10px"> Cures 4d8 damage +1/level (max +20).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Death Ward:</strong></span><span style="font-size: 10px"> Grants immunity to death spells and negative energy effects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Dimensional Anchor:</strong></span><span style="font-size: 10px"> Bars extradimensional movement.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Discern Lies:</strong></span><span style="font-size: 10px"> Reveals deliberate falsehoods.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Dismissal:</strong></span><span style="font-size: 10px"> Forces a creature to return to native plane.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Divination </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Provides useful advice for specific proposed actions.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Divine Power:</strong></span><span style="font-size: 10px"> You gain attack bonus, +6 to Str, and 1 hp/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Freedom of Movement:</strong></span><span style="font-size: 10px"> Subject moves normally despite impediments.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Giant Vermin:</strong></span><span style="font-size: 10px"> Turns centipedes, scorpions, or spiders into giant vermin.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Imbue with Spell Ability:</strong></span><span style="font-size: 10px"> Transfer spells to subject.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Inflict Critical Wounds:</strong></span><span style="font-size: 10px"> Touch attack, 4d8 damage +1/level (max +20).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Magic Weapon, Greater:</strong></span><span style="font-size: 10px"> +1 bonus/four levels (max +5).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Neutralize Poison:</strong></span><span style="font-size: 10px"> Immunizes subject against poison, detoxifies venom in or on subject.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Planar Ally, Lesser </strong></span>[SUP]<span style="font-size: 10px"><strong>X</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Exchange services with a 6 HD extraplanar creature.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Poison:</strong></span><span style="font-size: 10px"> Touch deals 1d10 Con damage, repeats in 1 min.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Repel Vermin:</strong></span><span style="font-size: 10px"> Insects, spiders, and other vermin stay 10 ft. away.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Restoration </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Restores level and ability score drains.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Sending:</strong></span><span style="font-size: 10px"> Delivers short message anywhere, instantly.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Immunity:</strong></span><span style="font-size: 10px"> Subject is immune to one spell per four levels.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Monster IV:</strong></span><span style="font-size: 10px"> Calls extraplanar creature to fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Tongues:</strong></span><span style="font-size: 10px"> Speak any language.</span></span></p><p> <span style="color: #000000">5TH-LEVEL CLERIC SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Atonement </strong></span>[SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP][SUP]<span style="font-size: 10px"><strong>X</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Removes burden of misdeeds from subject.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Break Enchantment:</strong></span><span style="font-size: 10px"> Frees subjects from enchantments, alterations, curses, and petrification.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Command, Greater:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>command, </em></span><span style="font-size: 10px">but affects one subject/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Commune </strong></span>[SUP]<span style="font-size: 10px"><strong>X</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Deity answers one yes-or-no question/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cure Light Wounds, Mass:</strong></span><span style="font-size: 10px"> Cures 1d8 damage +1/level for many creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Dispel Chaos/Evil/Good/Law:</strong></span><span style="font-size: 10px"> +4 bonus against attacks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Disrupting Weapon: </strong></span><span style="font-size: 10px">Melee weapon destroys undead.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Flame Strike:</strong></span><span style="font-size: 10px"> Smite foes with divine fire (1d6/level damage).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Hallow </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Designates location as holy.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Inflict Light Wounds, Mass:</strong></span><span style="font-size: 10px"> Deals 1d8 damage +1/level to many creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Insect Plague:</strong></span><span style="font-size: 10px"> Locust swarms attack creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Mark of Justice:</strong></span><span style="font-size: 10px"> Designates action that will trigger </span><span style="font-size: 10px"><em>curse </em></span><span style="font-size: 10px">on subject.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Plane Shift </strong></span>[SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> As many as eight subjects travel to another plane.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Raise Dead </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Restores life to subject who died as long as one day/level ago.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Righteous Might:</strong></span><span style="font-size: 10px"> Your size increases, and you gain combat bonuses.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Scrying </strong></span>[SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Spies on subject from a distance.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Slay Living:</strong></span><span style="font-size: 10px"> Touch attack kills subject.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Subject gains SR 12 + level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Monster V:</strong></span><span style="font-size: 10px"> Calls extraplanar creature to fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Symbol of Pain </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Triggered rune wracks nearby creatures with pain.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Symbol of Sleep </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Triggered rune puts nearby creatures into catatonic slumber.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>True Seeing </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Lets you see all things as they really are.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Unhallow </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Designates location as unholy.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Wall of Stone:</strong></span><span style="font-size: 10px"> Creates a stone wall that can be shaped.</span></span></p><p> <span style="color: #000000">6TH-LEVEL CLERIC SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Animate Objects:</strong></span><span style="font-size: 10px"> Objects attack your foes.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Antilife Shell:</strong></span><span style="font-size: 10px"> 10-ft. field hedges out living creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Banishment:</strong> Banishes 2 HD/level of extraplanar creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Bear’s Endurance, Mass:</strong> As <em>bear’s endurance</em>, affects one subject/ level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Blade Barrier: </strong>Wall of blades deals 1d6/level damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Bull’s Strength, Mass:</strong> As <em>bull’s strength</em>, affects one subject/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Create Undead:</strong> Create ghouls, ghasts, mummies, or mohrgs.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cure Moderate Wounds, Mass:</strong> Cures 2d8 damage +1/level for many creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Dispel Magic, Greater:</strong> As <em>dispel magic, </em>but up to +20 on check.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Eagle’s Splendor, Mass:</strong> As <em>eagle’s splendor</em>, affects one subject/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Find the Path:</strong> Shows most direct way to a location.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Forbiddance </strong>[SUP]<strong>M</strong>[/SUP]<strong>:</strong> Blocks planar travel, damages creatures of different alignment.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Geas/Quest:</strong> As <em>lesser geas, </em>plus it affects any creature.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Glyph of Warding, Greater:</strong> As <em>glyph of warding</em>, but up to 10d8 damage or 6th-level spell.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Harm:</strong> Deals 10 points/level damage to target.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Heal:</strong> Cures 10 points/level of damage, all diseases and mental conditions.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Heroes’ Feast:</strong> Food for one creature/level cures and grants combat bonuses<em>.</em></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Inflict Moderate Wounds, Mass:</strong> Deals 2d8 damage +1/level to many creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Owl’s Wisdom, Mass:</strong> As <em>owl’s wisdom</em>, affects one subject/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Planar Ally </strong></span>[SUP]<span style="font-size: 10px"><strong>X</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>lesser planar ally, </em></span><span style="font-size: 10px">but up to 12 HD.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Monster VI:</strong></span><span style="font-size: 10px"> Calls extraplanar creature to fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Symbol of Fear </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Triggered rune panics nearby creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Symbol of Persuasion </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Triggered rune charms nearby creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Undeath to Death </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Destroys 1d4 HD/level undead (max 20d4).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Wind Walk:</strong></span><span style="font-size: 10px"> You and your allies turn vaporous and travel fast.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Word of Recall:</strong></span><span style="font-size: 10px"> Teleports you back to designated place.</span></span></p><p> <span style="color: #000000">7TH-LEVEL CLERIC SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Blasphemy:</strong></span><span style="font-size: 10px"> Kills, paralyzes, weakens, or dazes nonevil subjects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Control Weather:</strong></span><span style="font-size: 10px"> Changes weather in local area.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cure Serious Wounds, Mass:</strong></span><span style="font-size: 10px"> Cures 3d8 damage +1/level for many creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Destruction </strong></span>[SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Kills subject and destroys remains.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Dictum:</strong></span><span style="font-size: 10px"> Kills, paralyzes, slows, or deafens nonlawful subjects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Ethereal Jaunt:</strong></span><span style="font-size: 10px"> You become ethereal for 1 round/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Holy Word:</strong></span><span style="font-size: 10px"> Kills, paralyzes, blinds, or deafens nongood subjects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Inflict Serious Wounds, Mass:</strong></span><span style="font-size: 10px"> Deals 3d8 damage +1/level to many creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Refuge </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Alters item to transport its possessor to you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Regenerate:</strong></span><span style="font-size: 10px"> Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Repulsion:</strong></span><span style="font-size: 10px"> Creatures can’t approach you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Restoration, Greater </strong></span>[SUP]<span style="font-size: 10px"><strong>X</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>restoration, </em></span><span style="font-size: 10px">plus restores all levels and ability scores.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Resurrection </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Fully restore dead subject.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Scrying, Greater:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>scrying</em></span><span style="font-size: 10px">, but faster and longer.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Monster VII:</strong></span><span style="font-size: 10px"> Calls extraplanar creature to fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Symbol of Stunning </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Triggered rune stuns nearby creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Symbol of Weakness </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Triggered rune weakens nearby creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Word of Chaos:</strong></span><span style="font-size: 10px"> Kills, </span><span style="font-size: 10px"><em>confuses, </em></span><span style="font-size: 10px">stuns, or deafens nonchaotic subjects.</span></span></p><p> <span style="color: #000000">8TH-LEVEL CLERIC SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Antimagic Field:</strong></span><span style="font-size: 10px"> Negates magic within 10 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cloak of Chaos </strong></span>[SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> +4 to AC, +4 resistance, and SR 25 against lawful spells.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Create Greater Undead </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Create shadows, wraiths, spectres, or devourers.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cure Critical Wounds, Mass:</strong></span><span style="font-size: 10px"> Cures 4d8 damage +1/level for many creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Dimensional Lock:</strong></span><span style="font-size: 10px"> Teleportation and interplanar travel blocked for one day/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Discern Location:</strong></span><span style="font-size: 10px"> Reveals exact location of creature or object.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Earthquake:</strong></span><span style="font-size: 10px"> Intense tremor shakes 80-ft.-radius.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Fire Storm:</strong></span><span style="font-size: 10px"> Deals 1d6/level fire damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Holy Aura </strong></span>[SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> +4 to AC, +4 resistance, and SR 25 against evil spells.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Planar Ally, Greater </strong></span>[SUP]<span style="font-size: 10px"><strong>X</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>lesser planar ally, </em></span><span style="font-size: 10px">but up to 18 HD.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Inflict Critical Wounds, Mass:</strong></span><span style="font-size: 10px"> Deals 4d8 damage +1/level to many creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Shield of Law </strong></span>[SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> +4 to AC, +4 resistance, and SR 25 against chaotic spells.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Immunity, Greater:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>spell immunity, </em></span><span style="font-size: 10px">but up to 8th-level spells.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Monster VIII:</strong></span><span style="font-size: 10px"> Calls extraplanar creature to fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Symbol of Death </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Triggered rune slays nearby creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Symbol of Insanity </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Triggered rune renders nearby creatures insane.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Unholy Aura </strong></span>[SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> +4 to AC, +4 resistance, and SR 25 against good spells.</span></span></p><p> <span style="color: #000000">9TH-LEVEL CLERIC SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Astral Projection </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Projects you and companions onto Astral Plane.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Energy Drain:</strong></span><span style="font-size: 10px"> Subject gains 2d4 negative levels.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Etherealness:</strong></span><span style="font-size: 10px"> Travel to Ethereal Plane with companions.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Gate </strong></span>[SUP]<span style="font-size: 10px"><strong>X</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Connects two planes for travel or summoning.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Heal, Mass:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>heal</em></span><span style="font-size: 10px">, but with several subjects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Implosion:</strong></span><span style="font-size: 10px"> Kills one creature/round.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Miracle </strong></span>[SUP]<span style="font-size: 10px"><strong>X</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Requests a deity’s intercession.