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Revised (v.3.5) System Reference Document
Spell List II
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<blockquote data-quote="Morrus" data-source="post: 6159403" data-attributes="member: 1"><p><span style="color: #000000">[FONT=Times New Roman, Courier New, serif]<span style="font-size: 10px">This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.</span>[/FONT]</span></p><p> <span style="color: #000000"><span style="font-size: 18px">SPELL LIST II</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 18px">DRUID SPELLS</span></span></p><p> <span style="color: #000000">0-LEVEL DRUID SPELLS (ORISONS)</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Create Water:</strong></span><span style="font-size: 10px"> Creates 2 gallons/level of pure water.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cure Minor Wounds:</strong></span><span style="font-size: 10px"> Cures 1 point of damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Detect Magic:</strong></span><span style="font-size: 10px"> Detects spells and magic items within 60 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Detect Poison:</strong></span><span style="font-size: 10px"> Detects poison in one creature or object.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Flare:</strong></span><span style="font-size: 10px"> Dazzles one creature (–1 penalty on attack rolls).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Guidance:</strong></span><span style="font-size: 10px"> +1 on one attack roll, saving throw, or skill check.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Know Direction:</strong></span><span style="font-size: 10px"> You discern north.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Light:</strong></span><span style="font-size: 10px"> Object shines like a torch.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Mending:</strong></span><span style="font-size: 10px"> Makes minor repairs on an object.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Purify Food and Drink:</strong></span><span style="font-size: 10px"> Purifies 1 cu. ft./level of food or water.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Read Magic:</strong></span><span style="font-size: 10px"> Read scrolls and spellbooks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Resistance:</strong></span><span style="font-size: 10px"> Subject gains +1 bonus on saving throws.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Virtue:</strong></span><span style="font-size: 10px"> Subject gains 1 temporary hp.</span></span></p><p> <span style="color: #000000">1ST-LEVEL DRUID SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Calm Animals:</strong></span><span style="font-size: 10px"> Calms (2d4 + level) HD of animals.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Charm Animal:</strong></span><span style="font-size: 10px"> Makes one animal your friend.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cure Light Wounds:</strong></span><span style="font-size: 10px"> Cures 1d8 damage +1/level (max +5).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Detect Animals or Plants:</strong></span><span style="font-size: 10px"> Detects kinds of animals or plants.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Detect Snares and Pits:</strong></span><span style="font-size: 10px"> Reveals natural or primitive traps.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Endure Elements:</strong></span><span style="font-size: 10px"> Exist comfortably in hot or cold environments.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Entangle:</strong></span><span style="font-size: 10px"> Plants entangle everyone in 40-ft.-radius.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Faerie Fire:</strong></span><span style="font-size: 10px"> Outlines subjects with light, canceling </span><span style="font-size: 10px"><em>blur</em></span><span style="font-size: 10px">, concealment, and the like.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Goodberry:</strong></span><span style="font-size: 10px"> 2d4 berries each cure 1 hp (max 8 hp/24 hours).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Hide from Animals:</strong></span><span style="font-size: 10px"> Animals can’t perceive one subject/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Jump:</strong></span><span style="font-size: 10px"> Subject gets bonus on Jump checks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Longstrider:</strong></span><span style="font-size: 10px"> Your speed increases by 10 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Magic Fang:</strong></span><span style="font-size: 10px"> One natural weapon of subject creature gets +1 on attack and damage rolls.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Magic Stone:</strong></span><span style="font-size: 10px"> Three stones gain +1 on attack rolls, deal 1d6+1 damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Obscuring Mist:</strong></span><span style="font-size: 10px"> Fog surrounds you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Pass without Trace:</strong></span><span style="font-size: 10px"> One subject/level leaves no tracks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Produce Flame:</strong></span><span style="font-size: 10px"> 1d6 damage +1/level, touch or thrown.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Shillelagh:</strong></span><span style="font-size: 10px"> Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Speak with Animals:</strong></span><span style="font-size: 10px"> You can communicate with animals.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Nature’s Ally I:</strong></span><span style="font-size: 10px"> Calls creature to fight.</span></span></p><p> <span style="color: #000000">2ND-LEVEL DRUID SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Animal Messenger:</strong></span><span style="font-size: 10px"> Sends a Tiny animal to a specific place.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Animal Trance:</strong></span><span style="font-size: 10px"> Fascinates 2d6 HD of animals.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Barkskin:</strong></span><span style="font-size: 10px"> Grants +2 (or higher) enhancement to natural armor.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Bear’s Endurance:</strong></span><span style="font-size: 10px"> Subject gains +4 to Con for 1 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Bull’s Strength:</strong></span><span style="font-size: 10px"> Subject gains +4 to Str for 1 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cat’s Grace:</strong></span><span style="font-size: 10px"> Subject gains +4 to Dex for 1 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Chill Metal:</strong></span><span style="font-size: 10px"> Cold metal damages those who touch it.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Delay Poison:</strong></span><span style="font-size: 10px"> Stops poison from harming subject for 1 hour/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Fire Trap </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Opened object deals 1d4 +1/level damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Flame Blade:</strong></span><span style="font-size: 10px"> Touch attack deals 1d8 +1/two levels damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Flaming Sphere:</strong></span><span style="font-size: 10px"> Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Fog Cloud:</strong></span><span style="font-size: 10px"> Fog obscures vision.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Gust of Wind:</strong></span><span style="font-size: 10px"> Blows away or knocks down smaller creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Heat Metal:</strong></span><span style="font-size: 10px"> Make metal so hot it damages those who touch it.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Hold Animal:</strong></span><span style="font-size: 10px"> Paralyzes one animal for 1 round/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Owl’s Wisdom:</strong></span><span style="font-size: 10px"> Subject gains +4 to Wis for 1 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Reduce Animal:</strong></span><span style="font-size: 10px"> Shrinks one willing animal.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Resist Energy:</strong></span><span style="font-size: 10px"> Ignores 10 (or more) points of damage/attack from specified energy type.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Restoration, Lesser:</strong></span><span style="font-size: 10px"> Dispels magical ability penalty or repairs 1d4 ability damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Soften Earth and Stone:</strong></span><span style="font-size: 10px"> Turns stone to clay or dirt to sand or mud.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spider Climb:</strong></span><span style="font-size: 10px"> Grants ability to walk on walls and ceilings.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Nature’s Ally II:</strong></span><span style="font-size: 10px"> Calls creature to fight.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Swarm:</strong></span><span style="font-size: 10px"> Summons swarm of bats, rats, or spiders.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Tree Shape:</strong></span><span style="font-size: 10px"> You look exactly like a tree for 1 hour/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Warp Wood:</strong></span><span style="font-size: 10px"> Bends wood (shaft, handle, door, plank).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Wood Shape:</strong></span><span style="font-size: 10px"> Rearranges wooden objects to suit you.</span></span></p><p> <span style="color: #000000">3RD-LEVEL DRUID SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Call Lightning:</strong></span><span style="font-size: 10px"> Calls down lightning bolts (3d6 per bolt) from sky.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Contagion:</strong></span><span style="font-size: 10px"> Infects subject with chosen disease.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cure Moderate Wounds:</strong></span><span style="font-size: 10px"> Cures 2d8 damage +1/level (max +10).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Daylight:</strong></span><span style="font-size: 10px"> 60-ft. radius of bright light.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Diminish Plants:</strong></span><span style="font-size: 10px"> Reduces size or blights growth of normal plants.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Dominate Animal:</strong></span><span style="font-size: 10px"> Subject animal obeys silent mental commands.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Magic Fang, Greater:</strong></span><span style="font-size: 10px"> One natural weapon of subject creature gets +1/four levels on attack and damage rolls (max +5).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Meld into Stone:</strong></span><span style="font-size: 10px"> You and your gear merge with stone.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Neutralize Poison:</strong></span><span style="font-size: 10px"> Immunizes subject against poison, detoxifies venom in or on subject.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Plant Growth:</strong></span><span style="font-size: 10px"> Grows vegetation, improves crops.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Poison:</strong></span><span style="font-size: 10px"> Touch deals 1d10 Con damage, repeats in 1 min.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Protection from Energy:</strong></span><span style="font-size: 10px"> Absorb 12 points/level of damage from one kind of energy.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Quench:</strong></span><span style="font-size: 10px"> Extinguishes nonmagical fires or one magic item.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Remove Disease:</strong></span><span style="font-size: 10px"> Cures all diseases affecting subject.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Sleet Storm:</strong></span><span style="font-size: 10px"> Hampers vision and movement.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Snare:</strong></span><span style="font-size: 10px"> Creates a magic booby trap.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Speak with Plants:</strong></span><span style="font-size: 10px"> You can talk to normal plants and plant creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spike Growth:</strong></span><span style="font-size: 10px"> Creatures in area take 1d4 damage, may be </span><span style="font-size: 10px"><em>slowed.</em></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Stone Shape:</strong></span><span style="font-size: 10px"> Sculpts stone into any shape.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Nature’s Ally III:</strong></span><span style="font-size: 10px"> Calls creature to fight.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Water Breathing:</strong></span><span style="font-size: 10px"> Subjects can breathe underwater.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Wind Wall:</strong></span><span style="font-size: 10px"> Deflects arrows, smaller creatures, and gases.</span></span></p><p> <span style="color: #000000">4TH-LEVEL DRUID SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Air Walk:</strong></span><span style="font-size: 10px"> Subject treads on air as if solid (climb at 45-degree angle).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Antiplant Shell:</strong></span><span style="font-size: 10px"> Keeps animated plants at bay.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Blight:</strong></span><span style="font-size: 10px"> Withers one plant or deals 1d6/level damage to plant creature.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Command Plants:</strong></span><span style="font-size: 10px"> Sway the actions of one or more plant creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Control Water:</strong></span><span style="font-size: 10px"> Raises or lowers bodies of water.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cure Serious Wounds:</strong></span><span style="font-size: 10px"> Cures 3d8 damage +1/level (max +15).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Dispel Magic:</strong></span><span style="font-size: 10px"> Cancels spells and magical effects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Flame Strike:</strong></span><span style="font-size: 10px"> Smite foes with divine fire (1d6/level damage).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Freedom of Movement:</strong></span><span style="font-size: 10px"> Subject moves normally despite impediments.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Giant Vermin:</strong></span><span style="font-size: 10px"> Turns centipedes, scorpions, or spiders into giant vermin.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Ice Storm:</strong></span><span style="font-size: 10px"> Hail deals 5d6 damage in cylinder 40 ft. across.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Reincarnate:</strong></span><span style="font-size: 10px"> Brings dead subject back in a random body.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Repel Vermin:</strong></span><span style="font-size: 10px"> Insects, spiders, and other vermin stay 10 ft. away.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Rusting Grasp:</strong></span><span style="font-size: 10px"> Your touch corrodes iron and alloys.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Scrying </strong></span>[SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Spies on subject from a distance.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spike Stones:</strong></span><span style="font-size: 10px"> Creatures in area take 1d8 damage, may be </span><span style="font-size: 10px"><em>slowed.</em></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Nature’s Ally IV:</strong></span><span style="font-size: 10px"> Calls creature to fight.</span></span></p><p> <span style="color: #000000">5TH-LEVEL DRUID SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Animal Growth:</strong></span><span style="font-size: 10px"> One animal/two levels doubles in size.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Atonement:</strong></span><span style="font-size: 10px"> Removes burden of misdeeds from subject.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Awaken </strong></span>[SUP]<span style="font-size: 10px"><strong>X</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Animal or tree gains human intellect.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Baleful Polymorph:</strong></span><span style="font-size: 10px"> Transforms subject into harmless animal.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Call Lightning Storm:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>call lightning, </em></span><span style="font-size: 10px">but 5d6 damage per bolt.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Commune with Nature:</strong></span><span style="font-size: 10px"> Learn about terrain for 1 mile/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Control Winds:</strong></span><span style="font-size: 10px"> Change wind direction and speed.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cure Critical Wounds:</strong></span><span style="font-size: 10px"> Cures 4d8 damage +1/level (max +20).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Death Ward:</strong></span><span style="font-size: 10px"> Grants immunity to all death spells and negative energy effects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Hallow </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Designates location as holy.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Insect Plague:</strong></span><span style="font-size: 10px"> Locust swarms attack creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Stoneskin </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Ignore 10 points of damage per attack.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Nature’s Ally V:</strong></span><span style="font-size: 10px"> Calls creature to fight.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Transmute Mud to Rock:</strong></span><span style="font-size: 10px"> Transforms two 10-ft. cubes per level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Transmute Rock to Mud:</strong></span><span style="font-size: 10px"> Transforms two 10-ft. cubes per level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Tree Stride:</strong></span><span style="font-size: 10px"> Step from one tree to another far away.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Unhallow </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Designates location as unholy.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Wall of Fire:</strong></span><span style="font-size: 10px"> Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Wall of Thorns:</strong></span><span style="font-size: 10px"> Thorns damage anyone who tries to pass.</span></span></p><p> <span style="color: #000000">6TH-LEVEL DRUID SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Antilife Shell:</strong></span><span style="font-size: 10px"> 10-ft.-radius field hedges out living creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Bear’s Endurance, Mass:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>bear’s endurance</em></span><span style="font-size: 10px">, affects one subject/ level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Bull’s Strength, Mass:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>bull’s strength</em></span><span style="font-size: 10px">, affects one subject/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cat’s Grace, Mass:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>cat’s grace</em></span><span style="font-size: 10px">, affects one subject/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cure Light Wounds, Mass:</strong></span><span style="font-size: 10px"> Cures 1d8 damage +1/level for many creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Dispel Magic, Greater:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>dispel magic, </em></span><span style="font-size: 10px">but +20 on check.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Find the Path:</strong></span><span style="font-size: 10px"> Shows most direct way to a location.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Fire Seeds:</strong></span><span style="font-size: 10px"> Acorns and berries become grenades and bombs.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Ironwood:</strong></span><span style="font-size: 10px"> Magic wood is strong as steel.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Liveoak:</strong></span><span style="font-size: 10px"> Oak becomes treant guardian.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Move Earth:</strong></span><span style="font-size: 10px"> Digs trenches and builds hills.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Owl’s Wisdom, Mass:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>owl’s wisdom</em></span><span style="font-size: 10px">, affects one subject/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Repel Wood:</strong></span><span style="font-size: 10px"> Pushes away wooden objects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spellstaff:</strong></span><span style="font-size: 10px"> Stores one spell in wooden quarterstaff.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Stone Tell:</strong></span><span style="font-size: 10px"> Talk to natural or worked stone.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Nature’s Ally VI:</strong></span><span style="font-size: 10px"> Calls creature to fight.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Transport via Plants:</strong></span><span style="font-size: 10px"> Move instantly from one plant to another of the same kind.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Wall of Stone:</strong></span><span style="font-size: 10px"> Creates a stone wall that can be shaped.</span></span></p><p> <span style="color: #000000">7TH-LEVEL DRUID SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Animate Plants:</strong></span><span style="font-size: 10px"> One or more plants animate and fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Changestaff:</strong></span><span style="font-size: 10px"> Your staff becomes a treant on command.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Control Weather:</strong></span><span style="font-size: 10px"> Changes weather in local area.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Creeping Doom:</strong></span><span style="font-size: 10px"> Swarms of centipedes attack at your command.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cure Moderate Wounds, Mass:</strong></span><span style="font-size: 10px"> Cures 2d8 damage +1/level for many creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Fire Storm:</strong></span><span style="font-size: 10px"> Deals 1d6/level fire damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Heal:</strong></span><span style="font-size: 10px"> Cures 10 points/level of damage, all diseases and mental conditions.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Scrying, Greater:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>scrying</em></span><span style="font-size: 10px">, but faster and longer.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Nature’s Ally VII:</strong></span><span style="font-size: 10px"> Calls creature to fight.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Sunbeam:</strong></span><span style="font-size: 10px"> Beam blinds and deals 4d6 damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Transmute Metal to Wood: </strong></span><span style="font-size: 10px">Metal within 40 ft. becomes wood.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>True Seeing </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Lets you see all things as they really are.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Wind Walk:</strong></span><span style="font-size: 10px"> You and your allies turn vaporous and travel fast.</span></span></p><p> <span style="color: #000000">8TH-LEVEL DRUID SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Animal Shapes:</strong></span><span style="font-size: 10px"> One ally/level polymorphs into chosen animal.