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Spell List vs Ritual List
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<blockquote data-quote="Thornir Alekeg" data-source="post: 3979221" data-attributes="member: 15651"><p>I don't see the problem with Knock being a spell. The Rogue can undo locks until their hearts content, the caster is limited by the number of spells they can cast, and each one they use is one they cannot use for combat or other actions. On the other hand, the party without a Rogue is suddenly limited to the ability to break the locks.</p><p></p><p>What about Invisibility? It reduces the need for Hide.</p><p></p><p>What I would like to see is Knock being a "per day" use spell that has to make a "Attack" versus the DC of the lock, rather than the perfect lockpick. Maybe it has a prety good bonus so it can bypass a common lock, but truly masterful locks and arcane locks would often be more than can be handled by a low-level caster.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 3979221, member: 15651"] I don't see the problem with Knock being a spell. The Rogue can undo locks until their hearts content, the caster is limited by the number of spells they can cast, and each one they use is one they cannot use for combat or other actions. On the other hand, the party without a Rogue is suddenly limited to the ability to break the locks. What about Invisibility? It reduces the need for Hide. What I would like to see is Knock being a "per day" use spell that has to make a "Attack" versus the DC of the lock, rather than the perfect lockpick. Maybe it has a prety good bonus so it can bypass a common lock, but truly masterful locks and arcane locks would often be more than can be handled by a low-level caster. [/QUOTE]
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