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Soul Bind </strong></span>[SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Traps newly dead soul to prevent </span><span style="font-size: 10px"><em>resurrection</em></span><span style="font-size: 10px">.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Storm of Vengeance:</strong></span><span style="font-size: 10px"> Storm rains acid, lightning, and hail.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Monster IX:</strong></span><span style="font-size: 10px"> Calls extraplanar creature to fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>True Resurrection </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>resurrection</em></span><span style="font-size: 10px">, plus remains aren’t needed.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 18px">CLERIC DOMAINS</span></span></p><p> <span style="color: #000000">AIR DOMAIN</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Granted Powers:</strong></span><span style="font-size: 10px"> Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Air Domain Spells</strong></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>1 Obscuring Mist:</strong></span><span style="font-size: 10px"> Fog surrounds you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>2 Wind Wall:</strong></span><span style="font-size: 10px"> Deflects arrows, smaller creatures, and gases.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>3 Gaseous Form:</strong></span><span style="font-size: 10px"> Subject becomes insubstantial and can fly slowly.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>4 Air Walk: </strong></span><span style="font-size: 10px">Subject treads on air as if solid (climb at 45-degree angle).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>5 Control Winds:</strong></span><span style="font-size: 10px"> Change wind direction and speed.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>6 Chain Lightning: </strong></span><span style="font-size: 10px">1d6/level damage; 1 secondary bolt/level each deals half damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>7 Control Weather: </strong></span><span style="font-size: 10px">Changes weather in local area.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>8 Whirlwind: </strong></span><span style="font-size: 10px">Cyclone deals damage and can pick up creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>9 Elemental Swarm*:</strong></span><span style="font-size: 10px"> Summons multiple elementals.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">*Cast as an air spell only.</span></span></p><p> </p><p></p><p> <span style="color: #000000">ANIMAL DOMAIN</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Granted Powers:</strong></span><span style="font-size: 10px"> You can use </span><span style="font-size: 10px"><em>speak with animals </em></span><span style="font-size: 10px">once per day as a spell-like ability.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Add Knowledge (nature) to your list of cleric class skills.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Animal Domain Spells</strong></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>1 Calm Animals:</strong></span><span style="font-size: 10px"> Calms (2d4 + level) HD of animals.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>2 Hold Animal: </strong></span><span style="font-size: 10px">Paralyzes one animal for 1 round/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>3 Dominate Animal:</strong></span><span style="font-size: 10px"> Subject animal obeys silent mental commands.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>4 Summon Nature’s Ally IV*:</strong></span><span style="font-size: 10px"> Calls creature to fight.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>5 Commune with Nature: </strong></span><span style="font-size: 10px">Learn about terrain for 1 mile/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>6 Antilife Shell: </strong></span><span style="font-size: 10px">10-ft. field hedges out living creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>7 Animal Shapes:</strong></span><span style="font-size: 10px"> One ally/level polymorphs into chosen animal.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>8 Summon Nature’s Ally VIII*:</strong></span><span style="font-size: 10px"> Calls creature to fight.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>9 Shapechange </strong></span>[SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Transforms you into any creature, and change forms once per round.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">*Can only summon animals.</span></span></p><p> </p><p></p><p> <span style="color: #000000">CHAOS DOMAIN</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Granted Power:</strong></span><span style="font-size: 10px"> You cast chaos spells at +1 caster level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Chaos Domain Spells</strong></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>1 Protection from Law:</strong></span><span style="font-size: 10px"> +2 to AC and saves, counter mind control, hedge out elementals and outsiders.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>2 Shatter:</strong></span><span style="font-size: 10px"> Sonic vibration damages objects or crystalline creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>3 Magic Circle against Law:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>protection </em></span><span style="font-size: 10px">spells, but 10-ft. radius and 10 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>4 Chaos Hammer:</strong></span><span style="font-size: 10px"> Damages and staggers lawful creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>5 Dispel Law: </strong></span><span style="font-size: 10px">+4 bonus against attacks by lawful creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>6 Animate Objects:</strong></span><span style="font-size: 10px"> Objects attack your foes.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>7 Word of Chaos:</strong></span><span style="font-size: 10px"> Kills, </span><span style="font-size: 10px"><em>confuses, </em></span><span style="font-size: 10px">stuns, or deafens nonchaotic subjects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>8 Cloak of Chaos </strong></span>[SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>: </strong></span><span style="font-size: 10px">+4 to AC, +4 resistance, SR 25 against lawful spells.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>9 Summon Monster IX*:</strong></span><span style="font-size: 10px"> Calls extraplanar creature to fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">*Cast as a chaos spell only.</span></span></p><p> </p><p></p><p> <span style="color: #000000">DEATH DOMAIN</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Granted Power:</strong></span><span style="font-size: 10px"> You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creature’s current hit points, it dies (no save).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Death Domain Spells</strong></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>1 Cause Fear: </strong></span><span style="font-size: 10px">One creature of 5 HD or less flees for 1d4 rounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>2 Death Knell:</strong></span><span style="font-size: 10px"> Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>3 Animate Dead </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Creates undead skeletons and zombies.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>4 Death Ward: </strong></span><span style="font-size: 10px">Grants immunity to death spells and negative energy effects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>5 Slay Living: </strong></span><span style="font-size: 10px">Touch attack kills subject.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>6 Create Undead </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>: </strong></span><span style="font-size: 10px">Create ghouls, ghasts, mummies, or mohrgs.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>7 Destruction </strong></span>[SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Kills subject and destroys remains.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>8 Create Greater Undead </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Create shadows, wraiths, spectres, r devourers.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>9 Wail of the Banshee: </strong></span><span style="font-size: 10px">Kills one creature/level.</span></span></p><p> </p><p></p><p> <span style="color: #000000">DESTRUCTION DOMAIN</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Granted Power:</strong></span><span style="font-size: 10px"> You gain the smite power, the supernatural ability to make a single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to your cleric level (if you hit). You must declare the smite before making the attack. This ability is usable once per day.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Destruction Domain Spells</strong></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>1 Inflict Light Wounds:</strong></span><span style="font-size: 10px"> Touch attack, 1d8 damage +1/level (max +5).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>2 Shatter: </strong></span><span style="font-size: 10px">Sonic vibration damages objects or crystalline creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>3 Contagion:</strong></span><span style="font-size: 10px"> Infects subject with chosen disease.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>4 Inflict Critical Wounds:</strong></span><span style="font-size: 10px"> Touch attack, 4d8 damage +1/level (max +20).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>5 Inflict Light Wounds, Mass:</strong></span><span style="font-size: 10px"> Deals 1d8 damage +1/level to any creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">6</span><span style="font-size: 10px"><strong> Harm:</strong></span><span style="font-size: 10px"> Deals 10 points/level damage to target.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>7 Disintegrate: </strong></span><span style="font-size: 10px">Makes one creature or object vanish.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>8 Earthquake:</strong></span><span style="font-size: 10px"> Intense tremor shakes 80-ft.-radius.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>9 Implosion:</strong></span><span style="font-size: 10px"> Kills one creature/round.</span></span></p><p> </p><p></p><p> <span style="color: #000000">EARTH DOMAIN</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Granted Power:</strong></span><span style="font-size: 10px"> Turn or destroy air creatures as a good cleric turns undead. Rebuke, command, or bolster earth creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Earth Domain Spells</strong></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>1 Magic Stone:</strong></span><span style="font-size: 10px"> Three stones become +1 projectiles, 1d6 +1 damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>2 Soften Earth and Stone: </strong></span><span style="font-size: 10px">Turns stone to clay or dirt to sand or mud.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>3 Stone Shape: </strong></span><span style="font-size: 10px">Sculpts stone into any shape.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>4 Spike Stones:</strong></span><span style="font-size: 10px"> Creatures in area take 1d8 damage, may be </span><span style="font-size: 10px"><em>lowed.</em></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>5 Wall of Stone: </strong></span><span style="font-size: 10px">Creates a stone wall that can be shaped.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>6 Stoneskin </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Ignore 10 points of damage per attack.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>7 Earthquake:</strong></span><span style="font-size: 10px"> Intense tremor shakes 80-ft.-radius.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>8 Iron Body:</strong></span><span style="font-size: 10px"> Your body becomes living iron.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>9 Elemental Swarm*: </strong></span><span style="font-size: 10px">Summons multiple elementals.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">*Cast as an earth spell only.</span></span></p><p> </p><p></p><p> <span style="color: #000000">EVIL DOMAIN</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Granted Power:</strong></span><span style="font-size: 10px"> You cast evil spells at +1 caster level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Evil Domain Spells</strong></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>1 Protection from Good: </strong></span><span style="font-size: 10px">+2 to AC and saves, counter mind control, hedge out elementals and outsiders.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>2 Desecrate </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Fills area with negative energy, making undead stronger.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>3 Magic Circle against Good: </strong></span><span style="font-size: 10px">As </span><span style="font-size: 10px"><em>protection </em></span><span style="font-size: 10px">spells, but 10-ft. radius and 10 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>4 Unholy Blight:</strong></span><span style="font-size: 10px"> Damages and sickens good creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>5 Dispel Good:</strong></span><span style="font-size: 10px"> +4 bonus against attacks by good creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>6 Create Undead </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>: </strong></span><span style="font-size: 10px">Create ghouls, ghasts, mummies, or mohrgs.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>7 Blasphemy: </strong></span><span style="font-size: 10px">Kills, paralyzes, weakens, or dazes nonevil subjects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>8 Unholy Aura </strong></span>[SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>: </strong></span><span style="font-size: 10px">+4 to AC, +4 resistance, SR 25 against good spells.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>9 Summon Monster IX*:</strong></span><span style="font-size: 10px"> Calls extraplanar creature to fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">*Cast as an evil spell only.</span></span></p><p> </p><p></p><p> <span style="color: #000000">FIRE DOMAIN</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Granted Power:</strong></span><span style="font-size: 10px"> Turn or destroy water creatures as a good cleric turns undead. Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Fire Domain Spells</strong></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>1 Burning Hands:</strong></span><span style="font-size: 10px"> 1d4/level fire damage (max 5d4).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>2 Produce Flame: </strong></span><span style="font-size: 10px">1d6 damage +1/ level, touch or thrown.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>3 Resist Energy*:</strong></span><span style="font-size: 10px"> Ignores 10 (or more) points of damage/attack from specified energy type.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>4 Wall of Fire: </strong></span><span style="font-size: 10px">Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>5 Fire Shield: </strong></span><span style="font-size: 10px">Creatures attacking you take fire damage; you’re protected from heat or cold.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>6 Fire Seeds:</strong></span><span style="font-size: 10px"> Acorns and berries become grenades and bombs.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>7 Fire Storm: </strong></span><span style="font-size: 10px">Deals 1d6/level fire damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>8 Incendiary Cloud: </strong></span><span style="font-size: 10px">Cloud deals 4d6 fire damage/round.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>9 Elemental Swarm**: </strong></span><span style="font-size: 10px">Summons multiple elementals.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">*Resist cold or fire only.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">**Cast as a fire spell only.</span></span></p><p> </p><p></p><p> <span style="color: #000000">GOOD DOMAIN</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Granted Power:</strong></span><span style="font-size: 10px"> You cast good spells at +1 caster level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Good Domain Spells</strong></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>1 Protection from Evil: </strong></span><span style="font-size: 10px">+2 to AC and saves, counter mind control, hedge out elementals and outsiders.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>2 Aid:</strong></span><span style="font-size: 10px"> +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/level (max +10).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>3 Magic Circle against Evil: </strong></span><span style="font-size: 10px">As </span><span style="font-size: 10px"><em>protection </em></span><span style="font-size: 10px">spells, but 10-ft. radius and 10 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>4 Holy Smite: </strong></span><span style="font-size: 10px">Damages and blinds evil creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>5 Dispel Evil: </strong></span><span style="font-size: 10px">+4 bonus against attacks by evil creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>6 Blade Barrier: </strong></span><span style="font-size: 10px">Wall of blades deals 1d6/level damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>7 Holy Word </strong></span>[SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Kills, paralyzes, slows, or deafens nongood subjects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>8 Holy Aura:</strong></span><span style="font-size: 10px"> +4 to AC, +4 resistance, and SR 25 against evil spells.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>9 Summon Monster IX*:</strong></span><span style="font-size: 10px"> Calls extraplanar creature to fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">*Cast as a good spell only.