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Control Plants:</strong></span><span style="font-size: 10px"> Control actions of one or more plant creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cure Serious Wounds, Mass:</strong></span><span style="font-size: 10px"> Cures 3d8 damage +1/level for many creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Earthquake:</strong></span><span style="font-size: 10px"> Intense tremor shakes 80-ft.-radius.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Finger of Death:</strong></span><span style="font-size: 10px"> Kills one subject.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Repel Metal or Stone:</strong></span><span style="font-size: 10px"> Pushes away metal and stone.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Reverse Gravity:</strong></span><span style="font-size: 10px"> Objects and creatures fall upward.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Nature’s Ally VIII:</strong></span><span style="font-size: 10px"> Calls creature to fight.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Sunburst:</strong></span><span style="font-size: 10px"> Blinds all within 10 ft., deals 6d6 damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Whirlwind:</strong></span><span style="font-size: 10px"> Cyclone deals damage and can pick up creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Word of Recall:</strong></span><span style="font-size: 10px"> Teleports you back to designated place.</span></span></p><p> <span style="color: #000000">9TH-LEVEL DRUID SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Antipathy:</strong></span><span style="font-size: 10px"> Object or location affected by spell repels certain creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cure Critical Wounds, Mass:</strong></span><span style="font-size: 10px"> Cures 4d8 damage +1/level for many creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Elemental Swarm:</strong></span><span style="font-size: 10px"> Summons multiple elementals.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Foresight:</strong></span><span style="font-size: 10px"> “Sixth sense” warns of impending danger.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Regenerate:</strong></span><span style="font-size: 10px"> Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Shambler:</strong></span><span style="font-size: 10px"> Summons 1d4+2 shambling mounds to fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Shapechange </strong></span>[SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Transforms you into any creature, and change forms once per round.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Storm of Vengeance:</strong></span><span style="font-size: 10px"> Storm rains acid, lightning, and hail.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Nature’s Ally IX:</strong></span><span style="font-size: 10px"> Calls creature to fight.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Sympathy </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Object or location attracts certain creatures.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 18px">PALADIN SPELLS</span></span></p><p> <span style="color: #000000">1ST-LEVEL PALADIN SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Bless:</strong></span><span style="font-size: 10px"> Allies gain +1 on attack rolls and +1 on saves against fear.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Bless Water:</strong></span><span style="font-size: 10px"> Makes holy water.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Bless Weapon:</strong></span><span style="font-size: 10px"> Weapon strikes true against evil foes.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Create Water:</strong></span><span style="font-size: 10px"> Creates 2 gallons/level of pure water.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cure Light Wounds:</strong></span><span style="font-size: 10px"> Cures 1d8 damage +1/level (max +5).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Detect Poison:</strong></span><span style="font-size: 10px"> Detects poison in one creature or small object.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Detect Undead:</strong></span><span style="font-size: 10px"> Reveals undead within 60 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Divine Favor:</strong></span><span style="font-size: 10px"> You gain +1 per three levels on attack and damage rolls.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Endure Elements:</strong></span><span style="font-size: 10px"> Exist comfortably in hot or cold environments.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Magic Weapon:</strong></span><span style="font-size: 10px"> Weapon gains +1 bonus.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Protection from Chaos/Evil:</strong></span><span style="font-size: 10px"> +2 to AC and saves, counter mind control, hedge out elementals and outsiders.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Read Magic:</strong></span><span style="font-size: 10px"> Read scrolls and spellbooks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Resistance:</strong></span><span style="font-size: 10px"> Subject gains +1 on saving throws.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Restoration, Lesser:</strong></span><span style="font-size: 10px"> Dispels magical ability penalty or repairs 1d4 ability damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Virtue:</strong></span><span style="font-size: 10px"> Subject gains 1 temporary hp.</span></span></p><p> <span style="color: #000000">2ND-LEVEL PALADIN SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Bull’s Strength:</strong></span><span style="font-size: 10px"> Subject gains +4 to Str for 1 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Delay Poison:</strong></span><span style="font-size: 10px"> Stops poison from harming subject for 1 hour/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Eagle’s Splendor:</strong></span><span style="font-size: 10px"> Subject gains +4 to Cha for 1 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Owl’s Wisdom:</strong></span><span style="font-size: 10px"> Subject gains +4 to Wis for 1 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Remove Paralysis:</strong></span><span style="font-size: 10px"> Frees one or more creatures from paralysis or </span><span style="font-size: 10px"><em>slow </em></span><span style="font-size: 10px">effect.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Resist Energy:</strong></span><span style="font-size: 10px"> Ignores 10 (or more) points of damage/attack from specified energy type.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Shield Other </strong></span>[SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> You take half of subject’s damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Undetectable Alignment:</strong></span><span style="font-size: 10px"> Conceals alignment for 24 hours.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Zone of Truth:</strong></span><span style="font-size: 10px"> Subjects within range cannot lie.</span></span></p><p> <span style="color: #000000">3RD-LEVEL PALADIN SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cure Moderate Wounds:</strong></span><span style="font-size: 10px"> Cures 2d8 damage +1/level (max +10).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Daylight:</strong></span><span style="font-size: 10px"> 60-ft. radius of bright light.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Discern Lies:</strong></span><span style="font-size: 10px"> Reveals deliberate falsehoods.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Dispel Magic:</strong></span><span style="font-size: 10px"> Cancels spells and magical effects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Heal Mount:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>heal </em></span><span style="font-size: 10px">on warhorse or other special mount.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Magic Circle against Chaos:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>protection from chaos</em></span><span style="font-size: 10px">, but 10-ft. radius and 10 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Magic Circle against Evil:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>protection from evil</em></span><span style="font-size: 10px">, but 10-ft. radius and 10 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Magic Weapon, Greater:</strong></span><span style="font-size: 10px"> +1 bonus/four levels (max +5).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Prayer:</strong></span><span style="font-size: 10px"> Allies +1 bonus on most rolls, enemies –1 penalty.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Remove Blindness/Deafness:</strong></span><span style="font-size: 10px"> Cures normal or magical conditions.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Remove Curse:</strong></span><span style="font-size: 10px"> Frees object or person from curse.</span></span></p><p> <span style="color: #000000">4TH-LEVEL PALADIN SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Break Enchantment:</strong></span><span style="font-size: 10px"> Frees subjects from enchantments, alterations, curses, and petrification.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cure Serious Wounds:</strong></span><span style="font-size: 10px"> Cures 3d8 damage +1/level (max +15).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Death Ward:</strong></span><span style="font-size: 10px"> Grants immunity to death spells and negative energy effects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Dispel Chaos:</strong></span><span style="font-size: 10px"> +4 bonus against attacks by chaotic creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Dispel Evil:</strong></span><span style="font-size: 10px"> +4 bonus against attacks by evil creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Holy Sword:</strong></span><span style="font-size: 10px"> Weapon becomes +5, deals +2d6 damage against evil.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Mark of Justice:</strong></span><span style="font-size: 10px"> Designates action that will trigger </span><span style="font-size: 10px"><em>curse </em></span><span style="font-size: 10px">on subject.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Neutralize Poison:</strong></span><span style="font-size: 10px"> Immunizes subject against poison, detoxifies venom in or on subject.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Restoration </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Restores level and ability score drains.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 18px">RANGER SPELLS</span></span></p><p> <span style="color: #000000">1ST-LEVEL RANGER SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Alarm:</strong></span><span style="font-size: 10px"> Wards an area for 2 hours/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Animal Messenger:</strong></span><span style="font-size: 10px"> Sends a Tiny animal to a specific place.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Calm Animals:</strong></span><span style="font-size: 10px"> Calms (2d4 + level) HD of animals.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Charm Animal:</strong></span><span style="font-size: 10px"> Makes one animal your friend.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Delay Poison:</strong></span><span style="font-size: 10px"> Stops poison from harming subject for 1 hour/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Detect Animals or Plants:</strong></span><span style="font-size: 10px"> Detects kinds of animals or plants.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Detect Poison:</strong></span><span style="font-size: 10px"> Detects poison in one creature or object.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Detect Snares and Pits:</strong></span><span style="font-size: 10px"> Reveals natural or primitive traps.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Endure Elements:</strong></span><span style="font-size: 10px"> Exist comfortably in hot or cold environments.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Entangle:</strong></span><span style="font-size: 10px"> Plants entangle everyone in 40-ft.-radius circle.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Hide from Animals:</strong></span><span style="font-size: 10px"> Animals can’t perceive one subject/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Jump:</strong></span><span style="font-size: 10px"> Subject gets bonus on Jump checks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Longstrider:</strong></span><span style="font-size: 10px"> Increases your speed.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Magic Fang:</strong></span><span style="font-size: 10px"> One natural weapon of subject creature gets +1 on attack and damage rolls.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Pass without Trace:</strong></span><span style="font-size: 10px"> One subject/level leaves no tracks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Read Magic:</strong></span><span style="font-size: 10px"> Read scrolls and spellbooks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Resist Energy:</strong></span><span style="font-size: 10px"> Ignores 10 (or more) points of damage/attack from specified energy type.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Speak with Animals:</strong></span><span style="font-size: 10px"> You can communicate with animals.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Nature’s Ally I:</strong></span><span style="font-size: 10px"> Calls animal to fight for you.</span></span></p><p> <span style="color: #000000">2ND-LEVEL RANGER SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Barkskin:</strong></span><span style="font-size: 10px"> Grants +2 (or higher) enhancement to natural armor.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Bear’s Endurance:</strong></span><span style="font-size: 10px"> Subject gains +4 to Con for 1 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cat’s Grace:</strong></span><span style="font-size: 10px"> Subject gains +4 to Dex for 1 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cure Light Wounds:</strong></span><span style="font-size: 10px"> Cures 1d8 damage +1/level (max +5).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Hold Animal:</strong></span><span style="font-size: 10px"> Paralyzes one animal for 1 round/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Owl’s Wisdom:</strong></span><span style="font-size: 10px"> Subject gains +4 to Wis for 1 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Protection from Energy:</strong></span><span style="font-size: 10px"> Absorb 12 points/level of damage from one kind of energy.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Snare:</strong></span><span style="font-size: 10px"> Creates a magic booby trap.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Speak with Plants:</strong></span><span style="font-size: 10px"> You can talk to normal plants and plant creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spike Growth:</strong></span><span style="font-size: 10px"> Creatures in area take 1d4 damage, may be </span><span style="font-size: 10px"><em>slowed.</em></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Nature’s Ally II:</strong></span><span style="font-size: 10px"> Calls animal to fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Wind Wall:</strong></span><span style="font-size: 10px"> Deflects arrows, smaller creatures, and gases.</span></span></p><p> <span style="color: #000000">3RD-LEVEL RANGER SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Command Plants:</strong></span><span style="font-size: 10px"> Sway the actions of one or more plant creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cure Moderate Wounds:</strong></span><span style="font-size: 10px"> Cures 2d8 damage +1/level (max +10).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Darkvision:</strong></span><span style="font-size: 10px"> See 60 ft. in total darkness.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Diminish Plants:</strong></span><span style="font-size: 10px"> Reduces size or blights growth of normal plants.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Magic Fang, Greater:</strong></span><span style="font-size: 10px"> One natural weapon of subject creature gets +1/three caster levels on attack and damage rolls (max +5).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Neutralize Poison:</strong></span><span style="font-size: 10px"> Immunizes subject against poison, detoxifies venom in or on subject.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Plant Growth:</strong></span><span style="font-size: 10px"> Grows vegetation, improves crops.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Reduce Animal:</strong></span><span style="font-size: 10px"> Shrinks one willing animal.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Remove Disease:</strong></span><span style="font-size: 10px"> Cures all diseases affecting subject.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Repel Vermin:</strong></span><span style="font-size: 10px"> Insects, spiders, and other vermin stay 10 ft. away.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Nature’s Ally III:</strong></span><span style="font-size: 10px"> Calls animal to fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Tree Shape:</strong></span><span style="font-size: 10px"> You look exactly like a tree for 1 hour/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Water Walk:</strong></span><span style="font-size: 10px"> Subject treads on water as if solid.</span></span></p><p> <span style="color: #000000">4TH-LEVEL RANGER SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Animal Growth:</strong></span><span style="font-size: 10px"> One animal/two levels doubles in size.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Commune with Nature:</strong></span><span style="font-size: 10px"> Learn about terrain for 1 mile/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cure Serious Wounds:</strong></span><span style="font-size: 10px"> Cures 3d8 damage +1/level (max +15).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Freedom of Movement:</strong></span><span style="font-size: 10px"> Subject moves normally despite impediments.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Nondetection </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Hides subject from divination, scrying.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Nature’s Ally IV:</strong></span><span style="font-size: 10px"> Calls animal to fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Tree Stride:</strong></span><span style="font-size: 10px"> Step from one tree to another far away.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 18px">SORCERER/WIZARD SPELLS</span></span></p><p> <span style="color: #000000">0-LEVEL SORCERER/WIZARD SPELLS (CANTRIPS)</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjur</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Resistance:</strong></span><span style="font-size: 10px"> Subject gains +1 on saving throws.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conj</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Acid Splash:</strong></span><span style="font-size: 10px"> Orb deals 1d3 acid damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Div</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Detect Poison:</strong></span><span style="font-size: 10px"> Detects poison in one creature or small object.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Detect Magic:</strong></span><span style="font-size: 10px"> Detects spells and magic items within 60 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Read Magic:</strong></span><span style="font-size: 10px"> Read scrolls and spellbooks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Ench</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Daze:</strong></span><span style="font-size: 10px"> Humanoid creature of 4 HD or less loses next action.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evoc</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Dancing Lights:</strong></span><span style="font-size: 10px"> Creates torches or other lights.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Flare:</strong></span><span style="font-size: 10px"> Dazzles one creature (–1 on attack rolls).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Light:</strong></span><span style="font-size: 10px"> Object shines like a torch.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Ray of Frost:</strong></span><span style="font-size: 10px"> Ray deals 1d3 cold damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illus</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Ghost Sound:</strong></span><span style="font-size: 10px"> Figment sounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necro</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Disrupt Undead:</strong></span><span style="font-size: 10px"> Deals 1d6 damage to one undead.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Touch of Fatigue:</strong></span><span style="font-size: 10px"> Touch attack fatigues target.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Trans</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Mage Hand:</strong></span><span style="font-size: 10px"> 5-pound telekinesis.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Mending:</strong></span><span style="font-size: 10px"> Makes minor repairs on an object.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Message:</strong></span><span style="font-size: 10px"> Whispered conversation at distance.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Open/Close:</strong></span><span style="font-size: 10px"> Opens or closes small or light things.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Univ</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Arcane Mark:</strong></span><span style="font-size: 10px"> Inscribes a personal rune (visible or invisible).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Prestidigitation:</strong></span><span style="font-size: 10px"> Performs minor tricks.</span></span></p><p> <span style="color: #000000">1ST-LEVEL SORCERER/WIZARD SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjur</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Alarm:</strong></span><span style="font-size: 10px"> Wards an area for 2 hours/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Endure Elements:</strong></span><span style="font-size: 10px"> Exist comfortably in hot or cold environments.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Hold Portal:</strong></span><span style="font-size: 10px"> Holds door shut.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Protection from Chaos/Evil/Good/Law:</strong></span><span style="font-size: 10px"> +2 to AC and saves, counter mind control, hedge out elementals and outsiders.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Shield:</strong></span><span style="font-size: 10px"> Invisible disc gives +4 to AC, blocks </span><span style="font-size: 10px"><em>magic missiles.</em></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conj</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Grease:</strong></span><span style="font-size: 10px"> Makes 10-ft. square or one object slippery.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Mage Armor:</strong></span><span style="font-size: 10px"> Gives subject +4 armor bonus.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Mount:</strong></span><span style="font-size: 10px"> Summons riding horse for 2 hours/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Obscuring Mist:</strong></span><span style="font-size: 10px"> Fog surrounds you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Monster I:</strong></span><span style="font-size: 10px"> Calls extraplanar creature to fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Unseen Servant:</strong></span><span style="font-size: 10px"> Invisible force obeys your commands.