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*Pathfinder & Starfinder
Spell List vs Ritual List
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<blockquote data-quote="DreamChaser" data-source="post: 3980136" data-attributes="member: 1190"><p>I didn't interpret this information the same way...</p><p></p><p>Currently, my archivist has to choose whether to prepare Burrow, Divine Insight, or Cloud of Knives. If he has only 2 2nd level spells to prepare, he has movement, skill, or combat left out.</p><p></p><p>If, however, he had a power that allowed him to attack each round dealing 1d6+3 points of damage with each strike (as Cloud of Knives) this choice would be less limiting. His "at will" ability would replace his need to prepare / choose a per encounter or per day combat ability. He may choose to prepare the per encounter "Bite of the Wererat" to give him an extra combat option but he wouldn't be screwing himself in combat (which any attempt to use a melee or ranged weapon would count as...totally screwed) if he opted to prepare Burrow and Divine Insight.</p><p></p><p>So, considering that we know that wizards will have at will attack abilities, the need for "magic missile" will never prevent choosing "enlarge" or "scorching ray" for knock.</p><p></p><p></p><p>That said, I suspect that time, money, and space will all be limits on rituals. </p><p></p><p>I also think that knock is going the way of the dodo...though something similar that might allow a wizard to use Thevery with magic might replace it but it would not be automatic.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 3980136, member: 1190"] I didn't interpret this information the same way... Currently, my archivist has to choose whether to prepare Burrow, Divine Insight, or Cloud of Knives. If he has only 2 2nd level spells to prepare, he has movement, skill, or combat left out. If, however, he had a power that allowed him to attack each round dealing 1d6+3 points of damage with each strike (as Cloud of Knives) this choice would be less limiting. His "at will" ability would replace his need to prepare / choose a per encounter or per day combat ability. He may choose to prepare the per encounter "Bite of the Wererat" to give him an extra combat option but he wouldn't be screwing himself in combat (which any attempt to use a melee or ranged weapon would count as...totally screwed) if he opted to prepare Burrow and Divine Insight. So, considering that we know that wizards will have at will attack abilities, the need for "magic missile" will never prevent choosing "enlarge" or "scorching ray" for knock. That said, I suspect that time, money, and space will all be limits on rituals. I also think that knock is going the way of the dodo...though something similar that might allow a wizard to use Thevery with magic might replace it but it would not be automatic. DC [/QUOTE]
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