</span></span></p><p> </p><p></p><p> <span style="color: #000000">HEALING DOMAIN</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Granted Power:</strong></span><span style="font-size: 10px"> You cast healing spells at +1 caster level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Healing Domain Spells</strong></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>1 Cure Light Wounds: </strong></span><span style="font-size: 10px">Cures 1d8 damage +1/level (max +5).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>2 Cure Moderate Wounds: </strong></span><span style="font-size: 10px">Cures 2d8 damage +1/level (max +10).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>3 Cure Serious Wounds: </strong></span><span style="font-size: 10px">Cures 3d8 damage +1/level (max +15).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>4 Cure Critical Wounds: </strong></span><span style="font-size: 10px">Cures 4d8 damage +1/level (max +20).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>5 Cure Light Wounds, Mass: </strong></span><span style="font-size: 10px">Cures 1d8 damage +1/level (max +25) for many creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>6 Heal: </strong></span><span style="font-size: 10px">Cures 10 points/level of damage, all diseases and mental conditions.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>7 Regenerate: </strong></span><span style="font-size: 10px">Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>8 Cure Critical Wounds, Mass: </strong></span><span style="font-size: 10px">Cures 4d8 damage +1/level (max +40) for many creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>9 Heal, Mass:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>heal</em></span><span style="font-size: 10px">, but with several subjects.</span></span></p><p> </p><p></p><p> <span style="color: #000000">KNOWLEDGE DOMAIN</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Granted Power:</strong></span><span style="font-size: 10px"> Add all Knowledge skills to your list of cleric class skills.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You cast divination spells at +1 caster level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Knowledge Domain Spells</strong></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>1 Detect Secret Doors:</strong></span><span style="font-size: 10px"> Reveals hidden doors within 60 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>2 Detect Thoughts: </strong></span><span style="font-size: 10px">Allows “listening” to surface thoughts.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>3 Clairaudience/Clairvoyance: </strong></span><span style="font-size: 10px">Hear or see at a distance for 1 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>4 Divination </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>: </strong></span><span style="font-size: 10px">Provides useful advice for specific proposed actions.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>5 True Seeing </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>: </strong></span><span style="font-size: 10px">Lets you see all things as they really are.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>6 Find the Path: </strong></span><span style="font-size: 10px">Shows most direct way to a location.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>7 Legend Lore </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP][SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>: </strong></span><span style="font-size: 10px">Lets you learn tales about a person, place, or thing.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>8 Discern Location: </strong></span><span style="font-size: 10px">Reveals exact location of creature or object.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>9 Foresight: </strong></span><span style="font-size: 10px">“Sixth sense” warns of impending danger.</span></span></p><p> </p><p></p><p> <span style="color: #000000">LAW DOMAIN</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Granted Power:</strong></span><span style="font-size: 10px"> You cast law spells at +1 caster level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Law Domain Spells</strong></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>1 Protection from Chaos: </strong></span><span style="font-size: 10px">+2 to AC and saves, counter mind control, hedge out elementals and outsiders.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>2 Calm Emotions:</strong></span><span style="font-size: 10px"> Calms creatures, negating emotion effects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>3 Magic Circle against Chaos:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>protection </em></span><span style="font-size: 10px">spells, but 10-ft. radius and 10 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>4 Order’s Wrath: </strong></span><span style="font-size: 10px">Damages and dazes chaotic creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>5 Dispel Chaos: </strong></span><span style="font-size: 10px">+4 bonus against attacks by chaotic creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>6 Hold Monster: </strong></span><span style="font-size: 10px">As </span><span style="font-size: 10px"><em>hold person</em></span><span style="font-size: 10px">, but any creature.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>7 Dictum:</strong></span><span style="font-size: 10px"> Kills, paralyzes, slows, or deafens nonlawful subjects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>8 Shield of Law </strong></span>[SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>: </strong></span><span style="font-size: 10px">+4 to AC, +4 resistance, and SR 25 against chaotic spells.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>9 Summon Monster IX*: </strong></span><span style="font-size: 10px">Calls extraplanar creature to fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">*Cast as a law spell only.</span></span></p><p> </p><p></p><p> <span style="color: #000000">LUCK DOMAIN</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Granted Power:</strong></span><span style="font-size: 10px"> You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it’s worse than the original roll.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Luck Domain Spells</strong></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>1 Entropic Shield: </strong></span><span style="font-size: 10px">Ranged attacks against you have 20% miss chance.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>2 Aid: </strong></span><span style="font-size: 10px">+1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +10).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>3 Protection from Energy: </strong></span><span style="font-size: 10px">Absorb 12 points/level of damage from one kind of energy.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>4 Freedom of Movement:</strong></span><span style="font-size: 10px"> Subject moves normally despite impediments.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>5 Break Enchantment: </strong></span><span style="font-size: 10px">Frees subjects from enchantments, alterations, curses, and petrification.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>6 Mislead:</strong></span><span style="font-size: 10px"> Turns you invisible and creates illusory double.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>7 Spell Turning: </strong></span><span style="font-size: 10px">Reflect 1d4+6 spell levels back at caster.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>8 Moment of Prescience: </strong></span><span style="font-size: 10px">You gain insight bonus on single attack roll, check, or save.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>9 Miracle </strong></span>[SUP]<span style="font-size: 10px"><strong>X</strong></span>[/SUP]<span style="font-size: 10px"><strong>: </strong></span><span style="font-size: 10px">Requests a deity’s intercession.</span></span></p><p> </p><p></p><p> <span style="color: #000000">MAGIC DOMAIN</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Granted Power:</strong></span><span style="font-size: 10px"> Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Magic Domain Spells</strong></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>1 Magic Aura: </strong></span><span style="font-size: 10px">Alters object’s magic aura.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>2 Identify: </strong></span><span style="font-size: 10px">Determines properties of magic item.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>3 Dispel Magic: </strong></span><span style="font-size: 10px">Cancels magical spells and effects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>4 Imbue with Spell Ability: </strong></span><span style="font-size: 10px">Transfer spells to subject.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>5 Spell Resistance:</strong></span><span style="font-size: 10px"> Subject gains SR 12 + level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>6 Antimagic Field: </strong></span><span style="font-size: 10px">Negates magic within 10 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>7 Spell Turning: </strong></span><span style="font-size: 10px">Reflect 1d4+6 spell levels back at caster.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>8 Protection from Spells </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP][SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>: </strong></span><span style="font-size: 10px">Confers +8 resistance bonus.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>9 Mage’s Disjunction: </strong></span><span style="font-size: 10px">Dispels magic, disenchants magic items.</span></span></p><p> <span style="color: #000000">PLANT DOMAIN</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Granted Powers:</strong></span><span style="font-size: 10px"> Rebuke or command plant creatures as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Add Knowledge (nature) to your list of cleric class skills.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Plant Domain Spells</strong></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>1 Entangle: </strong></span><span style="font-size: 10px">Plants entangle everyone in 40-ft.-radius.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>2 Barkskin:</strong></span><span style="font-size: 10px"> Grants +2 (or higher) enhancement to natural armor.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>3 Plant Growth: </strong></span><span style="font-size: 10px">Grows vegetation, improves crops.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>4 Command Plants:</strong></span><span style="font-size: 10px"> Sway the actions of one or more plant creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>5 Wall of Thorns: </strong></span><span style="font-size: 10px">Thorns damage anyone who tries to pass.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>6 Repel Wood:</strong></span><span style="font-size: 10px"> Pushes away wooden objects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>7 Animate Plants: </strong></span><span style="font-size: 10px">One or more trees animate and fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>8 Control Plants: </strong></span><span style="font-size: 10px">Control actions of one or more plant creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>9 Shambler: </strong></span><span style="font-size: 10px">Summons 1d4+2 shambling mounds to fight for you.</span></span></p><p> </p><p></p><p> <span style="color: #000000">PROTECTION DOMAIN</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Granted Power:</strong></span><span style="font-size: 10px"> You can generate a </span><span style="font-size: 10px"><em>protective ward </em></span><span style="font-size: 10px">as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The </span><span style="font-size: 10px"><em>protective ward </em></span><span style="font-size: 10px">is an abjuration effect with a duration of 1 hour that is usable once per day.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Protection Domain Spells</strong></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>1 Sanctuary:</strong></span><span style="font-size: 10px"> Opponents can’t attack you, and you can’t attack.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>2 Shield Other </strong></span>[SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>: </strong></span><span style="font-size: 10px">You take half of subject’s damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>3 Protection from Energy: </strong></span><span style="font-size: 10px">Absorb 12 points/level of damage from one kind of energy.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>4 Spell Immunity:</strong></span><span style="font-size: 10px"> Subject is immune to one spell per four levels.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>5 Spell Resistance: </strong></span><span style="font-size: 10px">Subject gains SR 12 + level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>6 Antimagic Field: </strong></span><span style="font-size: 10px">Negates magic within 10 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>7 Repulsion: </strong></span><span style="font-size: 10px">Creatures can’t approach you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>8 Mind Blank:</strong></span><span style="font-size: 10px"> Subject is immune to mental/emotional magic and scrying.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>9 Prismatic Sphere: </strong></span><span style="font-size: 10px">As </span><span style="font-size: 10px"><em>prismatic wall</em></span><span style="font-size: 10px">, but surrounds on all sides.</span></span></p><p> </p><p></p><p> <span style="color: #000000">STRENGTH DOMAIN</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Granted Power:</strong></span><span style="font-size: 10px"> You can perform a feat of strength as a supernatural ability. You gain an enhancement bonus to Strength equal to your cleric level. Activating the power is a free action, the power lasts 1 round, and it is usable once per day.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Strength Domain Spells</strong></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>1 Enlarge Person:</strong></span><span style="font-size: 10px"> Humanoid creature doubles in size.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>2 Bull’s Strength: </strong></span><span style="font-size: 10px">Subject gains +4 to Str for 1 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>3 Magic Vestment: </strong></span><span style="font-size: 10px">Armor or shield gains +1 enhancement per four levels.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>4 Spell Immunity:</strong></span><span style="font-size: 10px"> Subject is immune to one spell per four levels.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>5 Righteous Might: </strong></span><span style="font-size: 10px">Your size increases, and you gain combat bonuses.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>6 Stoneskin </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>: </strong></span><span style="font-size: 10px">Ignore 10 points of damage per attack.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>7 Grasping Hand: </strong></span><span style="font-size: 10px">Large hand provides cover, pushes, or grapples.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>8 Clenched Fist: </strong></span><span style="font-size: 10px">Large hand provides cover, pushes, or attacks your foes.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>9 Crushing Hand: </strong></span><span style="font-size: 10px">Large hand provides cover, pushes, or crushes your foes.</span></span></p><p> </p><p></p><p> <span style="color: #000000">SUN DOMAIN</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Granted Power:</strong></span><span style="font-size: 10px"> Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Sun Domain Spells</strong></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>1 Endure Elements: </strong></span><span style="font-size: 10px">Exist comfortably in hot or cold environments.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>2 Heat Metal: </strong></span><span style="font-size: 10px">Make metal so hot it damages those who touch it.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>3 Searing Light: </strong></span><span style="font-size: 10px">Ray deals 1d8/two levels, more against undead.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>4 Fire Shield:</strong></span><span style="font-size: 10px"> Creatures attacking you take fire damage; you’re protected from heat or cold.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>5 Flame Strike: </strong></span><span style="font-size: 10px">Smite foes with divine fire (1d6/level damage).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>6 Fire Seeds: </strong></span><span style="font-size: 10px">Acorns and berries become grenades and bombs.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>7 Sunbeam:</strong></span><span style="font-size: 10px"> Beam blinds and deals 4d6 damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>8 Sunburst: </strong></span><span style="font-size: 10px">Blinds all within 10 ft., deals 6d6 damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>9 Prismatic Sphere: </strong></span><span style="font-size: 10px">As </span><span style="font-size: 10px"><em>prismatic wall</em></span><span style="font-size: 10px">, but surrounds on all sides.</span></span></p><p> </p><p></p><p> <span style="color: #000000">TRAVEL DOMAIN</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Granted Powers:</strong></span><span style="font-size: 10px"> For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell </span><span style="font-size: 10px"><em>freedom of movement</em></span><span style="font-size: 10px">. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This granted power is a supernatural ability.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Add Survival to your list of cleric class skills.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Travel Domain Spells</strong></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>1 Longstrider: </strong></span><span style="font-size: 10px">Increases your speed.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>2 Locate Object: </strong></span><span style="font-size: 10px">Senses direction toward object (specific or type).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>3 Fly: </strong></span><span style="font-size: 10px">Subject flies at speed of 60 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>4 Dimension Door: </strong></span><span style="font-size: 10px">Teleports you short distance.