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Div</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Comprehend Languages:</strong> You understand all spoken and written languages.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Detect Secret Doors:</strong> Reveals hidden doors within 60 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Detect Undead:</strong> Reveals undead within 60 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Identify </strong>[SUP]<strong>M</strong>[/SUP]<strong>:</strong> Determines properties of magic item.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>True Strike:</strong> +20 on your next attack roll.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Ench</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Charm Person: </strong>Makes one person your friend.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Hypnotism:</strong> Fascinates 2d4 HD of creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Sleep:</strong> Puts 4 HD of creatures into magical slumber.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evoc</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Burning Hands:</strong> 1d4/level fire damage (max 5d4).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Floating Disk:</strong> Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Magic Missile:</strong> 1d4+1 damage; +1 missile per two levels above 1st (max 5).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Shocking Grasp:</strong> Touch delivers 1d6/level electricity damage (max 5d6).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illus</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Color Spray:</strong> Knocks unconscious, blinds, and/or stuns weak creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Disguise Self:</strong> Changes your appearance.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Magic Aura:</strong> Alters object’s magic aura.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Silent Image:</strong> Creates minor illusion of your design.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Ventriloquism:</strong> Throws voice for 1 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necro</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cause Fear:</strong> One creature of 5 HD or less flees for 1d4 rounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Chill Touch:</strong> One touch/level deals 1d6 damage and possibly 1 Str damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Ray of Enfeeblement:</strong> Ray deals 1d6 +1 per two levels Str damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Trans</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Animate Rope: </strong>Makes a rope move at your command.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Enlarge Person:</strong> Humanoid creature doubles in size.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Erase: </strong>Mundane or magical writing vanishes.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Expeditious Retreat:</strong> Your speed increases by 30 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Feather Fall:</strong> Objects or creatures fall slowly.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Jump:</strong></span><span style="font-size: 10px"> Subject gets bonus on Jump checks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Magic Weapon: </strong></span><span style="font-size: 10px">Weapon gains +1 bonus.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Reduce Person:</strong></span><span style="font-size: 10px"> Humanoid creature halves in size.</span></span></p><p> <span style="color: #000000">2ND-LEVEL SORCERER/WIZARD SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjur</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Arcane Lock </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Magically locks a portal or chest.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Obscure Object:</strong></span><span style="font-size: 10px"> Masks object against scrying.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Protection from Arrows:</strong></span><span style="font-size: 10px"> Subject immune to most ranged attacks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Resist Energy:</strong></span><span style="font-size: 10px"> Ignores first 10 (or more) points of damage/attack from specified energy type.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conj</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Acid Arrow:</strong></span><span style="font-size: 10px"> Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Fog Cloud:</strong></span><span style="font-size: 10px"> Fog obscures vision.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Glitterdust:</strong></span><span style="font-size: 10px"> Blinds creatures, outlines invisible creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Monster II:</strong></span><span style="font-size: 10px"> Calls extraplanar creature to fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Swarm:</strong></span><span style="font-size: 10px"> Summons swarm of bats, rats, or spiders.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Web:</strong></span><span style="font-size: 10px"> Fills 20-ft.-radius spread with sticky spiderwebs.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Div</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Detect Thoughts:</strong></span><span style="font-size: 10px"> Allows “listening” to surface thoughts.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Locate Object:</strong></span><span style="font-size: 10px"> Senses direction toward object (specific or type).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>See Invisibility:</strong></span><span style="font-size: 10px"> Reveals invisible creatures or objects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Ench</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Daze Monster:</strong></span><span style="font-size: 10px"> Living creature of 6 HD or less loses next action.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Hideous Laughter:</strong></span><span style="font-size: 10px"> Subject loses actions for 1 round/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Touch of Idiocy:</strong></span><span style="font-size: 10px"> Subject takes 1d6 points of Int, Wis, and Cha damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evoc</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Continual Flame </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Makes a permanent, heatless torch.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Darkness:</strong></span><span style="font-size: 10px"> 20-ft. radius of supernatural shadow.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Flaming Sphere:</strong></span><span style="font-size: 10px"> Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Gust of Wind:</strong></span><span style="font-size: 10px"> Blows away or knocks down smaller creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Scorching Ray:</strong> Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Shatter:</strong> Sonic vibration damages objects or crystalline creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illus</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Blur:</strong> Attacks miss subject 20% of the time.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Hypnotic Pattern:</strong> Fascinates (2d4 + level) HD of creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Invisibility:</strong> Subject is invisible for 1 min./level or until it attacks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Magic Mouth </strong>[SUP]<strong>M</strong>[/SUP]<strong>:</strong> Speaks once when triggered.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Minor Image:</strong> As <em>silent image</em>, plus some sound.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Mirror Image:</strong> Creates decoy duplicates of you (1d4 +1 per three levels, max 8).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Misdirection:</strong> Misleads divinations for one creature or object.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Phantom Trap </strong>[SUP]<strong>M</strong>[/SUP]<strong>: </strong>Makes item seem trapped.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necro</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Blindness/Deafness:</strong> Makes subject blinded or deafened.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Command Undead:</strong> Undead creature obeys your commands.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>False Life:</strong> Gain 1d10 temporary hp +1/level (max +10).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Ghoul Touch:</strong> Paralyzes one subject, which exudes stEnch</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">that makes those nearby sickened.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Scare:</strong> Panics creatures of less than 6 HD.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spectral Hand:</strong> Creates disembodied glowing hand to deliver touch attacks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Trans</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Alter Self:</strong> Assume form of a similar creature.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Bear’s Endurance:</strong> Subject gains +4 to Con for 1 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Bull’s Strength:</strong> Subject gains +4 to Str for 1 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cat’s Grace:</strong> Subject gains +4 to Dex for 1 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Darkvision:</strong> See 60 ft. in total darkness.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Eagle’s Splendor:</strong> Subject gains +4 to Cha for 1 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Fox’s Cunning:</strong> Subject gains +4 Int for 1 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Knock:</strong></span><span style="font-size: 10px"> Opens locked or magically sealed door.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Levitate:</strong></span><span style="font-size: 10px"> Subject moves up and down at your direction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Owl’s Wisdom:</strong></span><span style="font-size: 10px"> Subject gains +4 to Wis for 1 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Pyrotechnics:</strong></span><span style="font-size: 10px"> Turns fire into blinding light or choking smoke.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Rope Trick:</strong></span><span style="font-size: 10px"> As many as eight creatures hide in extradimensional space.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spider Climb:</strong></span><span style="font-size: 10px"> Grants ability to walk on walls and ceilings.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Whispering Wind:</strong></span><span style="font-size: 10px"> Sends a short message 1 mile/level.</span></span></p><p> <span style="color: #000000">3RD-LEVEL SORCERER/WIZARD SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjur</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Dispel Magic:</strong></span><span style="font-size: 10px"> Cancels magical spells and effects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Explosive Runes:</strong></span><span style="font-size: 10px"> Deals 6d6 damage when read.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Magic Circle against Chaos/Evil/Good/Law:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>protection </em></span><span style="font-size: 10px">spells, but 10-ft. radius and 10 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Nondetection </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Hides subject from divination, scrying.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Protection from Energy:</strong></span><span style="font-size: 10px"> Absorb 12 points/level of damage from one kind of energy.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conj</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Phantom Steed:</strong></span><span style="font-size: 10px"> Magic horse appears for 1 hour/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Sepia Snake Sigil </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Creates text symbol that immobilizes reader.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Sleet Storm:</strong></span><span style="font-size: 10px"> Hampers vision and movement.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Stinking Cloud:</strong></span><span style="font-size: 10px"> Nauseating vapors, 1 round/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Monster III:</strong></span><span style="font-size: 10px"> Calls extraplanar creature to fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Div</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Arcane Sight:</strong></span><span style="font-size: 10px"> Magical auras become visible to you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Clairaudience/Clairvoyance:</strong></span><span style="font-size: 10px"> Hear or see at a distance for 1 min./level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Tongues:</strong></span><span style="font-size: 10px"> Speak any language.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Ench</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Deep Slumber:</strong></span><span style="font-size: 10px"> Puts 10 HD of creatures to sleep.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Heroism:</strong></span><span style="font-size: 10px"> Gives +2 bonus on attack rolls, saves, skill checks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Hold Person:</strong> Paralyzes one humanoid for 1 round/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Rage:</strong> Subjects gains +2 to Str and Con, +1 on Will saves, –2 to AC.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Suggestion:</strong> Compels subject to follow stated course of action.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evoc</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Daylight:</strong> 60-ft. radius of bright light.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Fireball:</strong> 1d6 damage per level, 20-ft. radius.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Lightning Bolt:</strong> Electricity deals 1d6/level damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Tiny Hut:</strong> Creates shelter for ten creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Wind Wall:</strong> Deflects arrows, smaller creatures, and gases.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illus</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Displacement:</strong> Attacks miss subject 50%.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Illusory Script </strong>[SUP]<strong>M</strong>[/SUP]<strong>:</strong> Only intended reader can decipher.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Invisibility Sphere:</strong> Makes everyone within 10 ft. invisible.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Major Image:</strong> As <em>silent image</em>, plus sound, smell and thermal effects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necro</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Gentle Repose:</strong> Preserves one corpse.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Halt Undead:</strong> Immobilizes undead for 1 round/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Ray of Exhaustion:</strong> Ray makes subject exhausted.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Vampiric Touch:</strong> Touch deals 1d6/two levels damage; caster gains damage as hp.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Trans</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Blink:</strong> You randomly vanish and reappear for 1 round/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Flame Arrow:</strong> Arrows deal +1d6 fire damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Fly:</strong> Subject flies at speed of 60 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Gaseous Form:</strong> Subject becomes insubstantial and can fly slowly.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Haste:</strong> One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Keen Edge:</strong> Doubles normal weapon’s threat range.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Magic Weapon, Greater:</strong> +1/four levels (max +5).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Secret Page:</strong> Changes one page to hide its real content.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Shrink Item:</strong></span><span style="font-size: 10px"> Object shrinks to one-sixteenth size.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Slow:</strong></span><span style="font-size: 10px"> One subject/level takes only one action/round, –1 to AC, reflex saves, and attack rolls.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Water Breathing:</strong></span><span style="font-size: 10px"> Subjects can breathe underwater.</span></span></p><p> <span style="color: #000000">4TH-LEVEL SORCERER/WIZARD SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjur</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Dimensional Anchor:</strong></span><span style="font-size: 10px"> Bars extradimensional movement.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Fire Trap </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Opened object deals 1d4 damage +1/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Globe of Invulnerability, Lesser:</strong></span><span style="font-size: 10px"> Stops 1st- through 3rd-level spell effects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Remove Curse:</strong></span><span style="font-size: 10px"> Frees object or person from curse.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Stoneskin </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Ignore 10 points of damage per attack.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conj</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Black Tentacles:</strong></span><span style="font-size: 10px"> Tentacles grapple all within 20 ft. spread.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Dimension Door:</strong></span><span style="font-size: 10px"> Teleports you short distance.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Minor Creation:</strong></span><span style="font-size: 10px"> Creates one cloth or wood object.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Secure Shelter:</strong></span><span style="font-size: 10px"> Creates sturdy cottage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Solid Fog:</strong></span><span style="font-size: 10px"> Blocks vision and slows movement.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Monster IV:</strong></span><span style="font-size: 10px"> Calls extraplanar creature to fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Div</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Arcane Eye:</strong></span><span style="font-size: 10px"> Invisible floating eye moves 30 ft./round.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Detect Scrying:</strong></span><span style="font-size: 10px"> Alerts you of magical eavesdropping.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Locate Creature:</strong></span><span style="font-size: 10px"> Indicates direction to familiar creature.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Scrying </strong></span>[SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Spies on subject from a distance.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Ench</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Charm Monster:</strong></span><span style="font-size: 10px">Makes monster believe it is your ally.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Confusion:</strong></span><span style="font-size: 10px"> Subjects behave oddly for 1 round/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Crushing Despair:</strong></span><span style="font-size: 10px"> Subjects take –2 on attack rolls, damage rolls, saves, and checks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Geas, Lesser:</strong></span><span style="font-size: 10px"> Commands subject of 7 HD or less.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evoc</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Fire Shield:</strong> Creatures attacking you take fire damage; you’re protected from heat or cold.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Ice Storm:</strong> Hail deals 5d6 damage in cylinder 40 ft. across.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Resilient Sphere:</strong> Force globe protects but traps one subject.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Shout:</strong> Deafens all within cone and deals 5d6 sonic damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Wall of Fire:</strong> Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Wall of Ice:</strong> <em>Ice plane </em>creates wall with 15 hp +1/level, or <em>hemisphere </em>can trap creatures inside.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illus</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Hallucinatory Terrain:</strong> Makes one type of terrain appear like another (field into forest, or the like).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Illusory Wall:</strong> Wall, floor, or ceiling looks real, but anything can pass through.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Invisibility, Greater:</strong> As <em>invisibility, </em>but subject can attack and stay invisible.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Phantasmal Killer:</strong> Fearsome illusion kills subject or deals 3d6 damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Rainbow Pattern:</strong> Lights fascinate 24 HD of creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Shadow Conjuration:</strong> Mimics conjuration below 4th level, but only 20% real.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necro</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Animate Dead </strong>[SUP]<strong>M</strong>[/SUP]<strong>:</strong> Creates undead skeletons and zombies.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Bestow Curse:</strong> –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Contagion:</strong> Infects subject with chosen disease.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Enervation:</strong> Subject gains 1d4 negative levels.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Fear:</strong> Subjects within cone flee for 1 round/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Trans</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Enlarge Person, Mass:</strong> Enlarges several creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Mnemonic Enhancer </strong>[SUP]<strong>F</strong>[/SUP]<strong>:</strong> <em>Wizard only. </em>Prepares extra spells or retains one just cast.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Polymorph:</strong> Gives one willing subject a new form.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Reduce Person, Mass:</strong></span><span style="font-size: 10px"> Reduces several creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Stone Shape:</strong></span><span style="font-size: 10px"> Sculpts stone into any shape.</span></span></p><p> <span style="color: #000000">5TH-LEVEL SORCERER/WIZARD SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjur</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Break Enchantment:</strong></span><span style="font-size: 10px"> Frees subjects from enchantments, alterations, curses, and petrification.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Dismissal:</strong></span><span style="font-size: 10px"> Forces a creature to return to native plane.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Mage’s Private Sanctum:</strong></span><span style="font-size: 10px"> Prevents anyone from viewing or scrying an area for 24 hours.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conj</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cloudkill:</strong></span><span style="font-size: 10px"> Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Mage’s Faithful Hound:</strong></span><span style="font-size: 10px"> Phantom dog can guard, attack.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Major Creation:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>minor creation, </em></span><span style="font-size: 10px">plus stone and metal.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Planar Binding, Lesser:</strong></span><span style="font-size: 10px"> Traps extraplanar creature of 6 HD or less until it performs a task.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Secret Chest </strong></span>[SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Hides expensive chest on Ethereal Plane; you retrieve it at will.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Monster V:</strong></span><span style="font-size: 10px"> Calls extraplanar creature to fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Teleport:</strong></span><span style="font-size: 10px"> Instantly transports you as far as 100 miles/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Wall of Stone:</strong></span><span style="font-size: 10px"> Creates a stone wall that can be shaped.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Div</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Contact Other Plane:</strong></span><span style="font-size: 10px"> Lets you ask question of extraplanar entity.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Prying Eyes:</strong></span><span style="font-size: 10px"> 1d4 +1/level floating eyes scout for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Telepathic Bond:</strong></span><span style="font-size: 10px"> Link lets allies communicate.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Ench</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Dominate Person:</strong></span><span style="font-size: 10px"> Controls humanoid telepathically.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Feeblemind:</strong></span><span style="font-size: 10px"> Subject’s Int and Cha drop to 1.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Hold Monster:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>hold person</em></span><span style="font-size: 10px">, but any creature.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Mind Fog:</strong></span><span style="font-size: 10px"> Subjects in fog get –10 to Wis and Will checks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Symbol of Sleep </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Triggered rune puts nearby creatures into catatonic slumber.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evoc</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cone of Cold:</strong> 1d6/level cold damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Interposing Hand:</strong> Hand provides cover against one opponent.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Sending:</strong> Delivers short message anywhere, instantly.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Wall of Force:</strong>Wall is immune to damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illus</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Dream:</strong> Sends message to anyone sleeping.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>False Vision </strong>[SUP]<strong>M</strong>[/SUP]<strong>:</strong> Fools scrying with an illusion.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Mirage Arcana:</strong> As <em>hallucinatory terrain, </em>plus structures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Nightmare:</strong> Sends vision dealing 1d10 damage, fatigue.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Persistent Image:</strong> As <em>major image</em>, but no concentration required.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Seeming:</strong> Changes appearance of one person per two levels.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Shadow Evocation:</strong> Mimics evocation below 5th level, but only 20% real.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necro</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Blight:</strong> Withers one plant or deals 1d6/level damage to plant creature.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Magic Jar </strong>[SUP]<strong>F</strong>[/SUP]<strong>:</strong> Enables possession of another creature.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Symbol of Pain </strong>[SUP]<strong>M</strong>[/SUP]<strong>:</strong> Triggered rune wracks nearby creatures with pain.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Waves of Fatigue:</strong> Several targets become fatigued.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Trans</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Animal Growth:</strong> One animal/two levels doubles in size.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Baleful Polymorph:</strong> Transforms subject into harmless animal.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Fabricate:</strong> Transforms raw materials into finished items.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Overland Flight:</strong> You fly at a speed of 40 ft. and can hustle over long distances.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Passwall:</strong> Creates passage through wood or stone wall.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Telekinesis:</strong> Moves object, attacks creature, or hurls object or creature.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Transmute Mud to Rock:</strong></span><span style="font-size: 10px"> Transforms two 10-ft. cubes per level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Transmute Rock to Mud:</strong></span><span style="font-size: 10px"> Transforms two 10-ft. cubes per level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Univ</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Permanency </strong></span>[SUP]<span style="font-size: 10px"><strong>X</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px">Makes certain spells permanent.</span></span></p><p> <span style="color: #000000">6TH-LEVEL SORCERER/WIZARD SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjur</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Antimagic Field:</strong></span><span style="font-size: 10px"> Negates magic within 10 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Dispel Magic, Greater:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>dispel magic, </em></span><span style="font-size: 10px">but +20 on check.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Globe of Invulnerability:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>lesser globe of invulnerability</em></span><span style="font-size: 10px">, plus 4th-level spell effects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Guards and Wards:</strong></span><span style="font-size: 10px"> Array of magic effects protect area.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Repulsion:</strong></span><span style="font-size: 10px"> Creatures can’t approach you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conj</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Acid Fog:</strong></span><span style="font-size: 10px"> Fog deals acid damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Planar Binding:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>lesser planar binding, </em></span><span style="font-size: 10px">but up to 12 HD.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Monster VI:</strong></span><span style="font-size: 10px"> Calls extraplanar creature to fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Wall of Iron </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> 30 hp/four levels; can topple onto foes.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Div</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Analyze Dweomer </strong></span>[SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Reveals magical aspects of subject.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Legend Lore </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP][SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Lets you learn tales about a person, place, or thing.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>True Seeing </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Lets you see all things as they really are.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Ench</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Geas/Quest:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>lesser geas, </em></span><span style="font-size: 10px">plus it affects any creature.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Heroism, Greater:</strong> Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Suggestion, Mass:</strong> As <em>suggestion, </em>plus one subject/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Symbol of Persuasion </strong>[SUP]<strong>M</strong>[/SUP]<strong>:</strong> Triggered rune charms nearby creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evoc</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Chain Lightning:</strong> 1d6/level damage; 1 secondary bolt/level each deals half damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Contingency </strong>[SUP]<strong>F</strong>[/SUP]<strong>:</strong> Sets trigger condition for another spell.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Forceful Hand:</strong> Hand pushes creatures away.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Freezing Sphere:</strong> Freezes water or deals cold damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illus</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Mislead:</strong> Turns you invisible and creates illusory double.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Permanent Image:</strong> Includes sight, sound, and smell.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Programmed Image </strong>[SUP]<strong>M</strong>[/SUP]<strong>:</strong> As <em>major image</em>, plus triggered by event.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Shadow Walk:</strong> Step into shadow to travel rapidly.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Veil:</strong> Changes appearance of group of creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necro</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Circle of Death </strong>[SUP]<strong>M</strong>[/SUP]<strong>:</strong> Kills 1d4/level HD of creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Create Undead </strong>[SUP]<strong>M</strong>[/SUP]<strong>:</strong> Creates ghouls, ghasts, mummies, or mohrgs.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Eyebite:</strong> Target becomes panicked, sickened, and comatose.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Symbol of Fear </strong>[SUP]<strong>M</strong>[/SUP]<strong>:</strong> Triggered rune panics nearby creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Undeath to Death </strong>[SUP]<strong>M</strong>[/SUP]<strong>:</strong> Destroys 1d4/level HD of undead (max 20d4).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Trans</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Bear’s Endurance, Mass:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>bear’s endurance</em></span><span style="font-size: 10px">, affects one subject/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Bull’s Strength, Mass:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>bull’s strength</em></span><span style="font-size: 10px">, affects one subject/ level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cat’s Grace, Mass:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>cat’s grace</em></span><span style="font-size: 10px">, affects one subject/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Control Water:</strong></span><span style="font-size: 10px"> Raises or lowers bodies of water.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Disintegrate:</strong></span><span style="font-size: 10px">Makes one creature or object vanish.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Eagle’s Splendor, Mass:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>eagle’s splendor</em></span><span style="font-size: 10px">, affects one subject/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Flesh to Stone:</strong></span><span style="font-size: 10px"> Turns subject creature into statue.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Fox’s Cunning, Mass:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>fox’s cunning</em></span><span style="font-size: 10px">, affects one subject/ level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Mage’s Lucubration:</strong></span> <span style="font-size: 10px"><em>Wizard only. </em></span><span style="font-size: 10px">Recalls spell of 5th level or lower.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Move Earth:</strong></span><span style="font-size: 10px"> Digs trenches and build hills.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Owl’s Wisdom, Mass:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>owl’s wisdom</em></span><span style="font-size: 10px">, affects one subject/ level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Stone to Flesh:</strong></span><span style="font-size: 10px"> Restores petrified creature.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Transformation </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> You gain combat bonuses.</span></span></p><p> <span style="color: #000000">7TH-LEVEL SORCERER/WIZARD SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjur</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Banishment:</strong></span><span style="font-size: 10px"> Banishes 2 HD/level of extraplanar creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Sequester:</strong></span><span style="font-size: 10px"> Subject is invisible to sight and scrying; renders creature comatose.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Turning:</strong></span><span style="font-size: 10px"> Reflect 1d4+6 spell levels back at caster.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conj</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Instant Summons </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Prepared object appears in your hand.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Mage’s Magnificent Mansion </strong></span>[SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Door leads to extradimensional mansion.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Phase Door:</strong></span><span style="font-size: 10px"> Creates an invisible passage through wood or stone.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Plane Shift </strong></span>[SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> As many as eight subjects travel to another plane.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Monster VII:</strong></span><span style="font-size: 10px"> Calls extraplanar creature to fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Teleport, Greater:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>teleport, </em></span><span style="font-size: 10px">but no range limit and no off-target arrival.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Teleport Object:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>teleport, </em></span><span style="font-size: 10px">but affects a touched object.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Div</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Arcane Sight, Greater:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>arcane sight</em></span><span style="font-size: 10px">, but also reveals magic effects on creatures and objects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Scrying, Greater:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>scrying</em></span><span style="font-size: 10px">, but faster and longer.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Vision </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP][SUP]<span style="font-size: 10px"><strong>X</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>legend lore</em></span><span style="font-size: 10px">, but quicker and strenuous.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Ench</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Hold Person, Mass:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>hold person</em></span><span style="font-size: 10px">, but all within 30 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Insanity:</strong></span><span style="font-size: 10px"> Subject suffers continuous </span><span style="font-size: 10px"><em>confusion</em></span><span style="font-size: 10px">.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Power Word Blind:</strong></span><span style="font-size: 10px"> Blinds creature with 200 hp or less.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Symbol of Stunning </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Triggered rune stuns nearby creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evoc</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Delayed Blast Fireball:</strong></span><span style="font-size: 10px"> 1d6/level fire damage; you can postpone blast for 5 rounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Forcecage </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Cube or cage of force imprisons all inside.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Grasping Hand:</strong></span><span style="font-size: 10px"> Hand provides cover, pushes, or grapples.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Mage’s Sword </strong></span>[SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Floating magic blade strikes opponents.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Prismatic Spray:</strong></span><span style="font-size: 10px"> Rays hit subjects with variety of effects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illus</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Invisibility, Mass:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>invisibility</em></span><span style="font-size: 10px">, but affects all in range.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Project Image:</strong></span><span style="font-size: 10px"> Illusory double can talk and cast spells.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Shadow Conjuration, Greater:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>shadow conjuration, </em></span><span style="font-size: 10px">but up to 6th level and 60% real.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Simulacrum </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP][SUP]<span style="font-size: 10px"><strong>X</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Creates partially real double of a creature.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necro</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Control Undead:</strong></span><span style="font-size: 10px"> Undead don’t attack you while under your command.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Finger of Death:</strong></span><span style="font-size: 10px"> Kills one subject.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Symbol of Weakness </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Triggered rune weakens nearby creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Waves of Exhaustion:</strong></span><span style="font-size: 10px"> Several targets become exhausted.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Trans</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Control Weather:</strong></span><span style="font-size: 10px"> Changes weather in local area.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Ethereal Jaunt:</strong></span><span style="font-size: 10px"> You become ethereal for 1 round/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Reverse Gravity:</strong></span><span style="font-size: 10px"> Objects and creatures fall upward.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Statue:</strong></span><span style="font-size: 10px"> Subject can become a statue at will.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Univ</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Limited Wish </strong></span>[SUP]<span style="font-size: 10px"><strong>X</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Alters reality—within spell limits.</span></span></p><p> <span style="color: #000000">8TH-LEVEL SORCERER/WIZARD SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjur</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Dimensional Lock:</strong></span><span style="font-size: 10px"> Teleportation and interplanar travel blocked for one day/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Mind Blank:</strong></span><span style="font-size: 10px"> Subject is immune to mental/emotional magic and scrying.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Prismatic Wall: </strong></span><span style="font-size: 10px">Wall’s colors have array of effects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Protection from Spells </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP][SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Confers +8 resistance bonus.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conj</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Incendiary Cloud:</strong></span><span style="font-size: 10px"> Cloud deals 4d6 fire damage/round.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Maze:</strong></span><span style="font-size: 10px"> Traps subject in extradimensional maze.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Planar Binding, Greater:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>lesser planar binding, </em></span><span style="font-size: 10px">but up to 18 HD.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Monster VIII:</strong></span><span style="font-size: 10px"> Calls extraplanar creature to fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Trap the Soul </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP][SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Imprisons subject within gem.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Div</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Discern Location:</strong></span><span style="font-size: 10px"> Reveals exact location of creature or object.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Moment of Prescience:</strong></span><span style="font-size: 10px"> You gain insight bonus on single attack roll, check, or save.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Prying Eyes, Greater:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>prying eyes</em></span><span style="font-size: 10px">, but eyes have </span><span style="font-size: 10px"><em>true seeing</em></span><span style="font-size: 10px">.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Ench</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Antipathy:</strong></span><span style="font-size: 10px"> Object or location affected by spell repels certain creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Binding </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Utilizes an array of techniques to imprison a creature.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Charm Monster, Mass:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>charm monster, </em></span><span style="font-size: 10px">but all within 30 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Demand:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>sending, </em></span><span style="font-size: 10px">plus you can send </span><span style="font-size: 10px"><em>suggestion.</em></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Irresistible Dance:</strong></span><span style="font-size: 10px"> Forces subject to dance.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Power Word Stun:</strong></span><span style="font-size: 10px"> Stuns creature with 150 hp or less.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Symbol of Insanity </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Triggered rune renders nearby creatures insane.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Sympathy </strong></span>[SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Object or location attracts certain creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evoc</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Clenched Fist:</strong></span><span style="font-size: 10px"> Large hand provides cover, pushes, or attacks your foes.