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>5 Teleport: </strong></span><span style="font-size: 10px">Instantly transports you as far as 100 miles/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>6 Find the Path: </strong></span><span style="font-size: 10px">Shows most direct way to a location.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>7 Teleport, Greater:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>teleport, </em></span><span style="font-size: 10px">but no range limit and no off-target arrival.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>8 Phase Door: </strong></span><span style="font-size: 10px">Creates an invisible passage through wood or stone.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>9 Astral Projection </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>: </strong></span><span style="font-size: 10px">Projects you and companions onto Astral Plane.</span></span></p><p> </p><p></p><p> <span style="color: #000000">TRICKERY DOMAIN</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Granted Power:</strong></span><span style="font-size: 10px"> Add Bluff, Disguise, and Hide to your list of cleric class skills.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Trickery Domain Spells</strong></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>1 Disguise Self: </strong></span><span style="font-size: 10px">Disguise own appearance.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>2 Invisibility: </strong></span><span style="font-size: 10px">Subject invisible 1 min./level or until it attacks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>3 Nondetection </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>: </strong></span><span style="font-size: 10px">Hides subject from divination, scrying.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>4 Confusion:</strong></span><span style="font-size: 10px"> Subjects behave oddly for 1 round/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>5 False Vision </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Fools scrying with an illusion.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>6 Mislead: </strong></span><span style="font-size: 10px">Turns you invisible and creates illusory double.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>7 Screen: </strong></span><span style="font-size: 10px">Illusion hides area from vision, scrying.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>8 Polymorph Any Object:</strong></span><span style="font-size: 10px"> Changes any subject into anything else.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>9 Time Stop: </strong></span><span style="font-size: 10px">You act freely for 1d4+1 rounds.</span></span></p><p> </p><p></p><p> <span style="color: #000000">WAR DOMAIN</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Granted Power:</strong></span><span style="font-size: 10px"> Free Martial Weapon Proficiency with deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>War Domain Spells</strong></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>1 Magic Weapon:</strong></span><span style="font-size: 10px"> Weapon gains +1 bonus.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>2 Spiritual Weapon: </strong></span><span style="font-size: 10px">Magical weapon attacks on its own.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>3 Magic Vestment: </strong></span><span style="font-size: 10px">Armor or shield gains +1 enhancement per four levels.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>4 Divine Power:</strong></span><span style="font-size: 10px"> You gain attack bonus, +6 to Str, and 1 hp/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>5 Flame Strike:</strong></span><span style="font-size: 10px"> Smite foes with divine fire (1d6/level damage).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>6 Blade Barrier:</strong></span><span style="font-size: 10px"> Wall of blades deals 1d6/level damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>7 Power Word Blind: </strong></span><span style="font-size: 10px">Blinds creature with 200 hp or less.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>8 Power Word Stun: </strong></span><span style="font-size: 10px">Stuns creature with 150 hp or less.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>9 Power Word Kill: </strong></span><span style="font-size: 10px">Kills creature with 100 hp or less.</span></span></p><p> </p><p></p><p> <span style="color: #000000">WATER DOMAIN</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Granted Power:</strong></span><span style="font-size: 10px"> Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Water Domain Spells</strong></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>1 Obscuring Mist:</strong> Fog surrounds you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>2 Fog Cloud: </strong>Fog obscures vision.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>3 Water Breathing: </strong>Subjects can breathe underwater.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>4 Control Water: </strong>Raises or lowers bodies of water.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>5 Ice Storm: </strong>Hail deals 5d6 damage in cylinder 40 ft. across.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>6 Cone of Cold:</strong> 1d6/level cold damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>7 Acid Fog: </strong>Fog deals acid damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>8 Horrid Wilting: </strong>Deals 1d6/level damage within 30 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>9 Elemental Swarm*:</strong> Summons multiple elementals.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">*Cast as a water spell only.</span></span></p></blockquote><p></p>
[QUOTE="Morrus, post: 6159402, member: 1"] [COLOR=#000000][FONT=Times New Roman, Courier New, serif][SIZE=2]This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.[/SIZE][/FONT][/COLOR] [COLOR=#000000][SIZE=5]SPELL LIST I[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An [/SIZE][SUP][SIZE=2]M[/SIZE][/SUP][SIZE=1] [/SIZE][SIZE=2]or [/SIZE][SUP][SIZE=2]F[/SIZE][/SUP][SIZE=1] [/SIZE][SIZE=2]appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An [/SIZE][SUP][SIZE=2]X[/SIZE][/SUP][SIZE=1] [/SIZE][SIZE=2]denotes a spell with an XP component paid by the caster.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Order of Presentation: [/B][/SIZE][SIZE=2]In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Hit Dice: [/B][/SIZE][SIZE=2]The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Caster Level:[/B][/SIZE][SIZE=2] A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Creatures and Characters: [/B][/SIZE][SIZE=2]The words “creature” and “character” are used synonymously in the spell descriptions.[/SIZE][/COLOR] [COLOR=#000000][SIZE=5]BARD SPELLS[/SIZE][/COLOR] [COLOR=#000000]0-LEVEL BARD SPELLS (CANTRIPS)[/COLOR] [COLOR=#000000][SIZE=2][B]Dancing Lights:[/B][/SIZE][SIZE=2] Creates torches or other lights.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Daze:[/B][/SIZE][SIZE=2] Humanoid creature of 4 HD or less loses next action.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Detect Magic:[/B][/SIZE][SIZE=2] Detects spells and magic items within 60 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Flare:[/B][/SIZE][SIZE=2] Dazzles one creature (–1 on attack rolls).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Ghost Sound:[/B][/SIZE][SIZE=2] Figment sounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Know Direction[/B][/SIZE][SIZE=2]: You discern north.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Light:[/B][/SIZE][SIZE=2] Object shines like a torch.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Lullaby:[/B][/SIZE][SIZE=2] Makes subject drowsy; –5 on Spot and Listen checks, –2 on Will saves against [/SIZE][SIZE=2][I]sleep[/I][/SIZE][SIZE=2].[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Mage Hand:[/B][/SIZE][SIZE=2] 5-pound telekinesis.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Mending: [/B][/SIZE][SIZE=2]Makes minor repairs on an object.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Message: [/B][/SIZE][SIZE=2]Whispered conversation at distance.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Open/Close:[/B][/SIZE][SIZE=2] Opens or closes small or light things.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Prestidigitation:[/B][/SIZE][SIZE=2] Performs minor tricks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Read Magic:[/B][/SIZE][SIZE=2] Read scrolls and spellbooks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Resistance:[/B][/SIZE][SIZE=2] Subject gains +1 on saving throws.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Instrument:[/B][/SIZE][SIZE=2] Summons one instrument of the caster’s choice.[/SIZE][/COLOR] [COLOR=#000000]1ST-LEVEL BARD SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Alarm:[/B][/SIZE][SIZE=2] Wards an area for 2 hours/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Animate Rope:[/B][/SIZE][SIZE=2] Makes a rope move at your command.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cause Fear:[/B][/SIZE][SIZE=2] One creature of 5 HD or less flees for 1d4 rounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Charm Person: [/B][/SIZE][SIZE=2]Makes one person your friend.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Comprehend Languages:[/B][/SIZE][SIZE=2] You understand all spoken and written languages.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cure Light Wounds:[/B][/SIZE][SIZE=2] Cures 1d8 damage +1/level (max +5).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Detect Secret Doors:[/B][/SIZE][SIZE=2] Reveals hidden doors within 60 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Disguise Self:[/B][/SIZE][SIZE=2] Changes your appearance.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Erase: [/B][/SIZE][SIZE=2]Mundane or magical writing vanishes.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Expeditious Retreat:[/B][/SIZE][SIZE=2] Your speed increases by 30 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Feather Fall:[/B][/SIZE][SIZE=2] Objects or creatures fall slowly.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Grease:[/B][/SIZE][SIZE=2] Makes 10-ft. square or one object slippery.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Hideous Laughter:[/B][/SIZE][SIZE=2] Subject loses actions for 1 round/ level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Hypnotism:[/B][/SIZE][SIZE=2] Fascinates 2d4 HD of creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Identify [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Determines properties of magic item.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Lesser Confusion:[/B][/SIZE][SIZE=2] One creature is [/SIZE][SIZE=2][I]confused [/I][/SIZE][SIZE=2]for 1 round.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Magic Mouth [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Speaks once when triggered.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Magic Aura:[/B][/SIZE][SIZE=2] Alters object’s magic aura.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Obscure Object: [/B][/SIZE][SIZE=2]Masks object against scrying.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Remove Fear: [/B][/SIZE][SIZE=2]Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Silent Image:[/B][/SIZE][SIZE=2] Creates minor illusion of your design.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Sleep:[/B][/SIZE][SIZE=2] Puts 4 HD of creatures into magical slumber.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Monster I:[/B][/SIZE][SIZE=2] Calls extraplanar creature to fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Undetectable Alignment:[/B][/SIZE][SIZE=2] Conceals alignment for 24 hours.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Unseen Servant: [/B][/SIZE][SIZE=2]Invisible force obeys your commands.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Ventriloquism: [/B][/SIZE][SIZE=2]Throws voice for 1 min./level.[/SIZE][/COLOR] [COLOR=#000000]2ND-LEVEL BARD SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Alter Self:[/B][/SIZE][SIZE=2] Assume form of a similar creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Animal Messenger:[/B][/SIZE][SIZE=2] Sends a Tiny animal to a specific place.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Animal Trance:[/B][/SIZE][SIZE=2] Fascinates 2d6 HD of animals.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Blindness/Deafness: [/B][/SIZE][SIZE=2]Makes subject blind or deaf.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Blur:[/B][/SIZE][SIZE=2] Attacks miss subject 20% of the time.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Calm Emotions:[/B][/SIZE][SIZE=2] Calms creatures, negating emotion effects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cat’s Grace:[/B][/SIZE][SIZE=2] Subject gains +4 to Dex for 1 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cure Moderate Wounds:[/B][/SIZE][SIZE=2] Cures 2d8 damage +1/level (max +10).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Darkness:[/B][/SIZE][SIZE=2] 20-ft. radius of supernatural shadow.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Daze Monster:[/B][/SIZE][SIZE=2] Living creature of 6 HD or less loses next action.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Delay Poison:[/B][/SIZE][SIZE=2] Stops poison from harming subject for 1 hour/ level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Detect Thoughts:[/B][/SIZE][SIZE=2] Allows “listening” to surface thoughts.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Eagle’s Splendor:[/B][/SIZE][SIZE=2] Subject gains +4 to Cha for 1 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Enthrall:[/B][/SIZE][SIZE=2] Captivates all within 100 ft. + 10 ft./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Fox’s Cunning:[/B][/SIZE][SIZE=2] Subject gains +4 to Int for 1 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Glitterdust:[/B][/SIZE][SIZE=2] Blinds creatures, outlines invisible creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Heroism:[/B][/SIZE][SIZE=2] Gives +2 on attack rolls, saves, skill checks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Hold Person:[/B][/SIZE][SIZE=2] Paralyzes one humanoid for 1 round/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Hypnotic Pattern:[/B][/SIZE][SIZE=2] Fascinates (2d4 + level) HD of creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Invisibility:[/B][/SIZE][SIZE=2] Subject is invisible for 1 min./level or until it attacks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Locate Object:[/B][/SIZE][SIZE=2] Senses direction toward object (specific or type).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Minor Image:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]silent image[/I][/SIZE][SIZE=2], plus some sound.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Mirror Image:[/B][/SIZE][SIZE=2] Creates decoy duplicates of you (1d4 +1 per three levels, max 8).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Misdirection: [/B][/SIZE][SIZE=2]Misleads divinations for one creature or object.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Pyrotechnics:[/B][/SIZE][SIZE=2] Turns fire into blinding light or choking smoke.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Rage:[/B][/SIZE][SIZE=2] Gives +2 to Str and Con, +1 on Will saves, –2 to AC.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Scare:[/B][/SIZE][SIZE=2] Panics creatures of less than 6 HD.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Shatter:[/B][/SIZE][SIZE=2] Sonic vibration damages objects or crystalline creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Silence:[/B][/SIZE][SIZE=2] Negates sound in 20-ft. radius.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Sound Burst:[/B][/SIZE][SIZE=2] Deals 1d8 sonic damage to subjects; may stun them.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Suggestion:[/B][/SIZE][SIZE=2] Compels subject to follow stated course of action.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Monster II:[/B][/SIZE][SIZE=2] Calls extraplanar creature to fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Swarm:[/B][/SIZE][SIZE=2] Summons swarm of bats, rats, or spiders.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Tongues:[/B][/SIZE][SIZE=2] Speak any language.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Whispering Wind:[/B][/SIZE][SIZE=2] Sends a short message 1 mile/level.[/SIZE][/COLOR] [COLOR=#000000]3RD-LEVEL BARD SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Blink:[/B][/SIZE][SIZE=2] You randomly vanish and reappear for 1 round/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Charm Monster: [/B][/SIZE][SIZE=2]Makes monster believe it is your ally.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Clairaudience/Clairvoyance:[/B][/SIZE][SIZE=2] Hear or see at a distance for 1 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Confusion:[/B][/SIZE][SIZE=2] Subjects behave oddly for 1 round/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Crushing Despair:[/B][/SIZE][SIZE=2] Subjects take –2 on attack rolls, damage rolls, saves, and checks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cure Serious Wounds:[/B][/SIZE][SIZE=2] Cures 3d8 damage +1/level (max +15).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Daylight:[/B][/SIZE][SIZE=2] 60-ft. radius of bright light.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Deep Slumber:[/B][/SIZE][SIZE=2] Puts 10 HD of creatures to sleep.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Dispel Magic:[/B] Cancels magical spells and effects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Displacement:[/B] Attacks miss subject 50%.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Fear:[/B] Subjects within cone flee for 1 round/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Gaseous Form:[/B] Subject becomes insubstantial and can fly slowly.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Geas, Lesser:[/B] Commands subject of 7 HD or less.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Glibness:[/B] You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Good Hope:[/B] Subjects gain +2 on attack rolls, damage rolls, saves, and checks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Haste: [/B]One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Illusory Script [/B][SUP][B]M[/B][/SUP][B]:[/B] Only intended reader can decipher.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Invisibility Sphere:[/B]Makes everyone within 10 ft. invisible.