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Polar Ray:</strong></span><span style="font-size: 10px"> Ranged touch attack deals 1d6/level cold damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Shout, Greater:</strong></span><span style="font-size: 10px"> Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Sunburst:</strong></span><span style="font-size: 10px"> Blinds all within 10 ft., deals 6d6 damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illus</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Scintillating Pattern:</strong></span><span style="font-size: 10px"> Twisting colors </span><span style="font-size: 10px"><em>confuse, </em></span><span style="font-size: 10px">stun, or render unconscious.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Screen:</strong></span><span style="font-size: 10px"> Illusion hides area from vision, scrying.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Shadow Evocation, Greater:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>shadow evocation, </em></span><span style="font-size: 10px">but up to 7th level and 60% real.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Telekinetic Sphere:</strong></span><span style="font-size: 10px"> As</span><span style="font-size: 10px"><em> resilient sphere, </em></span><span style="font-size: 10px">but you move sphere telekinetically.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necro</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Clone </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP][SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Duplicate awakens when original dies.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Create Greater Undead </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Create shadows, wraiths, spectres, or devourers.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Horrid Wilting:</strong></span><span style="font-size: 10px"> Deals 1d6/level damage within 30 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Symbol of Death </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Triggered rune slays nearby creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Trans</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Iron Body:</strong></span><span style="font-size: 10px"> Your body becomes living iron.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Polymorph Any Object:</strong></span><span style="font-size: 10px"> Changes any subject into anything else.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Temporal Stasis </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Puts subject into suspended animation.</span></span></p><p> <span style="color: #000000">9TH-LEVEL SORCERER/WIZARD SPELLS</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjur</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Freedom:</strong></span><span style="font-size: 10px"> Releases creature from </span><span style="font-size: 10px"><em>imprisonment.</em></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Imprisonment:</strong></span><span style="font-size: 10px"> Entombs subject beneath the earth.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Mage’s Disjunction:</strong></span><span style="font-size: 10px"> Dispels magic, disenchants magic items.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Prismatic Sphere:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>prismatic wall</em></span><span style="font-size: 10px">, but surrounds on all sides.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conj</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Gate </strong></span>[SUP]<span style="font-size: 10px"><strong>X</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Connects two planes for travel or summoning.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Refuge </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Alters item to transport its possessor to you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Summon Monster IX:</strong></span><span style="font-size: 10px"> Calls extraplanar creature to fight for you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Teleportation Circle </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Circle teleports any creature inside to designated spot.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Div</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Foresight:</strong></span><span style="font-size: 10px"> “Sixth sense” warns of impending danger.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Ench</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Dominate Monster:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>dominate person, </em></span><span style="font-size: 10px">but any creature.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Hold Monster, Mass:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>hold monster, </em></span><span style="font-size: 10px">but all within 30 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Power Word Kill:</strong></span><span style="font-size: 10px"> Kills one creature with 100 hp or less.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evoc</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Crushing Hand:</strong></span><span style="font-size: 10px"> Large hand provides cover, pushes, or crushes your foes.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Meteor Swarm:</strong></span><span style="font-size: 10px"> Four exploding spheres each deal 6d6 fire damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illus</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Shades:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>shadow conjuration</em></span><span style="font-size: 10px">, but up to 8th level and 80% real.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Weird:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>phantasmal killer, </em></span><span style="font-size: 10px">but affects all within 30 ft.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necro</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Astral Projection </strong></span>[SUP]<span style="font-size: 10px"><strong>M</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Projects you and companions onto Astral Plane.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Energy Drain:</strong></span><span style="font-size: 10px"> Subject gains 2d4 negative levels.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Soul Bind </strong></span>[SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Traps newly dead soul to prevent </span><span style="font-size: 10px"><em>resurrection</em></span><span style="font-size: 10px">.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Wail of the Banshee:</strong></span><span style="font-size: 10px"> Kills one creature/level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Trans</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Etherealness:</strong></span><span style="font-size: 10px"> Travel to Ethereal Plane with companions.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Shapechange </strong></span>[SUP]<span style="font-size: 10px"><strong>F</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> Transforms you into any creature, and change forms once per round.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Time Stop:</strong></span><span style="font-size: 10px"> You act freely for 1d4+1 rounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Univ</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Wish </strong></span>[SUP]<span style="font-size: 10px"><strong>X</strong></span>[/SUP]<span style="font-size: 10px"><strong>:</strong></span><span style="font-size: 10px"> As </span><span style="font-size: 10px"><em>limited wish, </em></span><span style="font-size: 10px">but with fewer limits.</span></span></p></blockquote><p></p>
[QUOTE="Morrus, post: 6159403, member: 1"] [COLOR=#000000][FONT=Times New Roman, Courier New, serif][SIZE=2]This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.[/SIZE][/FONT][/COLOR] [COLOR=#000000][SIZE=5]SPELL LIST II[/SIZE][/COLOR] [COLOR=#000000][SIZE=5]DRUID SPELLS[/SIZE][/COLOR] [COLOR=#000000]0-LEVEL DRUID SPELLS (ORISONS)[/COLOR] [COLOR=#000000][SIZE=2][B]Create Water:[/B][/SIZE][SIZE=2] Creates 2 gallons/level of pure water.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cure Minor Wounds:[/B][/SIZE][SIZE=2] Cures 1 point of damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Detect Magic:[/B][/SIZE][SIZE=2] Detects spells and magic items within 60 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Detect Poison:[/B][/SIZE][SIZE=2] Detects poison in one creature or object.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Flare:[/B][/SIZE][SIZE=2] Dazzles one creature (–1 penalty on attack rolls).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Guidance:[/B][/SIZE][SIZE=2] +1 on one attack roll, saving throw, or skill check.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Know Direction:[/B][/SIZE][SIZE=2] You discern north.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Light:[/B][/SIZE][SIZE=2] Object shines like a torch.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Mending:[/B][/SIZE][SIZE=2] Makes minor repairs on an object.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Purify Food and Drink:[/B][/SIZE][SIZE=2] Purifies 1 cu. ft./level of food or water.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Read Magic:[/B][/SIZE][SIZE=2] Read scrolls and spellbooks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Resistance:[/B][/SIZE][SIZE=2] Subject gains +1 bonus on saving throws.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Virtue:[/B][/SIZE][SIZE=2] Subject gains 1 temporary hp.[/SIZE][/COLOR] [COLOR=#000000]1ST-LEVEL DRUID SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Calm Animals:[/B][/SIZE][SIZE=2] Calms (2d4 + level) HD of animals.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Charm Animal:[/B][/SIZE][SIZE=2] Makes one animal your friend.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cure Light Wounds:[/B][/SIZE][SIZE=2] Cures 1d8 damage +1/level (max +5).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Detect Animals or Plants:[/B][/SIZE][SIZE=2] Detects kinds of animals or plants.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Detect Snares and Pits:[/B][/SIZE][SIZE=2] Reveals natural or primitive traps.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Endure Elements:[/B][/SIZE][SIZE=2] Exist comfortably in hot or cold environments.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Entangle:[/B][/SIZE][SIZE=2] Plants entangle everyone in 40-ft.-radius.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Faerie Fire:[/B][/SIZE][SIZE=2] Outlines subjects with light, canceling [/SIZE][SIZE=2][I]blur[/I][/SIZE][SIZE=2], concealment, and the like.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Goodberry:[/B][/SIZE][SIZE=2] 2d4 berries each cure 1 hp (max 8 hp/24 hours).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Hide from Animals:[/B][/SIZE][SIZE=2] Animals can’t perceive one subject/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Jump:[/B][/SIZE][SIZE=2] Subject gets bonus on Jump checks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Longstrider:[/B][/SIZE][SIZE=2] Your speed increases by 10 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Magic Fang:[/B][/SIZE][SIZE=2] One natural weapon of subject creature gets +1 on attack and damage rolls.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Magic Stone:[/B][/SIZE][SIZE=2] Three stones gain +1 on attack rolls, deal 1d6+1 damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Obscuring Mist:[/B][/SIZE][SIZE=2] Fog surrounds you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Pass without Trace:[/B][/SIZE][SIZE=2] One subject/level leaves no tracks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Produce Flame:[/B][/SIZE][SIZE=2] 1d6 damage +1/level, touch or thrown.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Shillelagh:[/B][/SIZE][SIZE=2] Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Speak with Animals:[/B][/SIZE][SIZE=2] You can communicate with animals.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Nature’s Ally I:[/B][/SIZE][SIZE=2] Calls creature to fight.[/SIZE][/COLOR] [COLOR=#000000]2ND-LEVEL DRUID SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Animal Messenger:[/B][/SIZE][SIZE=2] Sends a Tiny animal to a specific place.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Animal Trance:[/B][/SIZE][SIZE=2] Fascinates 2d6 HD of animals.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Barkskin:[/B][/SIZE][SIZE=2] Grants +2 (or higher) enhancement to natural armor.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Bear’s Endurance:[/B][/SIZE][SIZE=2] Subject gains +4 to Con for 1 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Bull’s Strength:[/B][/SIZE][SIZE=2] Subject gains +4 to Str for 1 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cat’s Grace:[/B][/SIZE][SIZE=2] Subject gains +4 to Dex for 1 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Chill Metal:[/B][/SIZE][SIZE=2] Cold metal damages those who touch it.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Delay Poison:[/B][/SIZE][SIZE=2] Stops poison from harming subject for 1 hour/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Fire Trap [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Opened object deals 1d4 +1/level damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Flame Blade:[/B][/SIZE][SIZE=2] Touch attack deals 1d8 +1/two levels damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Flaming Sphere:[/B][/SIZE][SIZE=2] Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Fog Cloud:[/B][/SIZE][SIZE=2] Fog obscures vision.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Gust of Wind:[/B][/SIZE][SIZE=2] Blows away or knocks down smaller creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Heat Metal:[/B][/SIZE][SIZE=2] Make metal so hot it damages those who touch it.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Hold Animal:[/B][/SIZE][SIZE=2] Paralyzes one animal for 1 round/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Owl’s Wisdom:[/B][/SIZE][SIZE=2] Subject gains +4 to Wis for 1 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Reduce Animal:[/B][/SIZE][SIZE=2] Shrinks one willing animal.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Resist Energy:[/B][/SIZE][SIZE=2] Ignores 10 (or more) points of damage/attack from specified energy type.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Restoration, Lesser:[/B][/SIZE][SIZE=2] Dispels magical ability penalty or repairs 1d4 ability damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Soften Earth and Stone:[/B][/SIZE][SIZE=2] Turns stone to clay or dirt to sand or mud.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spider Climb:[/B][/SIZE][SIZE=2] Grants ability to walk on walls and ceilings.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Nature’s Ally II:[/B][/SIZE][SIZE=2] Calls creature to fight.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Swarm:[/B][/SIZE][SIZE=2] Summons swarm of bats, rats, or spiders.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Tree Shape:[/B][/SIZE][SIZE=2] You look exactly like a tree for 1 hour/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Warp Wood:[/B][/SIZE][SIZE=2] Bends wood (shaft, handle, door, plank).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Wood Shape:[/B][/SIZE][SIZE=2] Rearranges wooden objects to suit you.[/SIZE][/COLOR] [COLOR=#000000]3RD-LEVEL DRUID SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Call Lightning:[/B][/SIZE][SIZE=2] Calls down lightning bolts (3d6 per bolt) from sky.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Contagion:[/B][/SIZE][SIZE=2] Infects subject with chosen disease.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cure Moderate Wounds:[/B][/SIZE][SIZE=2] Cures 2d8 damage +1/level (max +10).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Daylight:[/B][/SIZE][SIZE=2] 60-ft. radius of bright light.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Diminish Plants:[/B][/SIZE][SIZE=2] Reduces size or blights growth of normal plants.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Dominate Animal:[/B][/SIZE][SIZE=2] Subject animal obeys silent mental commands.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Magic Fang, Greater:[/B][/SIZE][SIZE=2] One natural weapon of subject creature gets +1/four levels on attack and damage rolls (max +5).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Meld into Stone:[/B][/SIZE][SIZE=2] You and your gear merge with stone.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Neutralize Poison:[/B][/SIZE][SIZE=2] Immunizes subject against poison, detoxifies venom in or on subject.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Plant Growth:[/B][/SIZE][SIZE=2] Grows vegetation, improves crops.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Poison:[/B][/SIZE][SIZE=2] Touch deals 1d10 Con damage, repeats in 1 min.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Protection from Energy:[/B][/SIZE][SIZE=2] Absorb 12 points/level of damage from one kind of energy.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Quench:[/B][/SIZE][SIZE=2] Extinguishes nonmagical fires or one magic item.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Remove Disease:[/B][/SIZE][SIZE=2] Cures all diseases affecting subject.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Sleet Storm:[/B][/SIZE][SIZE=2] Hampers vision and movement.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Snare:[/B][/SIZE][SIZE=2] Creates a magic booby trap.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Speak with Plants:[/B][/SIZE][SIZE=2] You can talk to normal plants and plant creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spike Growth:[/B][/SIZE][SIZE=2] Creatures in area take 1d4 damage, may be [/SIZE][SIZE=2][I]slowed.[/I][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Stone Shape:[/B][/SIZE][SIZE=2] Sculpts stone into any shape.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Nature’s Ally III:[/B][/SIZE][SIZE=2] Calls creature to fight.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Water Breathing:[/B][/SIZE][SIZE=2] Subjects can breathe underwater.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Wind Wall:[/B][/SIZE][SIZE=2] Deflects arrows, smaller creatures, and gases.[/SIZE][/COLOR] [COLOR=#000000]4TH-LEVEL DRUID SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Air Walk:[/B][/SIZE][SIZE=2] Subject treads on air as if solid (climb at 45-degree angle).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Antiplant Shell:[/B][/SIZE][SIZE=2] Keeps animated plants at bay.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Blight:[/B][/SIZE][SIZE=2] Withers one plant or deals 1d6/level damage to plant creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Command Plants:[/B][/SIZE][SIZE=2] Sway the actions of one or more plant creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Control Water:[/B][/SIZE][SIZE=2] Raises or lowers bodies of water.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cure Serious Wounds:[/B][/SIZE][SIZE=2] Cures 3d8 damage +1/level (max +15).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Dispel Magic:[/B][/SIZE][SIZE=2] Cancels spells and magical effects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Flame Strike:[/B][/SIZE][SIZE=2] Smite foes with divine fire (1d6/level damage).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Freedom of Movement:[/B][/SIZE][SIZE=2] Subject moves normally despite impediments.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Giant Vermin:[/B][/SIZE][SIZE=2] Turns centipedes, scorpions, or spiders into giant vermin.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Ice Storm:[/B][/SIZE][SIZE=2] Hail deals 5d6 damage in cylinder 40 ft. across.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Reincarnate:[/B][/SIZE][SIZE=2] Brings dead subject back in a random body.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Repel Vermin:[/B][/SIZE][SIZE=2] Insects, spiders, and other vermin stay 10 ft. away.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Rusting Grasp:[/B][/SIZE][SIZE=2] Your touch corrodes iron and alloys.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Scrying [/B][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Spies on subject from a distance.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spike Stones:[/B][/SIZE][SIZE=2] Creatures in area take 1d8 damage, may be [/SIZE][SIZE=2][I]slowed.[/I][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Nature’s Ally IV:[/B][/SIZE][SIZE=2] Calls creature to fight.[/SIZE][/COLOR] [COLOR=#000000]5TH-LEVEL DRUID SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Animal Growth:[/B][/SIZE][SIZE=2] One animal/two levels doubles in size.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Atonement:[/B][/SIZE][SIZE=2] Removes burden of misdeeds from subject.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Awaken [/B][/SIZE][SUP][SIZE=2][B]X[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Animal or tree gains human intellect.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Baleful Polymorph:[/B][/SIZE][SIZE=2] Transforms subject into harmless animal.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Call Lightning Storm:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]call lightning, [/I][/SIZE][SIZE=2]but 5d6 damage per bolt.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Commune with Nature:[/B][/SIZE][SIZE=2] Learn about terrain for 1 mile/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Control Winds:[/B][/SIZE][SIZE=2] Change wind direction and speed.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cure Critical Wounds:[/B][/SIZE][SIZE=2] Cures 4d8 damage +1/level (max +20).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Death Ward:[/B][/SIZE][SIZE=2] Grants immunity to all death spells and negative energy effects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Hallow [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Designates location as holy.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Insect Plague:[/B][/SIZE][SIZE=2] Locust swarms attack creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Stoneskin [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Ignore 10 points of damage per attack.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Nature’s Ally V:[/B][/SIZE][SIZE=2] Calls creature to fight.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Transmute Mud to Rock:[/B][/SIZE][SIZE=2] Transforms two 10-ft. cubes per level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Transmute Rock to Mud:[/B][/SIZE][SIZE=2] Transforms two 10-ft. cubes per level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Tree Stride:[/B][/SIZE][SIZE=2] Step from one tree to another far away.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Unhallow [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Designates location as unholy.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Wall of Fire:[/B][/SIZE][SIZE=2] Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Wall of Thorns:[/B][/SIZE][SIZE=2] Thorns damage anyone who tries to pass.[/SIZE][/COLOR] [COLOR=#000000]6TH-LEVEL DRUID SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Antilife Shell:[/B][/SIZE][SIZE=2] 10-ft.-radius field hedges out living creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Bear’s Endurance, Mass:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]bear’s endurance[/I][/SIZE][SIZE=2], affects one subject/ level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Bull’s Strength, Mass:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]bull’s strength[/I][/SIZE][SIZE=2], affects one subject/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cat’s Grace, Mass:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]cat’s grace[/I][/SIZE][SIZE=2], affects one subject/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cure Light Wounds, Mass:[/B][/SIZE][SIZE=2] Cures 1d8 damage +1/level for many creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Dispel Magic, Greater:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]dispel magic, [/I][/SIZE][SIZE=2]but +20 on check.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Find the Path:[/B][/SIZE][SIZE=2] Shows most direct way to a location.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Fire Seeds:[/B][/SIZE][SIZE=2] Acorns and berries become grenades and bombs.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Ironwood:[/B][/SIZE][SIZE=2] Magic wood is strong as steel.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Liveoak:[/B][/SIZE][SIZE=2] Oak becomes treant guardian.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Move Earth:[/B][/SIZE][SIZE=2] Digs trenches and builds hills.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Owl’s Wisdom, Mass:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]owl’s wisdom[/I][/SIZE][SIZE=2], affects one subject/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Repel Wood:[/B][/SIZE][SIZE=2] Pushes away wooden objects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spellstaff:[/B][/SIZE][SIZE=2] Stores one spell in wooden quarterstaff.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Stone Tell:[/B][/SIZE][SIZE=2] Talk to natural or worked stone.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Nature’s Ally VI:[/B][/SIZE][SIZE=2] Calls creature to fight.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Transport via Plants:[/B][/SIZE][SIZE=2] Move instantly from one plant to another of the same kind.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Wall of Stone:[/B][/SIZE][SIZE=2] Creates a stone wall that can be shaped.[/SIZE][/COLOR] [COLOR=#000000]7TH-LEVEL DRUID SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Animate Plants:[/B][/SIZE][SIZE=2] One or more plants animate and fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Changestaff:[/B][/SIZE][SIZE=2] Your staff becomes a treant on command.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Control Weather:[/B][/SIZE][SIZE=2] Changes weather in local area.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Creeping Doom:[/B][/SIZE][SIZE=2] Swarms of centipedes attack at your command.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cure Moderate Wounds, Mass:[/B][/SIZE][SIZE=2] Cures 2d8 damage +1/level for many creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Fire Storm:[/B][/SIZE][SIZE=2] Deals 1d6/level fire damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Heal:[/B][/SIZE][SIZE=2] Cures 10 points/level of damage, all diseases and mental conditions.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Scrying, Greater:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]scrying[/I][/SIZE][SIZE=2], but faster and longer.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Nature’s Ally VII:[/B][/SIZE][SIZE=2] Calls creature to fight.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Sunbeam:[/B][/SIZE][SIZE=2] Beam blinds and deals 4d6 damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Transmute Metal to Wood: [/B][/SIZE][SIZE=2]Metal within 40 ft. becomes wood.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]True Seeing [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Lets you see all things as they really are.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Wind Walk:[/B][/SIZE][SIZE=2] You and your allies turn vaporous and travel fast.[/SIZE][/COLOR] [COLOR=#000000]8TH-LEVEL DRUID SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Animal Shapes:[/B][/SIZE][SIZE=2] One ally/level polymorphs into chosen animal.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Control Plants:[/B][/SIZE][SIZE=2] Control actions of one or more plant creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cure Serious Wounds, Mass:[/B][/SIZE][SIZE=2] Cures 3d8 damage +1/level for many creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Earthquake:[/B][/SIZE][SIZE=2] Intense tremor shakes 80-ft.-radius.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Finger of Death:[/B][/SIZE][SIZE=2] Kills one subject.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Repel Metal or Stone:[/B][/SIZE][SIZE=2] Pushes away metal and stone.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Reverse Gravity:[/B][/SIZE][SIZE=2] Objects and creatures fall upward.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Nature’s Ally VIII:[/B][/SIZE][SIZE=2] Calls creature to fight.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Sunburst:[/B][/SIZE][SIZE=2] Blinds all within 10 ft., deals 6d6 damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Whirlwind:[/B][/SIZE][SIZE=2] Cyclone deals damage and can pick up creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Word of Recall:[/B][/SIZE][SIZE=2] Teleports you back to designated place.[/SIZE][/COLOR] [COLOR=#000000]9TH-LEVEL DRUID SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Antipathy:[/B][/SIZE][SIZE=2] Object or location affected by spell repels certain creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cure Critical Wounds, Mass:[/B][/SIZE][SIZE=2] Cures 4d8 damage +1/level for many creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Elemental Swarm:[/B][/SIZE][SIZE=2] Summons multiple elementals.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Foresight:[/B][/SIZE][SIZE=2] “Sixth sense” warns of impending danger.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Regenerate:[/B][/SIZE][SIZE=2] Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Shambler:[/B][/SIZE][SIZE=2] Summons 1d4+2 shambling mounds to fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Shapechange [/B][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Transforms you into any creature, and change forms once per round.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Storm of Vengeance:[/B][/SIZE][SIZE=2] Storm rains acid, lightning, and hail.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Nature’s Ally IX:[/B][/SIZE][SIZE=2] Calls creature to fight.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Sympathy [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Object or location attracts certain creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=5]PALADIN SPELLS[/SIZE][/COLOR] [COLOR=#000000]1ST-LEVEL PALADIN SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Bless:[/B][/SIZE][SIZE=2] Allies gain +1 on attack rolls and +1 on saves against fear.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Bless Water:[/B][/SIZE][SIZE=2] Makes holy water.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Bless Weapon:[/B][/SIZE][SIZE=2] Weapon strikes true against evil foes.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Create Water:[/B][/SIZE][SIZE=2] Creates 2 gallons/level of pure water.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cure Light Wounds:[/B][/SIZE][SIZE=2] Cures 1d8 damage +1/level (max +5).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Detect Poison:[/B][/SIZE][SIZE=2] Detects poison in one creature or small object.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Detect Undead:[/B][/SIZE][SIZE=2] Reveals undead within 60 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Divine Favor:[/B][/SIZE][SIZE=2] You gain +1 per three levels on attack and damage rolls.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Endure Elements:[/B][/SIZE][SIZE=2] Exist comfortably in hot or cold environments.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Magic Weapon:[/B][/SIZE][SIZE=2] Weapon gains +1 bonus.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Protection from Chaos/Evil:[/B][/SIZE][SIZE=2] +2 to AC and saves, counter mind control, hedge out elementals and outsiders.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Read Magic:[/B][/SIZE][SIZE=2] Read scrolls and spellbooks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Resistance:[/B][/SIZE][SIZE=2] Subject gains +1 on saving throws.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Restoration, Lesser:[/B][/SIZE][SIZE=2] Dispels magical ability penalty or repairs 1d4 ability damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Virtue:[/B][/SIZE][SIZE=2] Subject gains 1 temporary hp.[/SIZE][/COLOR] [COLOR=#000000]2ND-LEVEL PALADIN SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Bull’s Strength:[/B][/SIZE][SIZE=2] Subject gains +4 to Str for 1 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Delay Poison:[/B][/SIZE][SIZE=2] Stops poison from harming subject for 1 hour/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Eagle’s Splendor:[/B][/SIZE][SIZE=2] Subject gains +4 to Cha for 1 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Owl’s Wisdom:[/B][/SIZE][SIZE=2] Subject gains +4 to Wis for 1 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Remove Paralysis:[/B][/SIZE][SIZE=2] Frees one or more creatures from paralysis or [/SIZE][SIZE=2][I]slow [/I][/SIZE][SIZE=2]effect.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Resist Energy:[/B][/SIZE][SIZE=2] Ignores 10 (or more) points of damage/attack from specified energy type.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Shield Other [/B][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] You take half of subject’s damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Undetectable Alignment:[/B][/SIZE][SIZE=2] Conceals alignment for 24 hours.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Zone of Truth:[/B][/SIZE][SIZE=2] Subjects within range cannot lie.[/SIZE][/COLOR] [COLOR=#000000]3RD-LEVEL PALADIN SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Cure Moderate Wounds:[/B][/SIZE][SIZE=2] Cures 2d8 damage +1/level (max +10).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Daylight:[/B][/SIZE][SIZE=2] 60-ft. radius of bright light.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Discern Lies:[/B][/SIZE][SIZE=2] Reveals deliberate falsehoods.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Dispel Magic:[/B][/SIZE][SIZE=2] Cancels spells and magical effects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Heal Mount:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]heal [/I][/SIZE][SIZE=2]on warhorse or other special mount.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Magic Circle against Chaos:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]protection from chaos[/I][/SIZE][SIZE=2], but 10-ft. radius and 10 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Magic Circle against Evil:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]protection from evil[/I][/SIZE][SIZE=2], but 10-ft. radius and 10 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Magic Weapon, Greater:[/B][/SIZE][SIZE=2] +1 bonus/four levels (max +5).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Prayer:[/B][/SIZE][SIZE=2] Allies +1 bonus on most rolls, enemies –1 penalty.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Remove Blindness/Deafness:[/B][/SIZE][SIZE=2] Cures normal or magical conditions.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Remove Curse:[/B][/SIZE][SIZE=2] Frees object or person from curse.[/SIZE][/COLOR] [COLOR=#000000]4TH-LEVEL PALADIN SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Break Enchantment:[/B][/SIZE][SIZE=2] Frees subjects from enchantments, alterations, curses, and petrification.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cure Serious Wounds:[/B][/SIZE][SIZE=2] Cures 3d8 damage +1/level (max +15).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Death Ward:[/B][/SIZE][SIZE=2] Grants immunity to death spells and negative energy effects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Dispel Chaos:[/B][/SIZE][SIZE=2] +4 bonus against attacks by chaotic creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Dispel Evil:[/B][/SIZE][SIZE=2] +4 bonus against attacks by evil creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Holy Sword:[/B][/SIZE][SIZE=2] Weapon becomes +5, deals +2d6 damage against evil.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Mark of Justice:[/B][/SIZE][SIZE=2] Designates action that will trigger [/SIZE][SIZE=2][I]curse [/I][/SIZE][SIZE=2]on subject.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Neutralize Poison:[/B][/SIZE][SIZE=2] Immunizes subject against poison, detoxifies venom in or on subject.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Restoration [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Restores level and ability score drains.[/SIZE][/COLOR] [COLOR=#000000][SIZE=5]RANGER SPELLS[/SIZE][/COLOR] [COLOR=#000000]1ST-LEVEL RANGER SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Alarm:[/B][/SIZE][SIZE=2] Wards an area for 2 hours/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Animal Messenger:[/B][/SIZE][SIZE=2] Sends a Tiny animal to a specific place.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Calm Animals:[/B][/SIZE][SIZE=2] Calms (2d4 + level) HD of animals.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Charm Animal:[/B][/SIZE][SIZE=2] Makes one animal your friend.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Delay Poison:[/B][/SIZE][SIZE=2] Stops poison from harming subject for 1 hour/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Detect Animals or Plants:[/B][/SIZE][SIZE=2] Detects kinds of animals or plants.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Detect Poison:[/B][/SIZE][SIZE=2] Detects poison in one creature or object.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Detect Snares and Pits:[/B][/SIZE][SIZE=2] Reveals natural or primitive traps.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Endure Elements:[/B][/SIZE][SIZE=2] Exist comfortably in hot or cold environments.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Entangle:[/B][/SIZE][SIZE=2] Plants entangle everyone in 40-ft.-radius circle.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Hide from Animals:[/B][/SIZE][SIZE=2] Animals can’t perceive one subject/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Jump:[/B][/SIZE][SIZE=2] Subject gets bonus on Jump checks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Longstrider:[/B][/SIZE][SIZE=2] Increases your speed.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Magic Fang:[/B][/SIZE][SIZE=2] One natural weapon of subject creature gets +1 on attack and damage rolls.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Pass without Trace:[/B][/SIZE][SIZE=2] One subject/level leaves no tracks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Read Magic:[/B][/SIZE][SIZE=2] Read scrolls and spellbooks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Resist Energy:[/B][/SIZE][SIZE=2] Ignores 10 (or more) points of damage/attack from specified energy type.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Speak with Animals:[/B][/SIZE][SIZE=2] You can communicate with animals.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Nature’s Ally I:[/B][/SIZE][SIZE=2] Calls animal to fight for you.[/SIZE][/COLOR] [COLOR=#000000]2ND-LEVEL RANGER SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Barkskin:[/B][/SIZE][SIZE=2] Grants +2 (or higher) enhancement to natural armor.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Bear’s Endurance:[/B][/SIZE][SIZE=2] Subject gains +4 to Con for 1 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cat’s Grace:[/B][/SIZE][SIZE=2] Subject gains +4 to Dex for 1 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cure Light Wounds:[/B][/SIZE][SIZE=2] Cures 1d8 damage +1/level (max +5).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Hold Animal:[/B][/SIZE][SIZE=2] Paralyzes one animal for 1 round/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Owl’s Wisdom:[/B][/SIZE][SIZE=2] Subject gains +4 to Wis for 1 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Protection from Energy:[/B][/SIZE][SIZE=2] Absorb 12 points/level of damage from one kind of energy.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Snare:[/B][/SIZE][SIZE=2] Creates a magic booby trap.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Speak with Plants:[/B][/SIZE][SIZE=2] You can talk to normal plants and plant creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spike Growth:[/B][/SIZE][SIZE=2] Creatures in area take 1d4 damage, may be [/SIZE][SIZE=2][I]slowed.[/I][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Nature’s Ally II:[/B][/SIZE][SIZE=2] Calls animal to fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Wind Wall:[/B][/SIZE][SIZE=2] Deflects arrows, smaller creatures, and gases.[/SIZE][/COLOR] [COLOR=#000000]3RD-LEVEL RANGER SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Command Plants:[/B][/SIZE][SIZE=2] Sway the actions of one or more plant creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cure Moderate Wounds:[/B][/SIZE][SIZE=2] Cures 2d8 damage +1/level (max +10).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Darkvision:[/B][/SIZE][SIZE=2] See 60 ft. in total darkness.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Diminish Plants:[/B][/SIZE][SIZE=2] Reduces size or blights growth of normal plants.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Magic Fang, Greater:[/B][/SIZE][SIZE=2] One natural weapon of subject creature gets +1/three caster levels on attack and damage rolls (max +5).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Neutralize Poison:[/B][/SIZE][SIZE=2] Immunizes subject against poison, detoxifies venom in or on subject.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Plant Growth:[/B][/SIZE][SIZE=2] Grows vegetation, improves crops.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Reduce Animal:[/B][/SIZE][SIZE=2] Shrinks one willing animal.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Remove Disease:[/B][/SIZE][SIZE=2] Cures all diseases affecting subject.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Repel Vermin:[/B][/SIZE][SIZE=2] Insects, spiders, and other vermin stay 10 ft. away.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Nature’s Ally III:[/B][/SIZE][SIZE=2] Calls animal to fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Tree Shape:[/B][/SIZE][SIZE=2] You look exactly like a tree for 1 hour/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Water Walk:[/B][/SIZE][SIZE=2] Subject treads on water as if solid.[/SIZE][/COLOR] [COLOR=#000000]4TH-LEVEL RANGER SPELLS[/COLOR] [COLOR=#000000][SIZE=2][B]Animal Growth:[/B][/SIZE][SIZE=2] One animal/two levels doubles in size.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Commune with Nature:[/B][/SIZE][SIZE=2] Learn about terrain for 1 mile/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cure Serious Wounds:[/B][/SIZE][SIZE=2] Cures 3d8 damage +1/level (max +15).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Freedom of Movement:[/B][/SIZE][SIZE=2] Subject moves normally despite impediments.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Nondetection [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Hides subject from divination, scrying.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Nature’s Ally IV:[/B][/SIZE][SIZE=2] Calls animal to fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Tree Stride:[/B][/SIZE][SIZE=2] Step from one tree to another far away.[/SIZE][/COLOR] [COLOR=#000000][SIZE=5]SORCERER/WIZARD SPELLS[/SIZE][/COLOR] [COLOR=#000000]0-LEVEL SORCERER/WIZARD SPELLS (CANTRIPS)[/COLOR] [COLOR=#000000][SIZE=2]Abjur[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Resistance:[/B][/SIZE][SIZE=2] Subject gains +1 on saving throws.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Conj[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Acid Splash:[/B][/SIZE][SIZE=2] Orb deals 1d3 acid damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Div[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Detect Poison:[/B][/SIZE][SIZE=2] Detects poison in one creature or small object.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Detect Magic:[/B][/SIZE][SIZE=2] Detects spells and magic items within 60 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Read Magic:[/B][/SIZE][SIZE=2] Read scrolls and spellbooks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Ench[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Daze:[/B][/SIZE][SIZE=2] Humanoid creature of 4 HD or less loses next action.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Evoc[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Dancing Lights:[/B][/SIZE][SIZE=2] Creates torches or other lights.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Flare:[/B][/SIZE][SIZE=2] Dazzles one creature (–1 on attack rolls).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Light:[/B][/SIZE][SIZE=2] Object shines like a torch.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Ray of Frost:[/B][/SIZE][SIZE=2] Ray deals 1d3 cold damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Illus[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Ghost Sound:[/B][/SIZE][SIZE=2] Figment sounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Necro[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Disrupt Undead:[/B][/SIZE][SIZE=2] Deals 1d6 damage to one undead.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Touch of Fatigue:[/B][/SIZE][SIZE=2] Touch attack fatigues target.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Trans[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Mage Hand:[/B][/SIZE][SIZE=2] 5-pound telekinesis.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Mending:[/B][/SIZE][SIZE=2] Makes minor repairs on an object.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Message:[/B][/SIZE][SIZE=2] Whispered conversation at distance.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Open/Close:[/B][/SIZE][SIZE=2] Opens or closes small or light things.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Univ[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Arcane Mark:[/B][/SIZE][SIZE=2] Inscribes a personal rune (visible or invisible).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Prestidigitation:[/B][/SIZE][SIZE=2] Performs minor tricks.[/SIZE][/COLOR] [COLOR=#000000]1ST-LEVEL SORCERER/WIZARD SPELLS[/COLOR] [COLOR=#000000][SIZE=2]Abjur[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Alarm:[/B][/SIZE][SIZE=2] Wards an area for 2 hours/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Endure Elements:[/B][/SIZE][SIZE=2] Exist comfortably in hot or cold environments.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Hold Portal:[/B][/SIZE][SIZE=2] Holds door shut.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Protection from Chaos/Evil/Good/Law:[/B][/SIZE][SIZE=2] +2 to AC and saves, counter mind control, hedge out elementals and outsiders.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Shield:[/B][/SIZE][SIZE=2] Invisible disc gives +4 to AC, blocks [/SIZE][SIZE=2][I]magic missiles.[/I][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Conj[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Grease:[/B][/SIZE][SIZE=2] Makes 10-ft. square or one object slippery.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Mage Armor:[/B][/SIZE][SIZE=2] Gives subject +4 armor bonus.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Mount:[/B][/SIZE][SIZE=2] Summons riding horse for 2 hours/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Obscuring Mist:[/B][/SIZE][SIZE=2] Fog surrounds you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Monster I:[/B][/SIZE][SIZE=2] Calls extraplanar creature to fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Unseen Servant:[/B][/SIZE][SIZE=2] Invisible force obeys your commands.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Div[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Comprehend Languages:[/B] You understand all spoken and written languages.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Detect Secret Doors:[/B] Reveals hidden doors within 60 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Detect Undead:[/B] Reveals undead within 60 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Identify [/B][SUP][B]M[/B][/SUP][B]:[/B] Determines properties of magic item.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]True Strike:[/B] +20 on your next attack roll.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Ench[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Charm Person: [/B]Makes one person your friend.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Hypnotism:[/B] Fascinates 2d4 HD of creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Sleep:[/B] Puts 4 HD of creatures into magical slumber.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Evoc[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Burning Hands:[/B] 1d4/level fire damage (max 5d4).