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Major Image:[/B] As [I]silent image[/I], plus sound, smell and thermal effects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Phantom Steed: [/B]Magic horse appears for 1 hour/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Remove Curse:[/B] Frees object or person from curse.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Scrying [/B][SUP][B]F[/B][/SUP][B]:[/B] Spies on subject from a distance.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Sculpt Sound:[/B] Creates new sounds or changes existing ones.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Secret Page:[/B] Changes one page to hide its real content.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]See Invisibility:[/B] Reveals invisible creatures or objects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Sepia Snake Sigil [/B][SUP][B]M[/B][/SUP][B]:[/B] Creates text symbol that immobilizes reader.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Slow:[/B] One subject/level takes only one action/round, –1 to AC, reflex saves, and attack rolls.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Speak with Animals:[/B] You can communicate with animals.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Monster III:[/B] Calls extraplanar creature to fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Tiny Hut:[/B] Creates shelter for ten creatures.[/SIZE][/COLOR] [COLOR=#000000]4TH-LEVEL BARD SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Break Enchantment:[/B][/SIZE][SIZE=2] Frees subjects from enchantments, alterations, curses, and petrification.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cure Critical Wounds:[/B][/SIZE][SIZE=2] Cures 4d8 damage +1/level (max +20).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Detect Scrying:[/B][/SIZE][SIZE=2] Alerts you of magical eavesdropping.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Dimension Door:[/B][/SIZE][SIZE=2] Teleports you short distance.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Dominate Person:[/B][/SIZE][SIZE=2] Controls humanoid telepathically.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Freedom of Movement:[/B][/SIZE][SIZE=2] Subject moves normally despite impediments.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Hallucinatory Terrain:[/B][/SIZE][SIZE=2] Makes one type of terrain appear like another (field into forest, or the like).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Hold Monster:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]hold person[/I][/SIZE][SIZE=2], but any creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Invisibility, Greater:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]invisibility, [/I][/SIZE][SIZE=2]but subject can attack and stay invisible.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Legend Lore [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=1][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Lets you learn tales about a person, place, or thing.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Locate Creature:[/B][/SIZE][SIZE=2] Indicates direction to familiar creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Modify Memory:[/B][/SIZE][SIZE=2] Changes 5 minutes of subject’s memories.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Neutralize Poison:[/B][/SIZE][SIZE=2] Immunizes subject against poison, detoxifies venom in or on subject.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Rainbow Pattern:[/B][/SIZE][SIZE=2] Lights fascinate 24 HD of creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Repel Vermin:[/B][/SIZE][SIZE=2] Insects, spiders, and other vermin stay 10 ft. away.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Secure Shelter:[/B][/SIZE][SIZE=2] Creates sturdy cottage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Shadow Conjuration:[/B][/SIZE][SIZE=2] Mimics conjuring below 4th level, but only 20% real.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Shout:[/B][/SIZE][SIZE=2] Deafens all within cone and deals 5d6 sonic damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Speak with Plants:[/B][/SIZE][SIZE=2] You can talk to normal plants and plant creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Monster IV:[/B][/SIZE][SIZE=2] Calls extraplanar creature to fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Zone of Silence:[/B][/SIZE][SIZE=2] Keeps eavesdroppers from overhearing conversations.[/SIZE][/COLOR] [COLOR=#000000]5TH-LEVEL BARD SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Cure Light Wounds, Mass:[/B][/SIZE][SIZE=2] Cures 1d8 damage +1/level for many creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Dispel Magic, Greater:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]dispel magic, [/I][/SIZE][SIZE=2]but +20 on check.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Dream:[/B][/SIZE][SIZE=2] Sends message to anyone sleeping.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]False Vision [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Fools scrying with an illusion.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Heroism, Greater:[/B][/SIZE][SIZE=2] Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Mind Fog:[/B][/SIZE][SIZE=2] Subjects in fog get –10 to Wis and Will checks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Mirage Arcana:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]hallucinatory terrain, [/I][/SIZE][SIZE=2]plus structures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Mislead:[/B][/SIZE][SIZE=2] Turns you invisible and creates illusory double.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Nightmare:[/B][/SIZE][SIZE=2] Sends vision dealing 1d10 damage, fatigue.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Persistent Image:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]major image[/I][/SIZE][SIZE=2], but no concentration required.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Seeming:[/B][/SIZE][SIZE=2] Changes appearance of one person per two levels.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Shadow Evocation:[/B][/SIZE][SIZE=2] Mimics evocation of lower than 5th level, but only 20% real.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Shadow Walk:[/B][/SIZE][SIZE=2] Step into shadow to travel rapidly.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Song of Discord:[/B][/SIZE][SIZE=2] Forces targets to attack each other.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Suggestion, Mass:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]suggestion, [/I][/SIZE][SIZE=2]plus one subject/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Monster V:[/B][/SIZE][SIZE=2] Calls extraplanar creature to fight for you.[/SIZE][/COLOR] [COLOR=#000000]6TH-LEVEL BARD SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Analyze Dweomer [/B][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Reveals magical aspects of subject.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Animate Objects:[/B][/SIZE][SIZE=2] Objects attack your foes.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cat’s Grace, Mass:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]cat’s grace[/I][/SIZE][SIZE=2], affects one subject/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Charm Monster, Mass:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]charm monster, [/I][/SIZE][SIZE=2]but all within 30 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cure Moderate Wounds, Mass:[/B][/SIZE][SIZE=2] Cures 2d8 damage +1/level for many creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Eagle’s Splendor, Mass:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]eagle’s splendor[/I][/SIZE][SIZE=2], affects one subject/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Eyebite:[/B][/SIZE][SIZE=2] Target becomes panicked, sickened, and comatose.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Find the Path:[/B][/SIZE][SIZE=2] Shows most direct way to a location.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Fox’s Cunning, Mass:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]fox’s cunning[/I][/SIZE][SIZE=2], affects one subject/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Geas/Quest:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]lesser geas, [/I][/SIZE][SIZE=2]plus it affects any creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Heroes’ Feast:[/B][/SIZE][SIZE=2] Food for one creature/level cures and grants combat bonuses[/SIZE][SIZE=2][I].[/I][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Irresistible Dance:[/B][/SIZE][SIZE=2] Forces subject to dance.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Permanent Image:[/B][/SIZE][SIZE=2] Includes sight, sound, and smell.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Programmed Image [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]major image[/I][/SIZE][SIZE=2], plus triggered by event.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Project Image:[/B][/SIZE][SIZE=2] Illusory double can talk and cast spells.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Scrying, Greater:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]scrying[/I][/SIZE][SIZE=2], but faster and longer.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Shout, Greater:[/B][/SIZE][SIZE=2] Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Monster VI:[/B][/SIZE][SIZE=2] Calls extraplanar creature to fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Sympathetic Vibration:[/B][/SIZE][SIZE=2] Deals 2d10 damage/round to freestanding structure.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Veil:[/B][/SIZE][SIZE=2] Changes appearance of group of creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=5]CLERIC SPELLS[/SIZE][/COLOR] [COLOR=#000000]0-LEVEL CLERIC SPELLS (ORISONS)[/COLOR] [COLOR=#000000][SIZE=2][B]Create Water:[/B][/SIZE][SIZE=2] Creates 2 gallons/level of pure water.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cure Minor Wounds:[/B][/SIZE][SIZE=2] Cures 1 point of damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Detect Magic:[/B][/SIZE][SIZE=2] Detects spells and magic items within 60 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Detect Poison:[/B][/SIZE][SIZE=2] Detects poison in one creature or object.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Guidance:[/B][/SIZE][SIZE=2] +1 on one attack roll, saving throw, or skill check.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Inflict Minor Wounds:[/B][/SIZE][SIZE=2] Touch attack, 1 point of damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Light:[/B][/SIZE][SIZE=2] Object shines like a torch.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Mending: [/B][/SIZE][SIZE=2]Makes minor repairs on an object.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Purify Food and Drink:[/B][/SIZE][SIZE=2] Purifies 1 cu. ft./level of food or water.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Read Magic:[/B][/SIZE][SIZE=2] Read scrolls and spellbooks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Resistance:[/B][/SIZE][SIZE=2] Subject gains +1 on saving throws.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Virtue:[/B][/SIZE][SIZE=2] Subject gains 1 temporary hp.[/SIZE][/COLOR] [COLOR=#000000]1ST-LEVEL CLERIC SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Bane:[/B][/SIZE][SIZE=2] Enemies take –1 on attack rolls and saves against fear.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Bless:[/B][/SIZE][SIZE=2] Allies gain +1 on attack rolls and saves against fear.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Bless Water [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]: [/B][/SIZE][SIZE=2]Makes holy water.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cause Fear:[/B][/SIZE][SIZE=2] One creature of 5 HD or less flees for 1d4 rounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Command:[/B][/SIZE][SIZE=2] One subject obeys selected command for 1 round.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Comprehend Languages:[/B][/SIZE][SIZE=2] You understand all spoken and written languages.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cure Light Wounds:[/B][/SIZE][SIZE=2] Cures 1d8 damage +1/level (max +5).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Curse Water [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]: [/B][/SIZE][SIZE=2]Makes unholy water.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Deathwatch:[/B][/SIZE][SIZE=2] Reveals how near death subjects within 30 ft. are.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Detect Chaos/Evil/Good/Law:[/B][/SIZE][SIZE=2] Reveals creatures, spells, or objects of selected alignment.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Detect Undead:[/B][/SIZE][SIZE=2] Reveals undead within 60 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Divine Favor:[/B][/SIZE][SIZE=2] You gain +1 per three levels on attack and damage rolls.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Doom:[/B][/SIZE][SIZE=2] One subject takes –2 on attack rolls, damage rolls, saves, and checks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Endure Elements:[/B][/SIZE][SIZE=2] Exist comfortably in hot or cold environments.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Entropic Shield:[/B][/SIZE][SIZE=2] Ranged attacks against you have 20% miss chance.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Hide from Undead:[/B][/SIZE][SIZE=2] Undead can’t perceive one subject/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Inflict Light Wounds: [/B][/SIZE][SIZE=2]Touch deals 1d8 damage +1/level (max +5).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Magic Stone:[/B][/SIZE][SIZE=2] Three stones gain +1 on attack, deal 1d6 +1 damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Magic Weapon: [/B][/SIZE][SIZE=2]Weapon gains +1 bonus.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Obscuring Mist:[/B][/SIZE][SIZE=2] Fog surrounds you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Protection from Chaos/Evil/Good/Law:[/B][/SIZE][SIZE=2] +2 to AC and saves, counter mind control, hedge out elementals and outsiders.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Remove Fear:[/B][/SIZE][SIZE=2] Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Sanctuary:[/B][/SIZE][SIZE=2] Opponents can’t attack you, and you can’t attack.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Shield of Faith:[/B][/SIZE][SIZE=2] Aura grants +2 or higher deflection bonus.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Monster I:[/B][/SIZE][SIZE=2] Calls extraplanar creature to fight for you.[/SIZE][/COLOR] [COLOR=#000000]2ND-LEVEL CLERIC SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Aid:[/B][/SIZE][SIZE=2] +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Align Weapon: [/B][/SIZE][SIZE=2]Weapon becomes good, evil, lawful, or chaotic.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Augury [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=1][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Learns whether an action will be good or bad.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Bear’s Endurance:[/B][/SIZE][SIZE=2] Subject gains +4 to Con for 1 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Bull’s Strength:[/B][/SIZE][SIZE=2] Subject gains +4 to Str for 1 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Calm Emotions:[/B][/SIZE][SIZE=2] Calms creatures, negating emotion effects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Consecrate [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Fills area with positive energy, making undead weaker.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cure Moderate Wounds:[/B][/SIZE][SIZE=2] Cures 2d8 damage +1/level (max +10).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Darkness:[/B] 20-ft. radius of supernatural shadow.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Death Knell:[/B] Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Delay Poison:[/B] Stops poison from harming subject for 1 hour/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Desecrate [/B][SUP][B]M[/B][/SUP][B]:[/B] Fills area with negative energy, making undead stronger.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Eagle’s Splendor:[/B] Subject gains +4 to Cha for 1 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Enthrall:[/B] Captivates all within 100 ft. + 10 ft./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Find Traps:[/B] Notice traps as a rogue does.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Gentle Repose:[/B] Preserves one corpse.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Hold Person:[/B] Paralyzes one humanoid for 1 round/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Inflict Moderate Wounds:[/B] Touch attack, 2d8 damage +1/level (max +10).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Make Whole:[/B] Repairs an object.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Owl’s Wisdom:[/B] Subject gains +4 to Wis for 1 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Remove Paralysis:[/B] Frees one or more creatures from paralysis or [I]slow [/I]effect.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Resist Energy:[/B] Ignores 10 (or more) points of damage/attack from specified energy type.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Restoration, Lesser:[/B] Dispels magical ability penalty or repairs 1d4 ability damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Shatter:[/B] Sonic vibration damages objects or crystalline creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Shield Other [/B][SUP][B]F[/B][/SUP][B]:[/B] You take half of subject’s damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Silence:[/B] Negates sound in 20-ft. radius.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Sound Burst:[/B] Deals 1d8 sonic damage to subjects; may stun them.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spiritual Weapon: [/B]Magic weapon attacks on its own.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Status: [/B]Monitors condition, position of allies.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Monster II:[/B] Calls extraplanar creature to fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Undetectable Alignment:[/B] Conceals alignment for 24 hours.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Zone of Truth:[/B][/SIZE][SIZE=2] Subjects within range cannot lie.[/SIZE][/COLOR] [COLOR=#000000]3RD-LEVEL CLERIC SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Animate Dead [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Creates undead skeletons and zombies.