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Floating Disk:[/B] Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Magic Missile:[/B] 1d4+1 damage; +1 missile per two levels above 1st (max 5).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Shocking Grasp:[/B] Touch delivers 1d6/level electricity damage (max 5d6).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Illus[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Color Spray:[/B] Knocks unconscious, blinds, and/or stuns weak creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Disguise Self:[/B] Changes your appearance.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Magic Aura:[/B] Alters object’s magic aura.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Silent Image:[/B] Creates minor illusion of your design.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Ventriloquism:[/B] Throws voice for 1 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Necro[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cause Fear:[/B] One creature of 5 HD or less flees for 1d4 rounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Chill Touch:[/B] One touch/level deals 1d6 damage and possibly 1 Str damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Ray of Enfeeblement:[/B] Ray deals 1d6 +1 per two levels Str damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Trans[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Animate Rope: [/B]Makes a rope move at your command.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Enlarge Person:[/B] Humanoid creature doubles in size.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Erase: [/B]Mundane or magical writing vanishes.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Expeditious Retreat:[/B] Your speed increases by 30 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Feather Fall:[/B] Objects or creatures fall slowly.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Jump:[/B][/SIZE][SIZE=2] Subject gets bonus on Jump checks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Magic Weapon: [/B][/SIZE][SIZE=2]Weapon gains +1 bonus.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Reduce Person:[/B][/SIZE][SIZE=2] Humanoid creature halves in size.[/SIZE][/COLOR] [COLOR=#000000]2ND-LEVEL SORCERER/WIZARD SPELLS[/COLOR] [COLOR=#000000][SIZE=2]Abjur[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Arcane Lock [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Magically locks a portal or chest.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Obscure Object:[/B][/SIZE][SIZE=2] Masks object against scrying.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Protection from Arrows:[/B][/SIZE][SIZE=2] Subject immune to most ranged attacks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Resist Energy:[/B][/SIZE][SIZE=2] Ignores first 10 (or more) points of damage/attack from specified energy type.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Conj[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Acid Arrow:[/B][/SIZE][SIZE=2] Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Fog Cloud:[/B][/SIZE][SIZE=2] Fog obscures vision.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Glitterdust:[/B][/SIZE][SIZE=2] Blinds creatures, outlines invisible creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Monster II:[/B][/SIZE][SIZE=2] Calls extraplanar creature to fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Swarm:[/B][/SIZE][SIZE=2] Summons swarm of bats, rats, or spiders.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Web:[/B][/SIZE][SIZE=2] Fills 20-ft.-radius spread with sticky spiderwebs.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Div[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Detect Thoughts:[/B][/SIZE][SIZE=2] Allows “listening” to surface thoughts.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Locate Object:[/B][/SIZE][SIZE=2] Senses direction toward object (specific or type).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]See Invisibility:[/B][/SIZE][SIZE=2] Reveals invisible creatures or objects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Ench[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Daze Monster:[/B][/SIZE][SIZE=2] Living creature of 6 HD or less loses next action.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Hideous Laughter:[/B][/SIZE][SIZE=2] Subject loses actions for 1 round/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Touch of Idiocy:[/B][/SIZE][SIZE=2] Subject takes 1d6 points of Int, Wis, and Cha damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Evoc[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Continual Flame [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Makes a permanent, heatless torch.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Darkness:[/B][/SIZE][SIZE=2] 20-ft. radius of supernatural shadow.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Flaming Sphere:[/B][/SIZE][SIZE=2] Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Gust of Wind:[/B][/SIZE][SIZE=2] Blows away or knocks down smaller creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Scorching Ray:[/B] Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Shatter:[/B] Sonic vibration damages objects or crystalline creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Illus[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Blur:[/B] Attacks miss subject 20% of the time.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Hypnotic Pattern:[/B] Fascinates (2d4 + level) HD of creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Invisibility:[/B] Subject is invisible for 1 min./level or until it attacks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Magic Mouth [/B][SUP][B]M[/B][/SUP][B]:[/B] Speaks once when triggered.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Minor Image:[/B] As [I]silent image[/I], plus some sound.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Mirror Image:[/B] Creates decoy duplicates of you (1d4 +1 per three levels, max 8).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Misdirection:[/B] Misleads divinations for one creature or object.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Phantom Trap [/B][SUP][B]M[/B][/SUP][B]: [/B]Makes item seem trapped.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Necro[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Blindness/Deafness:[/B] Makes subject blinded or deafened.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Command Undead:[/B] Undead creature obeys your commands.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]False Life:[/B] Gain 1d10 temporary hp +1/level (max +10).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Ghoul Touch:[/B] Paralyzes one subject, which exudes stEnch[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]that makes those nearby sickened.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Scare:[/B] Panics creatures of less than 6 HD.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spectral Hand:[/B] Creates disembodied glowing hand to deliver touch attacks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Trans[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Alter Self:[/B] Assume form of a similar creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Bear’s Endurance:[/B] Subject gains +4 to Con for 1 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Bull’s Strength:[/B] Subject gains +4 to Str for 1 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cat’s Grace:[/B] Subject gains +4 to Dex for 1 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Darkvision:[/B] See 60 ft. in total darkness.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Eagle’s Splendor:[/B] Subject gains +4 to Cha for 1 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Fox’s Cunning:[/B] Subject gains +4 Int for 1 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Knock:[/B][/SIZE][SIZE=2] Opens locked or magically sealed door.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Levitate:[/B][/SIZE][SIZE=2] Subject moves up and down at your direction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Owl’s Wisdom:[/B][/SIZE][SIZE=2] Subject gains +4 to Wis for 1 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Pyrotechnics:[/B][/SIZE][SIZE=2] Turns fire into blinding light or choking smoke.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Rope Trick:[/B][/SIZE][SIZE=2] As many as eight creatures hide in extradimensional space.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spider Climb:[/B][/SIZE][SIZE=2] Grants ability to walk on walls and ceilings.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Whispering Wind:[/B][/SIZE][SIZE=2] Sends a short message 1 mile/level.[/SIZE][/COLOR] [COLOR=#000000]3RD-LEVEL SORCERER/WIZARD SPELLS[/COLOR] [COLOR=#000000][SIZE=2]Abjur[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Dispel Magic:[/B][/SIZE][SIZE=2] Cancels magical spells and effects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Explosive Runes:[/B][/SIZE][SIZE=2] Deals 6d6 damage when read.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Magic Circle against Chaos/Evil/Good/Law:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]protection [/I][/SIZE][SIZE=2]spells, but 10-ft. radius and 10 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Nondetection [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Hides subject from divination, scrying.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Protection from Energy:[/B][/SIZE][SIZE=2] Absorb 12 points/level of damage from one kind of energy.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Conj[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Phantom Steed:[/B][/SIZE][SIZE=2] Magic horse appears for 1 hour/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Sepia Snake Sigil [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Creates text symbol that immobilizes reader.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Sleet Storm:[/B][/SIZE][SIZE=2] Hampers vision and movement.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Stinking Cloud:[/B][/SIZE][SIZE=2] Nauseating vapors, 1 round/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Monster III:[/B][/SIZE][SIZE=2] Calls extraplanar creature to fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Div[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Arcane Sight:[/B][/SIZE][SIZE=2] Magical auras become visible to you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Clairaudience/Clairvoyance:[/B][/SIZE][SIZE=2] Hear or see at a distance for 1 min./level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Tongues:[/B][/SIZE][SIZE=2] Speak any language.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Ench[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Deep Slumber:[/B][/SIZE][SIZE=2] Puts 10 HD of creatures to sleep.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Heroism:[/B][/SIZE][SIZE=2] Gives +2 bonus on attack rolls, saves, skill checks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Hold Person:[/B] Paralyzes one humanoid for 1 round/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Rage:[/B] Subjects gains +2 to Str and Con, +1 on Will saves, –2 to AC.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Suggestion:[/B] Compels subject to follow stated course of action.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Evoc[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Daylight:[/B] 60-ft. radius of bright light.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Fireball:[/B] 1d6 damage per level, 20-ft. radius.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Lightning Bolt:[/B] Electricity deals 1d6/level damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Tiny Hut:[/B] Creates shelter for ten creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Wind Wall:[/B] Deflects arrows, smaller creatures, and gases.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Illus[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Displacement:[/B] Attacks miss subject 50%.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Illusory Script [/B][SUP][B]M[/B][/SUP][B]:[/B] Only intended reader can decipher.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Invisibility Sphere:[/B] Makes everyone within 10 ft. invisible.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Major Image:[/B] As [I]silent image[/I], plus sound, smell and thermal effects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Necro[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Gentle Repose:[/B] Preserves one corpse.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Halt Undead:[/B] Immobilizes undead for 1 round/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Ray of Exhaustion:[/B] Ray makes subject exhausted.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Vampiric Touch:[/B] Touch deals 1d6/two levels damage; caster gains damage as hp.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Trans[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Blink:[/B] You randomly vanish and reappear for 1 round/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Flame Arrow:[/B] Arrows deal +1d6 fire damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Fly:[/B] Subject flies at speed of 60 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Gaseous Form:[/B] Subject becomes insubstantial and can fly slowly.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Haste:[/B] One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Keen Edge:[/B] Doubles normal weapon’s threat range.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Magic Weapon, Greater:[/B] +1/four levels (max +5).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Secret Page:[/B] Changes one page to hide its real content.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Shrink Item:[/B][/SIZE][SIZE=2] Object shrinks to one-sixteenth size.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Slow:[/B][/SIZE][SIZE=2] One subject/level takes only one action/round, –1 to AC, reflex saves, and attack rolls.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Water Breathing:[/B][/SIZE][SIZE=2] Subjects can breathe underwater.[/SIZE][/COLOR] [COLOR=#000000]4TH-LEVEL SORCERER/WIZARD SPELLS[/COLOR] [COLOR=#000000][SIZE=2]Abjur[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Dimensional Anchor:[/B][/SIZE][SIZE=2] Bars extradimensional movement.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Fire Trap [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Opened object deals 1d4 damage +1/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Globe of Invulnerability, Lesser:[/B][/SIZE][SIZE=2] Stops 1st- through 3rd-level spell effects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Remove Curse:[/B][/SIZE][SIZE=2] Frees object or person from curse.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Stoneskin [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Ignore 10 points of damage per attack.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Conj[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Black Tentacles:[/B][/SIZE][SIZE=2] Tentacles grapple all within 20 ft. spread.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Dimension Door:[/B][/SIZE][SIZE=2] Teleports you short distance.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Minor Creation:[/B][/SIZE][SIZE=2] Creates one cloth or wood object.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Secure Shelter:[/B][/SIZE][SIZE=2] Creates sturdy cottage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Solid Fog:[/B][/SIZE][SIZE=2] Blocks vision and slows movement.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Monster IV:[/B][/SIZE][SIZE=2] Calls extraplanar creature to fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Div[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Arcane Eye:[/B][/SIZE][SIZE=2] Invisible floating eye moves 30 ft./round.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Detect Scrying:[/B][/SIZE][SIZE=2] Alerts you of magical eavesdropping.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Locate Creature:[/B][/SIZE][SIZE=2] Indicates direction to familiar creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Scrying [/B][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Spies on subject from a distance.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Ench[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Charm Monster:[/B][/SIZE][SIZE=2]Makes monster believe it is your ally.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Confusion:[/B][/SIZE][SIZE=2] Subjects behave oddly for 1 round/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Crushing Despair:[/B][/SIZE][SIZE=2] Subjects take –2 on attack rolls, damage rolls, saves, and checks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Geas, Lesser:[/B][/SIZE][SIZE=2] Commands subject of 7 HD or less.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Evoc[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Fire Shield:[/B] Creatures attacking you take fire damage; you’re protected from heat or cold.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Ice Storm:[/B] Hail deals 5d6 damage in cylinder 40 ft. across.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Resilient Sphere:[/B] Force globe protects but traps one subject.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Shout:[/B] Deafens all within cone and deals 5d6 sonic damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Wall of Fire:[/B] Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Wall of Ice:[/B] [I]Ice plane [/I]creates wall with 15 hp +1/level, or [I]hemisphere [/I]can trap creatures inside.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Illus[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Hallucinatory Terrain:[/B] Makes one type of terrain appear like another (field into forest, or the like).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Illusory Wall:[/B] Wall, floor, or ceiling looks real, but anything can pass through.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Invisibility, Greater:[/B] As [I]invisibility, [/I]but subject can attack and stay invisible.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Phantasmal Killer:[/B] Fearsome illusion kills subject or deals 3d6 damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Rainbow Pattern:[/B] Lights fascinate 24 HD of creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Shadow Conjuration:[/B] Mimics conjuration below 4th level, but only 20% real.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Necro[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Animate Dead [/B][SUP][B]M[/B][/SUP][B]:[/B] Creates undead skeletons and zombies.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Bestow Curse:[/B] –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Contagion:[/B] Infects subject with chosen disease.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Enervation:[/B] Subject gains 1d4 negative levels.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Fear:[/B] Subjects within cone flee for 1 round/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Trans[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Enlarge Person, Mass:[/B] Enlarges several creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Mnemonic Enhancer [/B][SUP][B]F[/B][/SUP][B]:[/B] [I]Wizard only. [/I]Prepares extra spells or retains one just cast.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Polymorph:[/B] Gives one willing subject a new form.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Reduce Person, Mass:[/B][/SIZE][SIZE=2] Reduces several creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Stone Shape:[/B][/SIZE][SIZE=2] Sculpts stone into any shape.[/SIZE][/COLOR] [COLOR=#000000]5TH-LEVEL SORCERER/WIZARD SPELLS[/COLOR] [COLOR=#000000][SIZE=2]Abjur[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Break Enchantment:[/B][/SIZE][SIZE=2] Frees subjects from enchantments, alterations, curses, and petrification.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Dismissal:[/B][/SIZE][SIZE=2] Forces a creature to return to native plane.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Mage’s Private Sanctum:[/B][/SIZE][SIZE=2] Prevents anyone from viewing or scrying an area for 24 hours.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Conj[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cloudkill:[/B][/SIZE][SIZE=2] Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Mage’s Faithful Hound:[/B][/SIZE][SIZE=2] Phantom dog can guard, attack.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Major Creation:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]minor creation, [/I][/SIZE][SIZE=2]plus stone and metal.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Planar Binding, Lesser:[/B][/SIZE][SIZE=2] Traps extraplanar creature of 6 HD or less until it performs a task.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Secret Chest [/B][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Hides expensive chest on Ethereal Plane; you retrieve it at will.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Monster V:[/B][/SIZE][SIZE=2] Calls extraplanar creature to fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Teleport:[/B][/SIZE][SIZE=2] Instantly transports you as far as 100 miles/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Wall of Stone:[/B][/SIZE][SIZE=2] Creates a stone wall that can be shaped.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Div[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Contact Other Plane:[/B][/SIZE][SIZE=2] Lets you ask question of extraplanar entity.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Prying Eyes:[/B][/SIZE][SIZE=2] 1d4 +1/level floating eyes scout for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Telepathic Bond:[/B][/SIZE][SIZE=2] Link lets allies communicate.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Ench[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Dominate Person:[/B][/SIZE][SIZE=2] Controls humanoid telepathically.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Feeblemind:[/B][/SIZE][SIZE=2] Subject’s Int and Cha drop to 1.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Hold Monster:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]hold person[/I][/SIZE][SIZE=2], but any creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Mind Fog:[/B][/SIZE][SIZE=2] Subjects in fog get –10 to Wis and Will checks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Symbol of Sleep [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Triggered rune puts nearby creatures into catatonic slumber.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Evoc[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cone of Cold:[/B] 1d6/level cold damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Interposing Hand:[/B] Hand provides cover against one opponent.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Sending:[/B] Delivers short message anywhere, instantly.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Wall of Force:[/B]Wall is immune to damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Illus[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Dream:[/B] Sends message to anyone sleeping.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]False Vision [/B][SUP][B]M[/B][/SUP][B]:[/B] Fools scrying with an illusion.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Mirage Arcana:[/B] As [I]hallucinatory terrain, [/I]plus structures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Nightmare:[/B] Sends vision dealing 1d10 damage, fatigue.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Persistent Image:[/B] As [I]major image[/I], but no concentration required.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Seeming:[/B] Changes appearance of one person per two levels.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Shadow Evocation:[/B] Mimics evocation below 5th level, but only 20% real.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Necro[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Blight:[/B] Withers one plant or deals 1d6/level damage to plant creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Magic Jar [/B][SUP][B]F[/B][/SUP][B]:[/B] Enables possession of another creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Symbol of Pain [/B][SUP][B]M[/B][/SUP][B]:[/B] Triggered rune wracks nearby creatures with pain.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Waves of Fatigue:[/B] Several targets become fatigued.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Trans[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Animal Growth:[/B] One animal/two levels doubles in size.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Baleful Polymorph:[/B] Transforms subject into harmless animal.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Fabricate:[/B] Transforms raw materials into finished items.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Overland Flight:[/B] You fly at a speed of 40 ft. and can hustle over long distances.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Passwall:[/B] Creates passage through wood or stone wall.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Telekinesis:[/B] Moves object, attacks creature, or hurls object or creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Transmute Mud to Rock:[/B][/SIZE][SIZE=2] Transforms two 10-ft. cubes per level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Transmute Rock to Mud:[/B][/SIZE][SIZE=2] Transforms two 10-ft. cubes per level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Univ[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Permanency [/B][/SIZE][SUP][SIZE=2][B]X[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2]Makes certain spells permanent.[/SIZE][/COLOR] [COLOR=#000000]6TH-LEVEL SORCERER/WIZARD SPELLS[/COLOR] [COLOR=#000000][SIZE=2]Abjur[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Antimagic Field:[/B][/SIZE][SIZE=2] Negates magic within 10 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Dispel Magic, Greater:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]dispel magic, [/I][/SIZE][SIZE=2]but +20 on check.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Globe of Invulnerability:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]lesser globe of invulnerability[/I][/SIZE][SIZE=2], plus 4th-level spell effects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Guards and Wards:[/B][/SIZE][SIZE=2] Array of magic effects protect area.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Repulsion:[/B][/SIZE][SIZE=2] Creatures can’t approach you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Conj[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Acid Fog:[/B][/SIZE][SIZE=2] Fog deals acid damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Planar Binding:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]lesser planar binding, [/I][/SIZE][SIZE=2]but up to 12 HD.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Monster VI:[/B][/SIZE][SIZE=2] Calls extraplanar creature to fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Wall of Iron [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] 30 hp/four levels; can topple onto foes.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Div[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Analyze Dweomer [/B][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Reveals magical aspects of subject.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Legend Lore [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=1][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Lets you learn tales about a person, place, or thing.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]True Seeing [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Lets you see all things as they really are.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Ench[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Geas/Quest:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]lesser geas, [/I][/SIZE][SIZE=2]plus it affects any creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Heroism, Greater:[/B] Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Suggestion, Mass:[/B] As [I]suggestion, [/I]plus one subject/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Symbol of Persuasion [/B][SUP][B]M[/B][/SUP][B]:[/B] Triggered rune charms nearby creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Evoc[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Chain Lightning:[/B] 1d6/level damage; 1 secondary bolt/level each deals half damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Contingency [/B][SUP][B]F[/B][/SUP][B]:[/B] Sets trigger condition for another spell.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Forceful Hand:[/B] Hand pushes creatures away.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Freezing Sphere:[/B] Freezes water or deals cold damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Illus[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Mislead:[/B] Turns you invisible and creates illusory double.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Permanent Image:[/B] Includes sight, sound, and smell.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Programmed Image [/B][SUP][B]M[/B][/SUP][B]:[/B] As [I]major image[/I], plus triggered by event.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Shadow Walk:[/B] Step into shadow to travel rapidly.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Veil:[/B] Changes appearance of group of creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Necro[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Circle of Death [/B][SUP][B]M[/B][/SUP][B]:[/B] Kills 1d4/level HD of creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Create Undead [/B][SUP][B]M[/B][/SUP][B]:[/B] Creates ghouls, ghasts, mummies, or mohrgs.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Eyebite:[/B] Target becomes panicked, sickened, and comatose.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Symbol of Fear [/B][SUP][B]M[/B][/SUP][B]:[/B] Triggered rune panics nearby creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Undeath to Death [/B][SUP][B]M[/B][/SUP][B]:[/B] Destroys 1d4/level HD of undead (max 20d4).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Trans[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Bear’s Endurance, Mass:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]bear’s endurance[/I][/SIZE][SIZE=2], affects one subject/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Bull’s Strength, Mass:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]bull’s strength[/I][/SIZE][SIZE=2], affects one subject/ level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cat’s Grace, Mass:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]cat’s grace[/I][/SIZE][SIZE=2], affects one subject/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Control Water:[/B][/SIZE][SIZE=2] Raises or lowers bodies of water.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Disintegrate:[/B][/SIZE][SIZE=2]Makes one creature or object vanish.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Eagle’s Splendor, Mass:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]eagle’s splendor[/I][/SIZE][SIZE=2], affects one subject/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Flesh to Stone:[/B][/SIZE][SIZE=2] Turns subject creature into statue.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Fox’s Cunning, Mass:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]fox’s cunning[/I][/SIZE][SIZE=2], affects one subject/ level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Mage’s Lucubration:[/B][/SIZE][SIZE=2] [/SIZE][SIZE=2][I]Wizard only. [/I][/SIZE][SIZE=2]Recalls spell of 5th level or lower.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Move Earth:[/B][/SIZE][SIZE=2] Digs trenches and build hills.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Owl’s Wisdom, Mass:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]owl’s wisdom[/I][/SIZE][SIZE=2], affects one subject/ level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Stone to Flesh:[/B][/SIZE][SIZE=2] Restores petrified creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Transformation [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] You gain combat bonuses.[/SIZE][/COLOR] [COLOR=#000000]7TH-LEVEL SORCERER/WIZARD SPELLS[/COLOR] [COLOR=#000000][SIZE=2]Abjur[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Banishment:[/B][/SIZE][SIZE=2] Banishes 2 HD/level of extraplanar creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Sequester:[/B][/SIZE][SIZE=2] Subject is invisible to sight and scrying; renders creature comatose.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Turning:[/B][/SIZE][SIZE=2] Reflect 1d4+6 spell levels back at caster.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Conj[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Instant Summons [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Prepared object appears in your hand.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Mage’s Magnificent Mansion [/B][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Door leads to extradimensional mansion.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Phase Door:[/B][/SIZE][SIZE=2] Creates an invisible passage through wood or stone.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Plane Shift [/B][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] As many as eight subjects travel to another plane.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Monster VII:[/B][/SIZE][SIZE=2] Calls extraplanar creature to fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Teleport, Greater:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]teleport, [/I][/SIZE][SIZE=2]but no range limit and no off-target arrival.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Teleport Object:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]teleport, [/I][/SIZE][SIZE=2]but affects a touched object.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Div[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Arcane Sight, Greater:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]arcane sight[/I][/SIZE][SIZE=2], but also reveals magic effects on creatures and objects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Scrying, Greater:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]scrying[/I][/SIZE][SIZE=2], but faster and longer.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Vision [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=1][/SIZE][SUP][SIZE=2][B]X[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]legend lore[/I][/SIZE][SIZE=2], but quicker and strenuous.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Ench[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Hold Person, Mass:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]hold person[/I][/SIZE][SIZE=2], but all within 30 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Insanity:[/B][/SIZE][SIZE=2] Subject suffers continuous [/SIZE][SIZE=2][I]confusion[/I][/SIZE][SIZE=2].[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Power Word Blind:[/B][/SIZE][SIZE=2] Blinds creature with 200 hp or less.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Symbol of Stunning [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Triggered rune stuns nearby creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Evoc[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Delayed Blast Fireball:[/B][/SIZE][SIZE=2] 1d6/level fire damage; you can postpone blast for 5 rounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Forcecage [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Cube or cage of force imprisons all inside.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Grasping Hand:[/B][/SIZE][SIZE=2] Hand provides cover, pushes, or grapples.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Mage’s Sword [/B][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Floating magic blade strikes opponents.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Prismatic Spray:[/B][/SIZE][SIZE=2] Rays hit subjects with variety of effects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Illus[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Invisibility, Mass:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]invisibility[/I][/SIZE][SIZE=2], but affects all in range.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Project Image:[/B][/SIZE][SIZE=2] Illusory double can talk and cast spells.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Shadow Conjuration, Greater:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]shadow conjuration, [/I][/SIZE][SIZE=2]but up to 6th level and 60% real.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Simulacrum [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=1][/SIZE][SUP][SIZE=2][B]X[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Creates partially real double of a creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Necro[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Control Undead:[/B][/SIZE][SIZE=2] Undead don’t attack you while under your command.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Finger of Death:[/B][/SIZE][SIZE=2] Kills one subject.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Symbol of Weakness [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Triggered rune weakens nearby creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Waves of Exhaustion:[/B][/SIZE][SIZE=2] Several targets become exhausted.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Trans[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Control Weather:[/B][/SIZE][SIZE=2] Changes weather in local area.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Ethereal Jaunt:[/B][/SIZE][SIZE=2] You become ethereal for 1 round/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Reverse Gravity:[/B][/SIZE][SIZE=2] Objects and creatures fall upward.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Statue:[/B][/SIZE][SIZE=2] Subject can become a statue at will.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Univ[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Limited Wish [/B][/SIZE][SUP][SIZE=2][B]X[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Alters reality—within spell limits.[/SIZE][/COLOR] [COLOR=#000000]8TH-LEVEL SORCERER/WIZARD SPELLS[/COLOR] [COLOR=#000000][SIZE=2]Abjur[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Dimensional Lock:[/B][/SIZE][SIZE=2] Teleportation and interplanar travel blocked for one day/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Mind Blank:[/B][/SIZE][SIZE=2] Subject is immune to mental/emotional magic and scrying.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Prismatic Wall: [/B][/SIZE][SIZE=2]Wall’s colors have array of effects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Protection from Spells [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=1][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Confers +8 resistance bonus.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Conj[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Incendiary Cloud:[/B][/SIZE][SIZE=2] Cloud deals 4d6 fire damage/round.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Maze:[/B][/SIZE][SIZE=2] Traps subject in extradimensional maze.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Planar Binding, Greater:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]lesser planar binding, [/I][/SIZE][SIZE=2]but up to 18 HD.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Monster VIII:[/B][/SIZE][SIZE=2] Calls extraplanar creature to fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Trap the Soul [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=1][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Imprisons subject within gem.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Div[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Discern Location:[/B][/SIZE][SIZE=2] Reveals exact location of creature or object.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Moment of Prescience:[/B][/SIZE][SIZE=2] You gain insight bonus on single attack roll, check, or save.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Prying Eyes, Greater:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]prying eyes[/I][/SIZE][SIZE=2], but eyes have [/SIZE][SIZE=2][I]true seeing[/I][/SIZE][SIZE=2].[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Ench[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Antipathy:[/B][/SIZE][SIZE=2] Object or location affected by spell repels certain creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Binding [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Utilizes an array of techniques to imprison a creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Charm Monster, Mass:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]charm monster, [/I][/SIZE][SIZE=2]but all within 30 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Demand:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]sending, [/I][/SIZE][SIZE=2]plus you can send [/SIZE][SIZE=2][I]suggestion.[/I][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Irresistible Dance:[/B][/SIZE][SIZE=2] Forces subject to dance.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Power Word Stun:[/B][/SIZE][SIZE=2] Stuns creature with 150 hp or less.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Symbol of Insanity [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Triggered rune renders nearby creatures insane.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Sympathy [/B][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Object or location attracts certain creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Evoc[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Clenched Fist:[/B][/SIZE][SIZE=2] Large hand provides cover, pushes, or attacks your foes.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Polar Ray:[/B][/SIZE][SIZE=2] Ranged touch attack deals 1d6/level cold damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Shout, Greater:[/B][/SIZE][SIZE=2] Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Sunburst:[/B][/SIZE][SIZE=2] Blinds all within 10 ft., deals 6d6 damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Illus[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Scintillating Pattern:[/B][/SIZE][SIZE=2] Twisting colors [/SIZE][SIZE=2][I]confuse, [/I][/SIZE][SIZE=2]stun, or render unconscious.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Screen:[/B][/SIZE][SIZE=2] Illusion hides area from vision, scrying.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Shadow Evocation, Greater:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]shadow evocation, [/I][/SIZE][SIZE=2]but up to 7th level and 60% real.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Telekinetic Sphere:[/B][/SIZE][SIZE=2] As[/SIZE][SIZE=2][I] resilient sphere, [/I][/SIZE][SIZE=2]but you move sphere telekinetically.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Necro[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Clone [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=1][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Duplicate awakens when original dies.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Create Greater Undead [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Create shadows, wraiths, spectres, or devourers.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Horrid Wilting:[/B][/SIZE][SIZE=2] Deals 1d6/level damage within 30 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Symbol of Death [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Triggered rune slays nearby creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Trans[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Iron Body:[/B][/SIZE][SIZE=2] Your body becomes living iron.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Polymorph Any Object:[/B][/SIZE][SIZE=2] Changes any subject into anything else.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Temporal Stasis [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Puts subject into suspended animation.[/SIZE][/COLOR] [COLOR=#000000]9TH-LEVEL SORCERER/WIZARD SPELLS[/COLOR] [COLOR=#000000][SIZE=2]Abjur[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Freedom:[/B][/SIZE][SIZE=2] Releases creature from [/SIZE][SIZE=2][I]imprisonment.[/I][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Imprisonment:[/B][/SIZE][SIZE=2] Entombs subject beneath the earth.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Mage’s Disjunction:[/B][/SIZE][SIZE=2] Dispels magic, disenchants magic items.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Prismatic Sphere:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]prismatic wall[/I][/SIZE][SIZE=2], but surrounds on all sides.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Conj[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Gate [/B][/SIZE][SUP][SIZE=2][B]X[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Connects two planes for travel or summoning.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Refuge [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Alters item to transport its possessor to you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Summon Monster IX:[/B][/SIZE][SIZE=2] Calls extraplanar creature to fight for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Teleportation Circle [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Circle teleports any creature inside to designated spot.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Div[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Foresight:[/B][/SIZE][SIZE=2] “Sixth sense” warns of impending danger.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Ench[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Dominate Monster:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]dominate person, [/I][/SIZE][SIZE=2]but any creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Hold Monster, Mass:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]hold monster, [/I][/SIZE][SIZE=2]but all within 30 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Power Word Kill:[/B][/SIZE][SIZE=2] Kills one creature with 100 hp or less.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Evoc[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Crushing Hand:[/B][/SIZE][SIZE=2] Large hand provides cover, pushes, or crushes your foes.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Meteor Swarm:[/B][/SIZE][SIZE=2] Four exploding spheres each deal 6d6 fire damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Illus[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Shades:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]shadow conjuration[/I][/SIZE][SIZE=2], but up to 8th level and 80% real.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Weird:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]phantasmal killer, [/I][/SIZE][SIZE=2]but affects all within 30 ft.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Necro[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Astral Projection [/B][/SIZE][SUP][SIZE=2][B]M[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Projects you and companions onto Astral Plane.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Energy Drain:[/B][/SIZE][SIZE=2] Subject gains 2d4 negative levels.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Soul Bind [/B][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Traps newly dead soul to prevent [/SIZE][SIZE=2][I]resurrection[/I][/SIZE][SIZE=2].[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Wail of the Banshee:[/B][/SIZE][SIZE=2] Kills one creature/level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Trans[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Etherealness:[/B][/SIZE][SIZE=2] Travel to Ethereal Plane with companions.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Shapechange [/B][/SIZE][SUP][SIZE=2][B]F[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] Transforms you into any creature, and change forms once per round.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Time Stop:[/B][/SIZE][SIZE=2] You act freely for 1d4+1 rounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Univ[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Wish [/B][/SIZE][SUP][SIZE=2][B]X[/B][/SIZE][/SUP][SIZE=2][B]:[/B][/SIZE][SIZE=2] As [/SIZE][SIZE=2][I]limited wish, [/I][/SIZE][SIZE=2]but with fewer limits.[/SIZE][/COLOR] [/QUOTE]
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