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Bestow Curse:[/B][/SIZE][SIZE=2] –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Blindness/Deafness: [/B][/SIZE][SIZE=2]Makes subject blinded or deafened.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Contagion:[/B][/SIZE][SIZE=2] Infects subject with chosen disease.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Continual Flame [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]: [/B][/SIZE][SIZE=2]Makes a permanent, heatless torch.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Create Food and Water:[/B][/SIZE][SIZE=2] Feeds three humans (or one horse)/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cure Serious Wounds:[/B][/SIZE][SIZE=2] Cures 3d8 damage +1/level (max +15).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Daylight:[/B][/SIZE][SIZE=2] 60-ft. radius of bright light.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Deeper Darkness:[/B][/SIZE][SIZE=2] Object sheds supernatural shadow in 60-ft. radius.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Dispel Magic:[/B][/SIZE][SIZE=2] Cancels spells and magical effects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Glyph of Warding [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Inscription harms those who pass it.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Helping Hand:[/B][/SIZE][SIZE=2] Ghostly hand leads subject to you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Inflict Serious Wounds:[/B][/SIZE][SIZE=2] Touch attack, 3d8 damage +1/level (max +15).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Invisibility Purge:[/B][/SIZE][SIZE=2] Dispels invisibility within 5 ft./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Locate Object:[/B][/SIZE][SIZE=2] Senses direction toward object (specific or type).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Magic Circle against Chaos/Evil/Good/Law:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]protection [/I][/SIZE][SIZE=2]spells, but 10-ft. radius and 10 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Magic Vestment:[/B][/SIZE][SIZE=2] Armor or shield gains +1 enhancement per four levels.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Meld into Stone:[/B][/SIZE][SIZE=2] You and your gear merge with stone.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Obscure Object: [/B][/SIZE][SIZE=2]Masks object against scrying.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Prayer:[/B][/SIZE][SIZE=2] Allies +1 bonus on most rolls, enemies –1 penalty.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Protection from Energy:[/B][/SIZE][SIZE=2] Absorb 12 points/level of damage from one kind of energy.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Remove Blindness/Deafness:[/B][/SIZE][SIZE=2] Cures normal or magical conditions.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Remove Curse:[/B][/SIZE][SIZE=2] Frees object or person from curse.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Remove Disease:[/B][/SIZE][SIZE=2] Cures all diseases affecting subject.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Searing Light:[/B][/SIZE][SIZE=2] Ray deals 1d8/two levels damage, more against undead.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Speak with Dead:[/B][/SIZE][SIZE=2] Corpse answers one question/two levels.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Stone Shape:[/B][/SIZE][SIZE=2] Sculpts stone into any shape.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Monster III:[/B][/SIZE][SIZE=2] Calls extraplanar creature to fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Water Breathing:[/B][/SIZE][SIZE=2] Subjects can breathe underwater.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Water Walk:[/B][/SIZE][SIZE=2] Subject treads on water as if solid.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Wind Wall:[/B][/SIZE][SIZE=2] Deflects arrows, smaller creatures, and gases.[/SIZE][/COLOR] [COLOR=#000000]4TH-LEVEL CLERIC SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Air Walk:[/B][/SIZE][SIZE=2] Subject treads on air as if solid (climb at 45-degree angle).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Control Water:[/B][/SIZE][SIZE=2] Raises or lowers bodies of water.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cure Critical Wounds:[/B][/SIZE][SIZE=2] Cures 4d8 damage +1/level (max +20).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Death Ward:[/B][/SIZE][SIZE=2] Grants immunity to death spells and negative energy effects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Dimensional Anchor:[/B][/SIZE][SIZE=2] Bars extradimensional movement.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Discern Lies:[/B][/SIZE][SIZE=2] Reveals deliberate falsehoods.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Dismissal:[/B][/SIZE][SIZE=2] Forces a creature to return to native plane.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Divination [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Provides useful advice for specific proposed actions.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Divine Power:[/B][/SIZE][SIZE=2] You gain attack bonus, +6 to Str, and 1 hp/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Freedom of Movement:[/B][/SIZE][SIZE=2] Subject moves normally despite impediments.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Giant Vermin:[/B][/SIZE][SIZE=2] Turns centipedes, scorpions, or spiders into giant vermin.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Imbue with Spell Ability:[/B][/SIZE][SIZE=2] Transfer spells to subject.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Inflict Critical Wounds:[/B][/SIZE][SIZE=2] Touch attack, 4d8 damage +1/level (max +20).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Magic Weapon, Greater:[/B][/SIZE][SIZE=2] +1 bonus/four levels (max +5).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Neutralize Poison:[/B][/SIZE][SIZE=2] Immunizes subject against poison, detoxifies venom in or on subject.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Planar Ally, Lesser [/B][/SIZE][SUP][SIZE=2][B]X[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Exchange services with a 6 HD extraplanar creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Poison:[/B][/SIZE][SIZE=2] Touch deals 1d10 Con damage, repeats in 1 min.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Repel Vermin:[/B][/SIZE][SIZE=2] Insects, spiders, and other vermin stay 10 ft. away.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Restoration [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Restores level and ability score drains.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Sending:[/B][/SIZE][SIZE=2] Delivers short message anywhere, instantly.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Immunity:[/B][/SIZE][SIZE=2] Subject is immune to one spell per four levels.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Monster IV:[/B][/SIZE][SIZE=2] Calls extraplanar creature to fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Tongues:[/B][/SIZE][SIZE=2] Speak any language.[/SIZE][/COLOR] [COLOR=#000000]5TH-LEVEL CLERIC SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Atonement [/B][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=1][/SIZE][SUP][SIZE=2][B]X[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Removes burden of misdeeds from subject.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Break Enchantment:[/B][/SIZE][SIZE=2] Frees subjects from enchantments, alterations, curses, and petrification.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Command, Greater:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]command, [/I][/SIZE][SIZE=2]but affects one subject/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Commune [/B][/SIZE][SUP][SIZE=2][B]X[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Deity answers one yes-or-no question/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cure Light Wounds, Mass:[/B][/SIZE][SIZE=2] Cures 1d8 damage +1/level for many creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Dispel Chaos/Evil/Good/Law:[/B][/SIZE][SIZE=2] +4 bonus against attacks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Disrupting Weapon: [/B][/SIZE][SIZE=2]Melee weapon destroys undead.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Flame Strike:[/B][/SIZE][SIZE=2] Smite foes with divine fire (1d6/level damage).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Hallow [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Designates location as holy.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Inflict Light Wounds, Mass:[/B][/SIZE][SIZE=2] Deals 1d8 damage +1/level to many creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Insect Plague:[/B][/SIZE][SIZE=2] Locust swarms attack creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Mark of Justice:[/B][/SIZE][SIZE=2] Designates action that will trigger [/SIZE][SIZE=2][I]curse [/I][/SIZE][SIZE=2]on subject.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Plane Shift [/B][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] As many as eight subjects travel to another plane.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Raise Dead [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Restores life to subject who died as long as one day/level ago.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Righteous Might:[/B][/SIZE][SIZE=2] Your size increases, and you gain combat bonuses.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Scrying [/B][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Spies on subject from a distance.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Slay Living:[/B][/SIZE][SIZE=2] Touch attack kills subject.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Subject gains SR 12 + level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Monster V:[/B][/SIZE][SIZE=2] Calls extraplanar creature to fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Symbol of Pain [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Triggered rune wracks nearby creatures with pain.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Symbol of Sleep [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Triggered rune puts nearby creatures into catatonic slumber.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]True Seeing [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Lets you see all things as they really are.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Unhallow [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Designates location as unholy.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Wall of Stone:[/B][/SIZE][SIZE=2] Creates a stone wall that can be shaped.[/SIZE][/COLOR] [COLOR=#000000]6TH-LEVEL CLERIC SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Animate Objects:[/B][/SIZE][SIZE=2] Objects attack your foes.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Antilife Shell:[/B][/SIZE][SIZE=2] 10-ft. field hedges out living creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Banishment:[/B] Banishes 2 HD/level of extraplanar creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Bear’s Endurance, Mass:[/B] As [I]bear’s endurance[/I], affects one subject/ level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Blade Barrier: [/B]Wall of blades deals 1d6/level damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Bull’s Strength, Mass:[/B] As [I]bull’s strength[/I], affects one subject/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Create Undead:[/B] Create ghouls, ghasts, mummies, or mohrgs.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cure Moderate Wounds, Mass:[/B] Cures 2d8 damage +1/level for many creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Dispel Magic, Greater:[/B] As [I]dispel magic, [/I]but up to +20 on check.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Eagle’s Splendor, Mass:[/B] As [I]eagle’s splendor[/I], affects one subject/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Find the Path:[/B] Shows most direct way to a location.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Forbiddance [/B][SUP][B]M[/B][/SUP][B]:[/B] Blocks planar travel, damages creatures of different alignment.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Geas/Quest:[/B] As [I]lesser geas, [/I]plus it affects any creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Glyph of Warding, Greater:[/B] As [I]glyph of warding[/I], but up to 10d8 damage or 6th-level spell.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Harm:[/B] Deals 10 points/level damage to target.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Heal:[/B] Cures 10 points/level of damage, all diseases and mental conditions.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Heroes’ Feast:[/B] Food for one creature/level cures and grants combat bonuses[I].[/I][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Inflict Moderate Wounds, Mass:[/B] Deals 2d8 damage +1/level to many creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Owl’s Wisdom, Mass:[/B] As [I]owl’s wisdom[/I], affects one subject/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Planar Ally [/B][/SIZE][SUP][SIZE=2][B]X[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]lesser planar ally, [/I][/SIZE][SIZE=2]but up to 12 HD.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Monster VI:[/B][/SIZE][SIZE=2] Calls extraplanar creature to fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Symbol of Fear [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Triggered rune panics nearby creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Symbol of Persuasion [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Triggered rune charms nearby creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Undeath to Death [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Destroys 1d4 HD/level undead (max 20d4).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Wind Walk:[/B][/SIZE][SIZE=2] You and your allies turn vaporous and travel fast.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Word of Recall:[/B][/SIZE][SIZE=2] Teleports you back to designated place.[/SIZE][/COLOR] [COLOR=#000000]7TH-LEVEL CLERIC SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Blasphemy:[/B][/SIZE][SIZE=2] Kills, paralyzes, weakens, or dazes nonevil subjects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Control Weather:[/B][/SIZE][SIZE=2] Changes weather in local area.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cure Serious Wounds, Mass:[/B][/SIZE][SIZE=2] Cures 3d8 damage +1/level for many creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Destruction [/B][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Kills subject and destroys remains.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Dictum:[/B][/SIZE][SIZE=2] Kills, paralyzes, slows, or deafens nonlawful subjects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Ethereal Jaunt:[/B][/SIZE][SIZE=2] You become ethereal for 1 round/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Holy Word:[/B][/SIZE][SIZE=2] Kills, paralyzes, blinds, or deafens nongood subjects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Inflict Serious Wounds, Mass:[/B][/SIZE][SIZE=2] Deals 3d8 damage +1/level to many creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Refuge [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Alters item to transport its possessor to you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Regenerate:[/B][/SIZE][SIZE=2] Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Repulsion:[/B][/SIZE][SIZE=2] Creatures can’t approach you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Restoration, Greater [/B][/SIZE][SUP][SIZE=2][B]X[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]restoration, [/I][/SIZE][SIZE=2]plus restores all levels and ability scores.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Resurrection [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Fully restore dead subject.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Scrying, Greater:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]scrying[/I][/SIZE][SIZE=2], but faster and longer.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Monster VII:[/B][/SIZE][SIZE=2] Calls extraplanar creature to fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Symbol of Stunning [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Triggered rune stuns nearby creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Symbol of Weakness [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Triggered rune weakens nearby creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Word of Chaos:[/B][/SIZE][SIZE=2] Kills, [/SIZE][SIZE=2][I]confuses, [/I][/SIZE][SIZE=2]stuns, or deafens nonchaotic subjects.[/SIZE][/COLOR] [COLOR=#000000]8TH-LEVEL CLERIC SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Antimagic Field:[/B][/SIZE][SIZE=2] Negates magic within 10 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cloak of Chaos [/B][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] +4 to AC, +4 resistance, and SR 25 against lawful spells.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Create Greater Undead [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Create shadows, wraiths, spectres, or devourers.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cure Critical Wounds, Mass:[/B][/SIZE][SIZE=2] Cures 4d8 damage +1/level for many creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Dimensional Lock:[/B][/SIZE][SIZE=2] Teleportation and interplanar travel blocked for one day/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Discern Location:[/B][/SIZE][SIZE=2] Reveals exact location of creature or object.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Earthquake:[/B][/SIZE][SIZE=2] Intense tremor shakes 80-ft.-radius.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Fire Storm:[/B][/SIZE][SIZE=2] Deals 1d6/level fire damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Holy Aura [/B][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] +4 to AC, +4 resistance, and SR 25 against evil spells.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Planar Ally, Greater [/B][/SIZE][SUP][SIZE=2][B]X[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]lesser planar ally, [/I][/SIZE][SIZE=2]but up to 18 HD.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Inflict Critical Wounds, Mass:[/B][/SIZE][SIZE=2] Deals 4d8 damage +1/level to many creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Shield of Law [/B][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] +4 to AC, +4 resistance, and SR 25 against chaotic spells.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Immunity, Greater:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]spell immunity, [/I][/SIZE][SIZE=2]but up to 8th-level spells.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Monster VIII:[/B][/SIZE][SIZE=2] Calls extraplanar creature to fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Symbol of Death [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Triggered rune slays nearby creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Symbol of Insanity [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Triggered rune renders nearby creatures insane.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Unholy Aura [/B][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] +4 to AC, +4 resistance, and SR 25 against good spells.[/SIZE][/COLOR] [COLOR=#000000]9TH-LEVEL CLERIC SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Astral Projection [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Projects you and companions onto Astral Plane.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Energy Drain:[/B][/SIZE][SIZE=2] Subject gains 2d4 negative levels.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Etherealness:[/B][/SIZE][SIZE=2] Travel to Ethereal Plane with companions.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Gate [/B][/SIZE][SUP][SIZE=2][B]X[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Connects two planes for travel or summoning.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Heal, Mass:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]heal[/I][/SIZE][SIZE=2], but with several subjects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Implosion:[/B][/SIZE][SIZE=2] Kills one creature/round.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Miracle [/B][/SIZE][SUP][SIZE=2][B]X[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Requests a deity’s intercession.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Soul Bind [/B][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Traps newly dead soul to prevent [/SIZE][SIZE=2][I]resurrection[/I][/SIZE][SIZE=2].[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Storm of Vengeance:[/B][/SIZE][SIZE=2] Storm rains acid, lightning, and hail.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Monster IX:[/B][/SIZE][SIZE=2] Calls extraplanar creature to fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]True Resurrection [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]resurrection[/I][/SIZE][SIZE=2], plus remains aren’t needed.[/SIZE][/COLOR] [COLOR=#000000][SIZE=5]CLERIC DOMAINS[/SIZE][/COLOR] [COLOR=#000000]AIR DOMAIN[/COLOR] [COLOR=#000000][SIZE=2][B]Granted Powers:[/B][/SIZE][SIZE=2] Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Air Domain Spells[/B][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]1 Obscuring Mist:[/B][/SIZE][SIZE=2] Fog surrounds you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]2 Wind Wall:[/B][/SIZE][SIZE=2] Deflects arrows, smaller creatures, and gases.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]3 Gaseous Form:[/B][/SIZE][SIZE=2] Subject becomes insubstantial and can fly slowly.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]4 Air Walk: [/B][/SIZE][SIZE=2]Subject treads on air as if solid (climb at 45-degree angle).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]5 Control Winds:[/B][/SIZE][SIZE=2] Change wind direction and speed.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]6 Chain Lightning: [/B][/SIZE][SIZE=2]1d6/level damage; 1 secondary bolt/level each deals half damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]7 Control Weather: [/B][/SIZE][SIZE=2]Changes weather in local area.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]8 Whirlwind: [/B][/SIZE][SIZE=2]Cyclone deals damage and can pick up creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]9 Elemental Swarm*:[/B][/SIZE][SIZE=2] Summons multiple elementals.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]*Cast as an air spell only.[/SIZE][/COLOR] [COLOR=#000000]ANIMAL DOMAIN[/COLOR] [COLOR=#000000][SIZE=2][B]Granted Powers:[/B][/SIZE][SIZE=2] You can use [/SIZE][SIZE=2][I]speak with animals [/I][/SIZE][SIZE=2]once per day as a spell-like ability.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Add Knowledge (nature) to your list of cleric class skills.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Animal Domain Spells[/B][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]1 Calm Animals:[/B][/SIZE][SIZE=2] Calms (2d4 + level) HD of animals.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]2 Hold Animal: [/B][/SIZE][SIZE=2]Paralyzes one animal for 1 round/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]3 Dominate Animal:[/B][/SIZE][SIZE=2] Subject animal obeys silent mental commands.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]4 Summon Nature’s Ally IV*:[/B][/SIZE][SIZE=2] Calls creature to fight.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]5 Commune with Nature: [/B][/SIZE][SIZE=2]Learn about terrain for 1 mile/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]6 Antilife Shell: [/B][/SIZE][SIZE=2]10-ft. field hedges out living creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]7 Animal Shapes:[/B][/SIZE][SIZE=2] One ally/level polymorphs into chosen animal.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]8 Summon Nature’s Ally VIII*:[/B][/SIZE][SIZE=2] Calls creature to fight.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]9 Shapechange [/B][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Transforms you into any creature, and change forms once per round.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]*Can only summon animals.[/SIZE][/COLOR] [COLOR=#000000]CHAOS DOMAIN[/COLOR] [COLOR=#000000][SIZE=2][B]Granted Power:[/B][/SIZE][SIZE=2] You cast chaos spells at +1 caster level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Chaos Domain Spells[/B][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]1 Protection from Law:[/B][/SIZE][SIZE=2] +2 to AC and saves, counter mind control, hedge out elementals and outsiders.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]2 Shatter:[/B][/SIZE][SIZE=2] Sonic vibration damages objects or crystalline creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]3 Magic Circle against Law:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]protection [/I][/SIZE][SIZE=2]spells, but 10-ft. radius and 10 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]4 Chaos Hammer:[/B][/SIZE][SIZE=2] Damages and staggers lawful creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]5 Dispel Law: [/B][/SIZE][SIZE=2]+4 bonus against attacks by lawful creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]6 Animate Objects:[/B][/SIZE][SIZE=2] Objects attack your foes.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]7 Word of Chaos:[/B][/SIZE][SIZE=2] Kills, [/SIZE][SIZE=2][I]confuses, [/I][/SIZE][SIZE=2]stuns, or deafens nonchaotic subjects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]8 Cloak of Chaos [/B][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]: [/B][/SIZE][SIZE=2]+4 to AC, +4 resistance, SR 25 against lawful spells.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]9 Summon Monster IX*:[/B][/SIZE][SIZE=2] Calls extraplanar creature to fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]*Cast as a chaos spell only.[/SIZE][/COLOR] [COLOR=#000000]DEATH DOMAIN[/COLOR] [COLOR=#000000][SIZE=2][B]Granted Power:[/B][/SIZE][SIZE=2] You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creature’s current hit points, it dies (no save).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Death Domain Spells[/B][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]1 Cause Fear: [/B][/SIZE][SIZE=2]One creature of 5 HD or less flees for 1d4 rounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]2 Death Knell:[/B][/SIZE][SIZE=2] Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]3 Animate Dead [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Creates undead skeletons and zombies.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]4 Death Ward: [/B][/SIZE][SIZE=2]Grants immunity to death spells and negative energy effects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]5 Slay Living: [/B][/SIZE][SIZE=2]Touch attack kills subject.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]6 Create Undead [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]: [/B][/SIZE][SIZE=2]Create ghouls, ghasts, mummies, or mohrgs.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]7 Destruction [/B][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Kills subject and destroys remains.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]8 Create Greater Undead [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Create shadows, wraiths, spectres, r devourers.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]9 Wail of the Banshee: [/B][/SIZE][SIZE=2]Kills one creature/level.[/SIZE][/COLOR] [COLOR=#000000]DESTRUCTION DOMAIN[/COLOR] [COLOR=#000000][SIZE=2][B]Granted Power:[/B][/SIZE][SIZE=2] You gain the smite power, the supernatural ability to make a single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to your cleric level (if you hit). You must declare the smite before making the attack. This ability is usable once per day.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Destruction Domain Spells[/B][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]1 Inflict Light Wounds:[/B][/SIZE][SIZE=2] Touch attack, 1d8 damage +1/level (max +5).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]2 Shatter: [/B][/SIZE][SIZE=2]Sonic vibration damages objects or crystalline creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]3 Contagion:[/B][/SIZE][SIZE=2] Infects subject with chosen disease.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]4 Inflict Critical Wounds:[/B][/SIZE][SIZE=2] Touch attack, 4d8 damage +1/level (max +20).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]5 Inflict Light Wounds, Mass:[/B][/SIZE][SIZE=2] Deals 1d8 damage +1/level to any creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]6[/SIZE][SIZE=2][B] Harm:[/B][/SIZE][SIZE=2] Deals 10 points/level damage to target.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]7 Disintegrate: [/B][/SIZE][SIZE=2]Makes one creature or object vanish.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]8 Earthquake:[/B][/SIZE][SIZE=2] Intense tremor shakes 80-ft.-radius.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]9 Implosion:[/B][/SIZE][SIZE=2] Kills one creature/round.[/SIZE][/COLOR] [COLOR=#000000]EARTH DOMAIN[/COLOR] [COLOR=#000000][SIZE=2][B]Granted Power:[/B][/SIZE][SIZE=2] Turn or destroy air creatures as a good cleric turns undead. Rebuke, command, or bolster earth creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Earth Domain Spells[/B][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]1 Magic Stone:[/B][/SIZE][SIZE=2] Three stones become +1 projectiles, 1d6 +1 damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]2 Soften Earth and Stone: [/B][/SIZE][SIZE=2]Turns stone to clay or dirt to sand or mud.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]3 Stone Shape: [/B][/SIZE][SIZE=2]Sculpts stone into any shape.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]4 Spike Stones:[/B][/SIZE][SIZE=2] Creatures in area take 1d8 damage, may be [/SIZE][SIZE=2][I]lowed.[/I][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]5 Wall of Stone: [/B][/SIZE][SIZE=2]Creates a stone wall that can be shaped.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]6 Stoneskin [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Ignore 10 points of damage per attack.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]7 Earthquake:[/B][/SIZE][SIZE=2] Intense tremor shakes 80-ft.-radius.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]8 Iron Body:[/B][/SIZE][SIZE=2] Your body becomes living iron.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]9 Elemental Swarm*: [/B][/SIZE][SIZE=2]Summons multiple elementals.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]*Cast as an earth spell only.[/SIZE][/COLOR] [COLOR=#000000]EVIL DOMAIN[/COLOR] [COLOR=#000000][SIZE=2][B]Granted Power:[/B][/SIZE][SIZE=2] You cast evil spells at +1 caster level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Evil Domain Spells[/B][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]1 Protection from Good: [/B][/SIZE][SIZE=2]+2 to AC and saves, counter mind control, hedge out elementals and outsiders.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]2 Desecrate [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Fills area with negative energy, making undead stronger.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]3 Magic Circle against Good: [/B][/SIZE][SIZE=2]As [/SIZE][SIZE=2][I]protection [/I][/SIZE][SIZE=2]spells, but 10-ft. radius and 10 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]4 Unholy Blight:[/B][/SIZE][SIZE=2] Damages and sickens good creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]5 Dispel Good:[/B][/SIZE][SIZE=2] +4 bonus against attacks by good creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]6 Create Undead [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]: [/B][/SIZE][SIZE=2]Create ghouls, ghasts, mummies, or mohrgs.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]7 Blasphemy: [/B][/SIZE][SIZE=2]Kills, paralyzes, weakens, or dazes nonevil subjects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]8 Unholy Aura [/B][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]: [/B][/SIZE][SIZE=2]+4 to AC, +4 resistance, SR 25 against good spells.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]9 Summon Monster IX*:[/B][/SIZE][SIZE=2] Calls extraplanar creature to fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]*Cast as an evil spell only.[/SIZE][/COLOR] [COLOR=#000000]FIRE DOMAIN[/COLOR] [COLOR=#000000][SIZE=2][B]Granted Power:[/B][/SIZE][SIZE=2] Turn or destroy water creatures as a good cleric turns undead. Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Fire Domain Spells[/B][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]1 Burning Hands:[/B][/SIZE][SIZE=2] 1d4/level fire damage (max 5d4).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]2 Produce Flame: [/B][/SIZE][SIZE=2]1d6 damage +1/ level, touch or thrown.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]3 Resist Energy*:[/B][/SIZE][SIZE=2] Ignores 10 (or more) points of damage/attack from specified energy type.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]4 Wall of Fire: [/B][/SIZE][SIZE=2]Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]5 Fire Shield: [/B][/SIZE][SIZE=2]Creatures attacking you take fire damage; you’re protected from heat or cold.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]6 Fire Seeds:[/B][/SIZE][SIZE=2] Acorns and berries become grenades and bombs.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]7 Fire Storm: [/B][/SIZE][SIZE=2]Deals 1d6/level fire damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]8 Incendiary Cloud: [/B][/SIZE][SIZE=2]Cloud deals 4d6 fire damage/round.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]9 Elemental Swarm**: [/B][/SIZE][SIZE=2]Summons multiple elementals.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]*Resist cold or fire only.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]**Cast as a fire spell only.[/SIZE][/COLOR] [COLOR=#000000]GOOD DOMAIN[/COLOR] [COLOR=#000000][SIZE=2][B]Granted Power:[/B][/SIZE][SIZE=2] You cast good spells at +1 caster level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Good Domain Spells[/B][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]1 Protection from Evil: [/B][/SIZE][SIZE=2]+2 to AC and saves, counter mind control, hedge out elementals and outsiders.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]2 Aid:[/B][/SIZE][SIZE=2] +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/level (max +10).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]3 Magic Circle against Evil: [/B][/SIZE][SIZE=2]As [/SIZE][SIZE=2][I]protection [/I][/SIZE][SIZE=2]spells, but 10-ft. radius and 10 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]4 Holy Smite: [/B][/SIZE][SIZE=2]Damages and blinds evil creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]5 Dispel Evil: [/B][/SIZE][SIZE=2]+4 bonus against attacks by evil creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]6 Blade Barrier: [/B][/SIZE][SIZE=2]Wall of blades deals 1d6/level damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]7 Holy Word [/B][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Kills, paralyzes, slows, or deafens nongood subjects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]8 Holy Aura:[/B][/SIZE][SIZE=2] +4 to AC, +4 resistance, and SR 25 against evil spells.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]9 Summon Monster IX*:[/B][/SIZE][SIZE=2] Calls extraplanar creature to fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]*Cast as a good spell only.[/SIZE][/COLOR] [COLOR=#000000]HEALING DOMAIN[/COLOR] [COLOR=#000000][SIZE=2][B]Granted Power:[/B][/SIZE][SIZE=2] You cast healing spells at +1 caster level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Healing Domain Spells[/B][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]1 Cure Light Wounds: [/B][/SIZE][SIZE=2]Cures 1d8 damage +1/level (max +5).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]2 Cure Moderate Wounds: [/B][/SIZE][SIZE=2]Cures 2d8 damage +1/level (max +10).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]3 Cure Serious Wounds: [/B][/SIZE][SIZE=2]Cures 3d8 damage +1/level (max +15).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]4 Cure Critical Wounds: [/B][/SIZE][SIZE=2]Cures 4d8 damage +1/level (max +20).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]5 Cure Light Wounds, Mass: [/B][/SIZE][SIZE=2]Cures 1d8 damage +1/level (max +25) for many creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]6 Heal: [/B][/SIZE][SIZE=2]Cures 10 points/level of damage, all diseases and mental conditions.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]7 Regenerate: [/B][/SIZE][SIZE=2]Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]8 Cure Critical Wounds, Mass: [/B][/SIZE][SIZE=2]Cures 4d8 damage +1/level (max +40) for many creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]9 Heal, Mass:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]heal[/I][/SIZE][SIZE=2], but with several subjects.[/SIZE][/COLOR] [COLOR=#000000]KNOWLEDGE DOMAIN[/COLOR] [COLOR=#000000][SIZE=2][B]Granted Power:[/B][/SIZE][SIZE=2] Add all Knowledge skills to your list of cleric class skills.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You cast divination spells at +1 caster level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Knowledge Domain Spells[/B][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]1 Detect Secret Doors:[/B][/SIZE][SIZE=2] Reveals hidden doors within 60 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]2 Detect Thoughts: [/B][/SIZE][SIZE=2]Allows “listening” to surface thoughts.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]3 Clairaudience/Clairvoyance: [/B][/SIZE][SIZE=2]Hear or see at a distance for 1 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]4 Divination [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]: [/B][/SIZE][SIZE=2]Provides useful advice for specific proposed actions.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]5 True Seeing [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]: [/B][/SIZE][SIZE=2]Lets you see all things as they really are.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]6 Find the Path: [/B][/SIZE][SIZE=2]Shows most direct way to a location.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]7 Legend Lore [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=1][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]: [/B][/SIZE][SIZE=2]Lets you learn tales about a person, place, or thing.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]8 Discern Location: [/B][/SIZE][SIZE=2]Reveals exact location of creature or object.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]9 Foresight: [/B][/SIZE][SIZE=2]“Sixth sense” warns of impending danger.[/SIZE][/COLOR] [COLOR=#000000]LAW DOMAIN[/COLOR] [COLOR=#000000][SIZE=2][B]Granted Power:[/B][/SIZE][SIZE=2] You cast law spells at +1 caster level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Law Domain Spells[/B][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]1 Protection from Chaos: [/B][/SIZE][SIZE=2]+2 to AC and saves, counter mind control, hedge out elementals and outsiders.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]2 Calm Emotions:[/B][/SIZE][SIZE=2] Calms creatures, negating emotion effects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]3 Magic Circle against Chaos:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]protection [/I][/SIZE][SIZE=2]spells, but 10-ft. radius and 10 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]4 Order’s Wrath: [/B][/SIZE][SIZE=2]Damages and dazes chaotic creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]5 Dispel Chaos: [/B][/SIZE][SIZE=2]+4 bonus against attacks by chaotic creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]6 Hold Monster: [/B][/SIZE][SIZE=2]As [/SIZE][SIZE=2][I]hold person[/I][/SIZE][SIZE=2], but any creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]7 Dictum:[/B][/SIZE][SIZE=2] Kills, paralyzes, slows, or deafens nonlawful subjects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]8 Shield of Law [/B][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]: [/B][/SIZE][SIZE=2]+4 to AC, +4 resistance, and SR 25 against chaotic spells.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]9 Summon Monster IX*: [/B][/SIZE][SIZE=2]Calls extraplanar creature to fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]*Cast as a law spell only.[/SIZE][/COLOR] [COLOR=#000000]LUCK DOMAIN[/COLOR] [COLOR=#000000][SIZE=2][B]Granted Power:[/B][/SIZE][SIZE=2] You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it’s worse than the original roll.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Luck Domain Spells[/B][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]1 Entropic Shield: [/B][/SIZE][SIZE=2]Ranged attacks against you have 20% miss chance.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]2 Aid: [/B][/SIZE][SIZE=2]+1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +10).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]3 Protection from Energy: [/B][/SIZE][SIZE=2]Absorb 12 points/level of damage from one kind of energy.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]4 Freedom of Movement:[/B][/SIZE][SIZE=2] Subject moves normally despite impediments.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]5 Break Enchantment: [/B][/SIZE][SIZE=2]Frees subjects from enchantments, alterations, curses, and petrification.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]6 Mislead:[/B][/SIZE][SIZE=2] Turns you invisible and creates illusory double.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]7 Spell Turning: [/B][/SIZE][SIZE=2]Reflect 1d4+6 spell levels back at caster.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]8 Moment of Prescience: [/B][/SIZE][SIZE=2]You gain insight bonus on single attack roll, check, or save.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]9 Miracle [/B][/SIZE][SUP][SIZE=2][B]X[/B][/SIZE][/SUP][SIZE=2][B]: [/B][/SIZE][SIZE=2]Requests a deity’s intercession.[/SIZE][/COLOR] [COLOR=#000000]MAGIC DOMAIN[/COLOR] [COLOR=#000000][SIZE=2][B]Granted Power:[/B][/SIZE][SIZE=2] Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Magic Domain Spells[/B][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]1 Magic Aura: [/B][/SIZE][SIZE=2]Alters object’s magic aura.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]2 Identify: [/B][/SIZE][SIZE=2]Determines properties of magic item.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]3 Dispel Magic: [/B][/SIZE][SIZE=2]Cancels magical spells and effects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]4 Imbue with Spell Ability: [/B][/SIZE][SIZE=2]Transfer spells to subject.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]5 Spell Resistance:[/B][/SIZE][SIZE=2] Subject gains SR 12 + level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]6 Antimagic Field: [/B][/SIZE][SIZE=2]Negates magic within 10 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]7 Spell Turning: [/B][/SIZE][SIZE=2]Reflect 1d4+6 spell levels back at caster.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]8 Protection from Spells [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=1][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]: [/B][/SIZE][SIZE=2]Confers +8 resistance bonus.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]9 Mage’s Disjunction: [/B][/SIZE][SIZE=2]Dispels magic, disenchants magic items.[/SIZE][/COLOR] [COLOR=#000000]PLANT DOMAIN[/COLOR] [COLOR=#000000][SIZE=2][B]Granted Powers:[/B][/SIZE][SIZE=2] Rebuke or command plant creatures as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Add Knowledge (nature) to your list of cleric class skills.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Plant Domain Spells[/B][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]1 Entangle: [/B][/SIZE][SIZE=2]Plants entangle everyone in 40-ft.-radius.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]2 Barkskin:[/B][/SIZE][SIZE=2] Grants +2 (or higher) enhancement to natural armor.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]3 Plant Growth: [/B][/SIZE][SIZE=2]Grows vegetation, improves crops.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]4 Command Plants:[/B][/SIZE][SIZE=2] Sway the actions of one or more plant creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]5 Wall of Thorns: [/B][/SIZE][SIZE=2]Thorns damage anyone who tries to pass.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]6 Repel Wood:[/B][/SIZE][SIZE=2] Pushes away wooden objects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]7 Animate Plants: [/B][/SIZE][SIZE=2]One or more trees animate and fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]8 Control Plants: [/B][/SIZE][SIZE=2]Control actions of one or more plant creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]9 Shambler: [/B][/SIZE][SIZE=2]Summons 1d4+2 shambling mounds to fight for you.[/SIZE][/COLOR] [COLOR=#000000]PROTECTION DOMAIN[/COLOR] [COLOR=#000000][SIZE=2][B]Granted Power:[/B][/SIZE][SIZE=2] You can generate a [/SIZE][SIZE=2][I]protective ward [/I][/SIZE][SIZE=2]as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The [/SIZE][SIZE=2][I]protective ward [/I][/SIZE][SIZE=2]is an abjuration effect with a duration of 1 hour that is usable once per day.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Protection Domain Spells[/B][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]1 Sanctuary:[/B][/SIZE][SIZE=2] Opponents can’t attack you, and you can’t attack.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]2 Shield Other [/B][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]: [/B][/SIZE][SIZE=2]You take half of subject’s damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]3 Protection from Energy: [/B][/SIZE][SIZE=2]Absorb 12 points/level of damage from one kind of energy.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]4 Spell Immunity:[/B][/SIZE][SIZE=2] Subject is immune to one spell per four levels.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]5 Spell Resistance: [/B][/SIZE][SIZE=2]Subject gains SR 12 + level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]6 Antimagic Field: [/B][/SIZE][SIZE=2]Negates magic within 10 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]7 Repulsion: [/B][/SIZE][SIZE=2]Creatures can’t approach you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]8 Mind Blank:[/B][/SIZE][SIZE=2] Subject is immune to mental/emotional magic and scrying.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]9 Prismatic Sphere: [/B][/SIZE][SIZE=2]As [/SIZE][SIZE=2][I]prismatic wall[/I][/SIZE][SIZE=2], but surrounds on all sides.[/SIZE][/COLOR] [COLOR=#000000]STRENGTH DOMAIN[/COLOR] [COLOR=#000000][SIZE=2][B]Granted Power:[/B][/SIZE][SIZE=2] You can perform a feat of strength as a supernatural ability. You gain an enhancement bonus to Strength equal to your cleric level. Activating the power is a free action, the power lasts 1 round, and it is usable once per day.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Strength Domain Spells[/B][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]1 Enlarge Person:[/B][/SIZE][SIZE=2] Humanoid creature doubles in size.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]2 Bull’s Strength: [/B][/SIZE][SIZE=2]Subject gains +4 to Str for 1 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]3 Magic Vestment: [/B][/SIZE][SIZE=2]Armor or shield gains +1 enhancement per four levels.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]4 Spell Immunity:[/B][/SIZE][SIZE=2] Subject is immune to one spell per four levels.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]5 Righteous Might: [/B][/SIZE][SIZE=2]Your size increases, and you gain combat bonuses.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]6 Stoneskin [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]: [/B][/SIZE][SIZE=2]Ignore 10 points of damage per attack.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]7 Grasping Hand: [/B][/SIZE][SIZE=2]Large hand provides cover, pushes, or grapples.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]8 Clenched Fist: [/B][/SIZE][SIZE=2]Large hand provides cover, pushes, or attacks your foes.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]9 Crushing Hand: [/B][/SIZE][SIZE=2]Large hand provides cover, pushes, or crushes your foes.[/SIZE][/COLOR] [COLOR=#000000]SUN DOMAIN[/COLOR] [COLOR=#000000][SIZE=2][B]Granted Power:[/B][/SIZE][SIZE=2] Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Sun Domain Spells[/B][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]1 Endure Elements: [/B][/SIZE][SIZE=2]Exist comfortably in hot or cold environments.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]2 Heat Metal: [/B][/SIZE][SIZE=2]Make metal so hot it damages those who touch it.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]3 Searing Light: [/B][/SIZE][SIZE=2]Ray deals 1d8/two levels, more against undead.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]4 Fire Shield:[/B][/SIZE][SIZE=2] Creatures attacking you take fire damage; you’re protected from heat or cold.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]5 Flame Strike: [/B][/SIZE][SIZE=2]Smite foes with divine fire (1d6/level damage).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]6 Fire Seeds: [/B][/SIZE][SIZE=2]Acorns and berries become grenades and bombs.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]7 Sunbeam:[/B][/SIZE][SIZE=2] Beam blinds and deals 4d6 damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]8 Sunburst: [/B][/SIZE][SIZE=2]Blinds all within 10 ft., deals 6d6 damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]9 Prismatic Sphere: [/B][/SIZE][SIZE=2]As [/SIZE][SIZE=2][I]prismatic wall[/I][/SIZE][SIZE=2], but surrounds on all sides.[/SIZE][/COLOR] [COLOR=#000000]TRAVEL DOMAIN[/COLOR] [COLOR=#000000][SIZE=2][B]Granted Powers:[/B][/SIZE][SIZE=2] For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell [/SIZE][SIZE=2][I]freedom of movement[/I][/SIZE][SIZE=2]. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This granted power is a supernatural ability.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Add Survival to your list of cleric class skills.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Travel Domain Spells[/B][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]1 Longstrider: [/B][/SIZE][SIZE=2]Increases your speed.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]2 Locate Object: [/B][/SIZE][SIZE=2]Senses direction toward object (specific or type).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]3 Fly: [/B][/SIZE][SIZE=2]Subject flies at speed of 60 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]4 Dimension Door: [/B][/SIZE][SIZE=2]Teleports you short distance.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]5 Teleport: [/B][/SIZE][SIZE=2]Instantly transports you as far as 100 miles/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]6 Find the Path: [/B][/SIZE][SIZE=2]Shows most direct way to a location.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]7 Teleport, Greater:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]teleport, [/I][/SIZE][SIZE=2]but no range limit and no off-target arrival.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]8 Phase Door: [/B][/SIZE][SIZE=2]Creates an invisible passage through wood or stone.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]9 Astral Projection [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]: [/B][/SIZE][SIZE=2]Projects you and companions onto Astral Plane.[/SIZE][/COLOR] [COLOR=#000000]TRICKERY DOMAIN[/COLOR] [COLOR=#000000][SIZE=2][B]Granted Power:[/B][/SIZE][SIZE=2] Add Bluff, Disguise, and Hide to your list of cleric class skills.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Trickery Domain Spells[/B][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]1 Disguise Self: [/B][/SIZE][SIZE=2]Disguise own appearance.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]2 Invisibility: [/B][/SIZE][SIZE=2]Subject invisible 1 min./level or until it attacks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]3 Nondetection [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]: [/B][/SIZE][SIZE=2]Hides subject from divination, scrying.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]4 Confusion:[/B][/SIZE][SIZE=2] Subjects behave oddly for 1 round/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]5 False Vision [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Fools scrying with an illusion.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]6 Mislead: [/B][/SIZE][SIZE=2]Turns you invisible and creates illusory double.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]7 Screen: [/B][/SIZE][SIZE=2]Illusion hides area from vision, scrying.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]8 Polymorph Any Object:[/B][/SIZE][SIZE=2] Changes any subject into anything else.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]9 Time Stop: [/B][/SIZE][SIZE=2]You act freely for 1d4+1 rounds.[/SIZE][/COLOR] [COLOR=#000000]WAR DOMAIN[/COLOR] [COLOR=#000000][SIZE=2][B]Granted Power:[/B][/SIZE][SIZE=2] Free Martial Weapon Proficiency with deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]War Domain Spells[/B][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]1 Magic Weapon:[/B][/SIZE][SIZE=2] Weapon gains +1 bonus.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]2 Spiritual Weapon: [/B][/SIZE][SIZE=2]Magical weapon attacks on its own.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]3 Magic Vestment: [/B][/SIZE][SIZE=2]Armor or shield gains +1 enhancement per four levels.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]4 Divine Power:[/B][/SIZE][SIZE=2] You gain attack bonus, +6 to Str, and 1 hp/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]5 Flame Strike:[/B][/SIZE][SIZE=2] Smite foes with divine fire (1d6/level damage).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]6 Blade Barrier:[/B][/SIZE][SIZE=2] Wall of blades deals 1d6/level damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]7 Power Word Blind: [/B][/SIZE][SIZE=2]Blinds creature with 200 hp or less.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]8 Power Word Stun: [/B][/SIZE][SIZE=2]Stuns creature with 150 hp or less.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]9 Power Word Kill: [/B][/SIZE][SIZE=2]Kills creature with 100 hp or less.[/SIZE][/COLOR] [COLOR=#000000]WATER DOMAIN[/COLOR] [COLOR=#000000][SIZE=2][B]Granted Power:[/B][/SIZE][SIZE=2] Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Water Domain Spells[/B][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]1 Obscuring Mist:[/B] Fog surrounds you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]2 Fog Cloud: [/B]Fog obscures vision.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]3 Water Breathing: [/B]Subjects can breathe underwater.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]4 Control Water: [/B]Raises or lowers bodies of water.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]5 Ice Storm: [/B]Hail deals 5d6 damage in cylinder 40 ft. across.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]6 Cone of Cold:[/B] 1d6/level cold damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]7 Acid Fog: [/B]Fog deals acid damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]8 Horrid Wilting: [/B]Deals 1d6/level damage within 30 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]9 Elemental Swarm*:[/B] Summons multiple elementals.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]*Cast as a water spell only.[/SIZE][/COLOR] [/QUOTE]
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